Nicholas Quiggle
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egnick.bsky.social
Nicholas Quiggle
@egnick.bsky.social
Artist, Writer, (Game) Designer

Striving to be healthy

https://medium.com/@NickQ2025

@AnAIAgent (Bsky, Youtube, AnAIAgent.org)
Scatterbrain, Web, Project Mycelia

Steam Falling Slime, UN

Quote Unquote Studio
Triangle Interactive Arts Co...
RoH
THD
To move back.

But I am here now. And I am just curious like hypothetically how well would a jar of dry spearmint in a closet last after 2 years ish?
December 29, 2025 at 2:01 PM
www.youtube.com/watch?v=5zOM... God I really hope this counts
Puyo Puyo™ Tetris® 2 2025 12 29 1 15 43 AM
YouTube video by NickQ
www.youtube.com
December 29, 2025 at 8:09 AM
Fine.

And, shit. What do you think of it?
December 7, 2025 at 7:18 AM
Gemini usage is completely unnecessary in the changes to the config that I'm making here but I just thought this was funny.

Anyway. I've now got Silent Hill Homecoming running with analog stick movement alongside kb/m controls. It can now play more in line with 2R&f on a Steam controller
December 6, 2025 at 2:52 AM
this world is a machine, a machine for learning, fit only for machines that learn
November 19, 2025 at 2:20 AM
November 17, 2025 at 2:04 AM
on a hybrid VR / flat screen game inspired by, half life alyx (and similar, such as amnesia, etc) and am hoping to achieve being able to switch seamlessly between VR and standard display without having to reset the game. Bummed out, as I've been planning with the index's hand controls in mind.
November 15, 2025 at 9:47 PM
the index's?

I think something like those with a more full sized trackpad would be ideal - in addition to the game buttons. I don't think it'd be too much to include all of that really.

I have a gamestop refurbished index and half life alyx once you adapt to the controls, is amazing

I'm working
November 15, 2025 at 9:47 PM
of that is from the circular shape / curvature but I am glad the new controller keeps that and the two back paddles. I've been getting some good keybind setups in different games with the dual trackpads and back paddle buttons.

I am bummed that the frame's controllers are not full hand motion like
November 15, 2025 at 9:47 PM
I gotta ramble. I'm very interested in the controller.

The deck's trackpads feel, a little better in haptics and surface /mouse precision in some ways than the original steam controller's - but I am able to move the cursor more smoothly/ in a straight line on the original. I don't know how much
November 15, 2025 at 9:47 PM
Why are you doing this to me
November 4, 2025 at 10:20 PM
I believed it was a good idea at the time and had potential. I designed it and produced art for it under Quote Unquote Studio with williamchu.org

We both struggled over wanting to sell it, at all. But agreed regardless the engine would remain his own and open source.
October 15, 2025 at 12:45 AM
My formal education is a mess. My independent education is just that. I look back at Falling Slime and feel all the same emotional turmoil I have over it now. But at the end of the day it was a game design idea that I put various work into, with others, and genuinely believed was, and is "good"
October 15, 2025 at 12:45 AM