Dylan Browne 🔜 GCAP
@dylanbrowne.bsky.social
1.5K followers 720 following 620 posts
#UnrealEngine Supervisor / Tech Artist at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film. http://imdb.com/name/nm2278940/ He / Him linktr.ee/dylanbrowne
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dylanbrowne.bsky.social
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...

#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
Reposted by Dylan Browne 🔜 GCAP
dylanbrowne.bsky.social
I'll be heading to GCAP next week in Melbourne so if you are around and want to have a chat, meal or drink, shoot me a message and let's organise something !

#GCAP #GameDev #TechArt #MIGW #UnrealEngine
dylanbrowne.bsky.social
In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
dylanbrowne.bsky.social
Everyone meet Cazza
This kinda evolved out of me saying I couldnt make a cassowary, and then ending up making one in a few hours.
Thanks to @rosanthwyn.online for rigging it and chuking in a couple of quick anims
#GameDev #UnrealEngine
dylanbrowne.bsky.social
I'll be heading to GCAP next week in Melbourne so if you are around and want to have a chat, meal or drink, shoot me a message and let's organise something !

#GCAP #GameDev #TechArt #MIGW #UnrealEngine
dylanbrowne.bsky.social
In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
Reposted by Dylan Browne 🔜 GCAP
dylanbrowne.bsky.social
In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
dylanbrowne.bsky.social
Was thinking about running a fluid sim in houdini, baking out the velocity information to a VDB and then hacking the Unreal Engine pivot Painter material to read wind velocities from that, the only stopper would be that theres no way to play an animated SVT from inside a material hmmmm
dylanbrowne.bsky.social
Couple of personal projects i would like to get into gear sometime soon, been doing alot of natural environments recently and want to get back to doing some grungy scifi, maybe something deep underwater with many leaking fluid sims and such
dylanbrowne.bsky.social
In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
dylanbrowne.bsky.social
haha there aint no way that would be able to sustain itself in the current climate
dylanbrowne.bsky.social
Ultimate job would just be making cool ridiculously high detail tech demos all day, if only that was an actual job, someone make that job so I can apply
dylanbrowne.bsky.social
this works really well, and is also quite fast for what your getting through.
dylanbrowne.bsky.social
UVing this piece of complex geo is certainly an issue, but ive gone with a similar approach to how i did my ultra high poly trees, essentially fracturing the geometry into even sized pieces, dropping a connectivity node then fusing the points back together and a for loop with autoUVs to UDIMs
dylanbrowne.bsky.social
Pushing my Ravine project even further this weekend, terrain fidelity is a major aspect, my new setup for generating the terrain mesh in #Houdini is around 122 million polys, I've also done alot of work to have more natural formations, including using fluid sims to help with that.
#GameDev
dylanbrowne.bsky.social
I suspected aha, depending on what you are doing in the translucent material RT Translucency isnt always good (although i mostly use it aha)
dylanbrowne.bsky.social
have you changed the translucency mode in the post process volume?
Reposted by Dylan Browne 🔜 GCAP
dylanbrowne.bsky.social
Currently looking for a new job! I'm a Tech Artist who loves pushing the rendering side of things, with 13 years of #UnrealEngine experience, Lighting, Lookdev, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a solid Houdini & Substance skillset. #GameDev #VFX. Avaliable from November/December
dylanbrowne.bsky.social
Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090.

#EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng
Reposted by Dylan Browne 🔜 GCAP
arivelazquez.com
you would be Literally Insane to not hire dylan to tech art your game if you’re looking to push something realistic/cinematic out of unreal. he’s the kind of guy that reads main branch commit messages like a hawk and gets excited about rendering and lighting features i’ve never heard of. hire him!!
dylanbrowne.bsky.social
Currently looking for a new job! I'm a Tech Artist who loves pushing the rendering side of things, with 13 years of #UnrealEngine experience, Lighting, Lookdev, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a solid Houdini & Substance skillset. #GameDev #VFX. Avaliable from November/December
dylanbrowne.bsky.social
Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090.

#EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng
dylanbrowne.bsky.social
Currently looking for a new job! I'm a Tech Artist who loves pushing the rendering side of things, with 13 years of #UnrealEngine experience, Lighting, Lookdev, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a solid Houdini & Substance skillset. #GameDev #VFX. Avaliable from November/December
dylanbrowne.bsky.social
Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090.

#EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng
Reposted by Dylan Browne 🔜 GCAP
dylanbrowne.bsky.social
Got my old Bluray Generator working inside of PCG for scattering 60,000+ Blurays, wonder what the upper limit is...
#GameDev #UnrealEngine #UE5 #PCG #TechArt #PhysicalMedia
dylanbrowne.bsky.social
Aha cheers, fluid flux is a 2d Sim at its heart, this was a full 3d Houdini sim with overlapping features, FF is super cool but you can't get to this level of resolution and quality with it
dylanbrowne.bsky.social
Got my old Bluray Generator working inside of PCG for scattering 60,000+ Blurays, wonder what the upper limit is...
#GameDev #UnrealEngine #UE5 #PCG #TechArt #PhysicalMedia
Reposted by Dylan Browne 🔜 GCAP
dylanbrowne.bsky.social
Starting to look for my next opportunity, I'm a Tech Artist who loves pushing the rendering side of things, with 13 years of #UnrealEngine experience, skills in Lighting, Lookdev, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a sound Houdini & Substance skillset. #GameDev #VFX
dylanbrowne.bsky.social
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...

#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
Reposted by Dylan Browne 🔜 GCAP
dylanbrowne.bsky.social
Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090.

#EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng