Dungeonbuster
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dungeonbuster.bsky.social
Dungeonbuster
@dungeonbuster.bsky.social
Seeking adventures from the archives of the past, one story at a time. I love taking a look at the history of RPGs, the tales they spin, and in shining a light on these from time to time in my threads. Let's explore together!
That's not a giant, toothy hand puppet - that's one of many hungry monsters awaiting you in War of the Dead, an action RPG for the PC Engine

This 1989 ad from Japan touts the game as the system's "first" action horror RPG as S-SWAT specialist, Lyla, faces a monstrous invasion of Chaney's Hills!
November 30, 2025 at 8:56 PM
The ambiance of the Ghost Market in Where Winds Meet easily made it one of my favorite spots. Just a fun, peculiar place for humans, cats, and other visitors where it feels anything can happen.
November 30, 2025 at 1:36 AM
Satoshi Urushihara's distinctive style fills this 1996 ad from Japan for Langrisser III, a tactical RPG for the Sega Saturn by Career Soft

The third entry in Masaya's series acted as a prequel setting the stage with a vast character roster, new mechanics, and even the potential for romance!
November 29, 2025 at 5:56 PM
A fierce dragon and screenshots showing off a 3D fantasy world feature in this two-page 1996 ad from Japan for Vandal Hearts, a tactical RPG for the PlayStation by Konami

A republic forged from revolution finds itself with enemies from within while you, and a few brave friends, fight to save it!
November 28, 2025 at 9:15 PM
For anyone going out to do a bit of shopping on Black Friday today, take care.

Thinking of getting a healing potion or two!
November 28, 2025 at 4:13 PM
An old favorite for this time of year when a few adventurous souls versed in the cooking arts come together to celebrate Thanksgiving.

Jack Crane illustrated the cover for Dragon's November '82 issue showing what happens when a poor turkey (and the table) experiences the majesty of a critical hit!
November 27, 2025 at 5:30 PM
This one really surprised me in a lot of ways, too, from its character creation to taking place in a land where magic was driven underground. It was an exciting journey for me from start to finish. I just had to find out how this story would go!

Good luck and enjoy the quest!
November 27, 2025 at 2:23 PM
RPG mechanics and simulated pachinko blend together in Pachi Pachi Saga, a comedy adventure for the PlayStation by TEN Institute

This 1996 ad from Japan shows off a roster of characters living in a fantasy world where a mysterious wish has somehow summoned you, a pachinko player, to save it!
November 26, 2025 at 8:23 PM
The secrets of an ancient civilization may lie with two, mysterious girls pursued by an empire in Kisou Louga, a turn-based strategy game with light RPG aesthetics by Kogado Studio for the PC Engine CD

This 1993 ad from Japan shows off the box art and screenshots of its anime inspired cut scenes!
November 25, 2025 at 7:45 PM
Hillsfar (1989) | RPG | PC platforms | Westwood Associates

A series of character building minigames awaited in this off-campaign entry in SSI's AD&D adaptations. Players could even transfer characters from Pool of Radiance or Curse of the Azure Bonds (and then back to Curse) to train them up!
November 24, 2025 at 7:29 PM
This two-page ad from 1987 celebrates a grand adventure ahead in showing off an included map and metal figurine for the Famicom port of Haja no Fuin, an RPG by Kogado Software Products

It also became Miracle Warriors: Seal of the Dark Lord on the Sega Master System for an international audience!
November 23, 2025 at 9:46 PM
Super Hydlide did have its share of fans and overcoming that first leveling hurdle as your backpack expanded was a moment to remember. An RPG whose features pushed for a deeper experience on consoles as it took players on a journey mixing swords, sorcery, and space suit armor!
November 23, 2025 at 1:16 AM
Super Hydlide's Genesis iteration in North America received a range of reactions. GamePro's June 1990 review by The Mongoose ultimately praised it as a "lively cart that draws you into an epic adventure". EGM's review crew in their May '90 issue weren't huge fans, especially of its "slow" pace.
November 23, 2025 at 1:16 AM
In Super Hydlide's case, though, having high "moral fiber" (by not killing 'good' rated monsters) would actually reward the player in small ways while being a steamroller of death would bring bad fortune to you in the form of random traps appearing to mess your day up. Brutal.
November 23, 2025 at 1:16 AM
A morality system, which the series dabbled with in 1985's Hydlide II, had also made a return adding another layer of intriguing complexity. CRPGs had dabbled with morality systems, too, such as Origin's Moebius (also in '85) in which being shady could result in villagers being reluctant to aid you.
November 23, 2025 at 1:16 AM
In Super Hydlide, you move slower if over your limit. Depending on your perspective, T&E's implementation was either part of the challenge or the catalyst for periodic, and tedious, sessions where new equipment meant grinding just to wear it. Fortunately, you could throw out stuff on the fly!
November 23, 2025 at 1:16 AM
The concept of weighted equipment had seen occasional use in CRPGs such as 1979's Temple of Apshai. In that game, carry too much weight and your character's stamina would suffer, possibly causing them tire out (becoming a tempting beastie snack) until they rest up.
November 23, 2025 at 1:16 AM
The quest incorporated a number of ideas that CRPGs had been using for years helping it to stand out on consoles for its level of detail. It included a day & night cycle and schedules, banks, needing to stay fed or grow weak from hunger, and encumbrance from carrying too much loot.
November 23, 2025 at 1:16 AM
Renowned not so much for its visuals but for a challenging quest thrifty on clues and heavy on the exploration, Super Hydlide was a challenging adventure. Players could pick from one of four starting classes and then were off to try and survive long enough to level up and carry more than a twig.
November 23, 2025 at 1:16 AM
This adventure was the third game in the Hydlide series. Called "Hydlide 3: The Space Memories" in Japan when it debuted on PC platforms there, it was also one of the early RPG releases for the Sega Mega Drive console with revamped visuals while holding fast to the original's core gameplay.
November 23, 2025 at 1:16 AM
Super Hydlide (1987) is an action RPG by T&E Soft that initially debuted on Japanese PCs like the MSX later coming to the Sega Genesis/Mega Drive. Chosen to investigate a new evil plaguing the land following a fiery omen, you head out on a quest to discover the truth! (a monsters and robots thread)
November 23, 2025 at 1:16 AM
Kenshiro is ready to mete out vein busting justice in this 1989 ad from Japan for Hokuto No Ken 3: Shinseiki Souzou Seiken Retsuden for the Famicom

Kenshiro's first two outings on the Famicom were action-powered adventures, but Shouei System decided to make the third entry a turn-based RPG!
November 22, 2025 at 5:52 PM
Been spending quite a bit of time with Where Winds Meet lately!

* feels like a "AAA" open world RPG but free
* enjoying beat 'em up wuxia with my umbrella
* tons of activities from bounty hunts to mahjong
* can pet cats
* optional co-op activities
* interface is a menu demon slowly devouring sanity
November 21, 2025 at 11:20 PM
If you see this, post your getaway vehicle.
November 21, 2025 at 6:28 AM
Battling for robot ascendancy in the 80s, Tomy's Zoids flex for the Famicom in 1987 as Zoids: Chuo Tairiku no Tatakai, an action RPG by Micronics

Based on the creature-shaped mecha series that began as model kits, the game mixes first-person battles and RPG elements in a war against an empire!
November 20, 2025 at 5:19 PM