Why are we not generating super low fi, low poly environments that run with greater physical complexity and depth.
Like why the aim for realism or high def?
We could use that bandwidth to improve immersive elements and storytelling on the fly.
Why are we not generating super low fi, low poly environments that run with greater physical complexity and depth.
Like why the aim for realism or high def?
We could use that bandwidth to improve immersive elements and storytelling on the fly.