durieljones.bsky.social
@durieljones.bsky.social
That makes sense. With necromancy at their disposal I'm sure they want to keep the doors open and encourage more feedstock, err, adventures to come visit.
April 19, 2025 at 2:10 PM
I can see that being unpopular with the bloodthirstier denizens for sure.
Do the various parties have little booths outside the dungeon trying to hire adventurers as political agents during elections?
April 19, 2025 at 1:16 PM
That sounds interesting in either form!
Giving the players clearly designated factions to interact with, and a timeline for helping with those goals, gives clear direction and way to foster player engagement in the setting.
April 19, 2025 at 1:06 PM
I played the first one and enjoyed it. Didn't know there was a second one coming out!
February 20, 2025 at 7:07 PM
Caves of Qud is very enjoyable. The lore is fun and it has a good depth of character customisation.
The graphics take some getting used to. They added a graphical interface which does make things a bit smoother.
February 18, 2025 at 8:46 PM
100%
At this point I play mostly deck builders or turn based ( Cave of Qud!) Which have built in pause points.
February 18, 2025 at 5:04 PM
There is something to be said for the suspense that can be created fighting/fleeing to the next save point. However, to be honest, I don't play those games anymore because I can't guarantee I have that amount of time.
Perhaps it could just be an option to switch off.
February 18, 2025 at 1:36 PM