Dullahan Software
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dullahansoft.bsky.social
Dullahan Software
@dullahansoft.bsky.social
Official account for Dullahan Software. NES homebrew. https://nebsndebs.com/
Added new soccer sub-menu with the different maps....it's tough, but I like the meteor the best #nesdev #indiedev
January 17, 2026 at 12:41 AM
Working thru bugs with the soccer ball anim. The diagonal cases are a lil wonky... #nesdev #indiedev
January 13, 2026 at 3:13 AM
The soccer ball didn't want to be left out I guess?... #nesdev #gamedev
January 10, 2026 at 1:38 AM
Game mode select screen finished for now...including tanks and cursed game breaking soccer ball #nesdev #indiedev
January 9, 2026 at 11:29 PM
Experimenting with a concept for the game mode selection screen... #nesdev #homebrew
January 8, 2026 at 10:53 PM
Finishing touches for the title screen. On to the post-race screen! #nesdev #homebrew
January 6, 2026 at 11:40 PM
It has been 0 days since I finally got 2 VRC6 IRQs firing in one frame on the NES. Using them to swap in the flag animations for Rally Rally Rally title screen. #nesdev #gamedev
January 6, 2026 at 4:02 AM
Working on the Rally Rally Rally title screen this afternoon #nesdev #gamedev
January 6, 2026 at 12:08 AM
New cup select screen going in for Rally Rally Rally. #nesdev #gamedev
January 5, 2026 at 7:18 PM
put-put-put-ing into the new year. Lots of new stuff coming so stay tuned! #nesdev #gamedev
December 31, 2025 at 6:24 PM
Never seen a vulture in the wild do that before! #nesdev #rx3
October 11, 2025 at 7:27 PM
Room transitions working in Janus. Kept it simple and dropped about 80% of the IRQ nonsense I was attempting before...#nesdev #gamedev
October 11, 2025 at 7:20 PM
"Joust" races have been a tricky mechanic in Rally Rally Rally. Still trying to find the right mix to make it interesting for 1-player... #nesdev #gamedev
August 17, 2025 at 5:11 PM
Trap deployments working. Guess I have to implement an enemy real quick so they can do something! #nesdev #gamedev
July 14, 2025 at 9:17 PM
OK, just implemented simple input buffering for movement and actions and glad I did. Rolling into a buffered shot is so cool! #nesdev #gamedev
July 11, 2025 at 1:13 AM
Basic state machine with movement and projectiles now working. Up next, rolls & traps! #nesdev #gamedev
July 9, 2025 at 3:58 AM
Workshopping movement today. For now going with simple 4-directional with velocity a little under 1 px a frame. #nesdev #gamedev
July 8, 2025 at 2:44 AM
But how much boost is too much boost? #nesdev #gamedev
June 28, 2025 at 6:25 PM
Inspecting drivetrain power levels. Something is up with my primitive rubber-banding and why isn't the power dipping on collisions?! #nesdev #gamedev
June 9, 2025 at 11:32 PM
June 7, 2025 at 12:30 AM
So maybe you have a point about the boost having too much juice.... #nesdev #gamedev
May 15, 2025 at 9:59 PM
Increased drag and a lil' Y bounce and cobblestone driving feels good--I mean bad....I mean you know what I mean #nesdev #gamedev
May 8, 2025 at 9:16 PM
I wonder if I can make driving on cobblestone here just as bad as it is in real life #nesdev #gamedev
May 5, 2025 at 9:55 PM
Space....race. #nesdev #gamedev
April 24, 2025 at 6:43 PM