Emil van Dam
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eemiiiill.bsky.social
Emil van Dam
@eemiiiill.bsky.social
22 // 3D Technical Artist, specialised in Procedural Content Generation (PCG), Environment Design, Hard Surface Modelling // 1st year GGP major at Howest DAE

https://linktr.ee/Plygon
I mainly use Blender for 3D scenes and modelling, Substance Painter for texturing and Procreate for 2D art.

However I also use UE5 or Unity for 3D environment creation depending on the needs of the project.

Furthermore I’m also proficient in Autodesk Maya, SketchUp, Photoshop and Gravity Sketch.
November 20, 2024 at 6:25 AM
Reposted by Emil van Dam
Project Hyperion generation ship closeup details, descriptions in ALT captions. (2/4)
November 13, 2024 at 9:40 PM
Emil van Dam
3D game environment artist student
artstation.com
November 13, 2024 at 7:46 PM