Co-founder & lead tech artist at Mainframe (PaxDei)
bsky.app/profile/did:...
If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look!
www.youtube.com/watch?v=Vlyt...
If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look!
www.youtube.com/watch?v=Vlyt...
Hope to see you there, tickets still available!
www.everythingprocedural.com#conference
Hope to see you there, tickets still available!
www.everythingprocedural.com#conference
Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini
Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini
Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
bsky.app/profile/did:...
bsky.app/profile/did:...
www.dropbox.com/scl/fi/1s6es...
www.dropbox.com/scl/fi/1s6es...