If that doesn't work, all of my Spore-enthusiast friends have agreed to stand with me in boycotting the next Spore game that comes out.
Wish me luck!
If that doesn't work, all of my Spore-enthusiast friends have agreed to stand with me in boycotting the next Spore game that comes out.
Wish me luck!
youtu.be/CT5bwwvDv00?...
But the talk is two years old, and I've heard the RE games are good on PC, so I don't know what to think.
youtu.be/CT5bwwvDv00?...
But the talk is two years old, and I've heard the RE games are good on PC, so I don't know what to think.
sbox.game/facepunch/fair
s&box still has optional systems for baked visibility and lighting that favor FPS games, but Facepunch fully intend to provide dynamic alternatives.
sbox.game/facepunch/fair
s&box still has optional systems for baked visibility and lighting that favor FPS games, but Facepunch fully intend to provide dynamic alternatives.
s&box is a Unity alternative (sub-second C# hotloading!)
Also, it has a Roblox-like platform
This is extremely appealing to game devs, and the appeal to players will depend on what games are made in s&box
It just needs time
s&box is a Unity alternative (sub-second C# hotloading!)
Also, it has a Roblox-like platform
This is extremely appealing to game devs, and the appeal to players will depend on what games are made in s&box
It just needs time
When prototyping your game, you could try using HudPainter for the stuff that doesn't need to be interactive.
But if your game has a lot of menus, there's currently no way around making Panels.
When prototyping your game, you could try using HudPainter for the stuff that doesn't need to be interactive.
But if your game has a lot of menus, there's currently no way around making Panels.
No key required anymore. It's an open preview where they want to attract as many game devs as possible.
No key required anymore. It's an open preview where they want to attract as many game devs as possible.
I have exciting plans for what else I can implement. Stay tuned.
I have exciting plans for what else I can implement. Stay tuned.