🧛VÆmpiric
@empiricgame.bsky.social
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Card game for MedEd MedEd games research Podcasting at PedsRAP Pediatrics in PDX IRL Typos retained as proof of human authorship https://podcasts.apple.com/mr/podcast/academic-pediatrics-podcast/id1316140783 EmpiricGame.com
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empiricgame.bsky.social
Do you have money you need to spend for CME?

Think about grabbing a copy of Empiric. Active editions:
-inpatient peds
-outpatient peds
-veterinary
Strep throat card Hand of antibiotic cards
Reposted by 🧛VÆmpiric
pedsneuromd.nyc
Dr. Wendy Gayle Mitchell recognized for decades of personal, professional, clinical, and educational achievement with the Roger and Mary Brumback Lifetime Achievement Award at the @childneurosoc.bsky.social #CNSAM:
Reposted by 🧛VÆmpiric
melissainau.bsky.social
Do you teach boardgames? We have just launched a survey asking about your experience! It takes about ten minutes to complete - please share!
Survey link: go.unimelb.edu.au/45qp
Image text reads:
Do you teach board games?
We invite you to complete a short survey for academic research into people’s experiences of teaching boardgames, at home and elsewhere. 
The survey takes about ten minutes to complete.

To find out more, please use the QR code, 
visit  go.unimelb.edu.au/45qp 
or email hybrid-games@unimelb.edu.au 

(University of Melbourne Human Research Ethics Approval 33778)

There is also a decorative image of game pawns and dice, with a magnifying glass on top, as well as a QR code which points to the given link.
Reposted by 🧛VÆmpiric
pharmageddon.bsky.social
The Kickstarter is 1 week in and 35% towards the goal.

Good start. Help spread the word to keep it going. 📣

Here's a bit of the story regarding Epipocalypse's early inspiration & development.

#IDSky #EpiSky #MedSky

www.kickstarter.com/projects/pha...
empiricgame.bsky.social
Aspire to do an analog game equivalent study. At the moment all I have is a very negative escape game pilot study where it seemed to make no difference if I put the content into the game puzzles or not.
empiricgame.bsky.social
They compared this game in that integrated fashion (left) to using the same framework but button jamming to kill skeletons and doing the math questions presented as math questions (right). Kids liked integrated better and did better on a delayed post test.
www.tandfonline.com/doi/abs/10.1...
figure from paper showing the gamese
empiricgame.bsky.social
I don’t think there is great evidence but idea is nice. The example on the old podcast episode was a computer game to teach divisors. Kids kill numbered skeletons with a weapon that matches a divisor e.g. A gauntlet (5) can kill the 10, 15, 20 skeletons.
ludology.libsyn.com/ludology-epi...
Ludology: Ludology Episode 99 - The Game of (real) Life
Ryan and Geoff talk about Gamification, the application of gaming techniques to real world tasks. Why do it? What are some good and bad examples? Duration: 1:21:30
ludology.libsyn.com
empiricgame.bsky.social
LOTR escape room sounds great..... I have lotr magic cards....
empiricgame.bsky.social
Any neurologists on the app? OMW to Charlotte for CNS and have some fun stuff in the Quiver.

Come to our session at 10am tomorrow on games for neuro education. #CNSAM DM me if you want to play some games tonight.

@childneurosoc.bsky.social
Quiver poking its head out my bag on jetway.
empiricgame.bsky.social
Lots more in the article. If you are intersted in getting involved in more projects like this LMK with a DM. I would love to broaden the pool of games and find some more detailed questions to answer. Our group has lots of good stuff for educators who use games at mededgamer.org
GAMER
GAMER Publications
mededgamer.org
empiricgame.bsky.social
We did find one trick taking game, Rooticle, where players win tricks to accomplish goals like “win a root that innervates the left iliopsoas” using a deck of cards of spinal levels in four suits divided (left, right) and (sensory, motor).
boardgamegeek.com/boardgame/45...
Rooticle
Cooperative trick taking game with a spine
boardgamegeek.com
empiricgame.bsky.social
Roll and move mechanics were never connected to the learning goals but we did find one game that used dice for random production (think Catan resource production). In Foramina players roll one or two dice to have Cranial Nerves I-XII produce. This re-enforces the nerves number.
foramina rules
empiricgame.bsky.social
Movement mechanics were also implemented in logical ways. Chaining “Pieces are stationary but are built out in chains” was used to show how infections spread in oral anatomy in Trace the Spread and coronal slices of brainn were tesselated in NeuroNavigtor.
trace the spread board neuronavigator board
empiricgame.bsky.social
Set collection seems obvious for anatomy. These games had players collect sets of structures in the same area (e.g. structures in the same neck triangle) or consecutive structures (e.g. tissue layers).
set collection example
empiricgame.bsky.social
Questions and answers were often Trivial Pursuit clones where the game might provide a framework for engagement of students but content is not explored through other mechanics. There was some variety, for example a more complex survival game that incorporated questions.
Survival of the physiologist https://eric.ed.gov/?id=EJ1227900
empiricgame.bsky.social
Going through the listed mechanics we coded which mechanics interacted with learning goals. Some game aspects like structure (e.g cooperative) and turn order never connected to goals. Others almost always connected. Most commonly question and answer(9) communication limits(9) and set collection(7).
empiricgame.bsky.social
We wanted to see if and how these mechanics connected to the learning goals. Putting the learning into the core loop of the game is thought to potentially improve learning outcomes. Sometimes called “intrinsic integration”.

I swear the covered this in a Ryan era @ludologypod.bsky.social
empiricgame.bsky.social
Once we had our games we categorized the mechanics based on @gengelstein.bsky.social and Shalev‘s Building Blocks of Tabletop Game Design.
www.routledge.com/Building-Blo...
screenshot of data collection
empiricgame.bsky.social
We gathered 32 games for anatomy education in a variety of fields (medical, dental, veterinary) using a literature search and other sources such as board game database (BGG) and print on demand companies.
empiricgame.bsky.social
I think it can cause both encephalitis and myelitis but I think of the main thing being the myelitis. Also I should prob look that up instead of speculation.
empiricgame.bsky.social
Is there a pedantic difference between encephalitis and myelitis? I am not a Brian expert so just leaning on AFM enterovirus memory.

@oligoclonalband.medsky.social
empiricgame.bsky.social
They say dog contact is predominant for capnocytophagea but not all of the pet contact realted sepsis. ccforum.biomedcentral.com/articles/10....
Characteristics and outcomes of ICU patients with sepsis transmitted by cats and dogs: the PETSEPSIS multicentre retrospective observational cohort study - Critical Care
Millions of households have cats or dogs as pets, and infections due to bites or scratches are increasing, with the most common pathogens being Pasteurella spp., Bartonella spp., Capnocytophaga spp, and Francisella tularensis. The objective of this study was to describe patients admitted to the intensive care unit (ICU) for infection transmitted by cats or dogs, as well as their outcomes. The retrospective multicentre observational cohort study PETSEPSIS included consecutive adults admitted to 46 ICUs in France between 2009 and 2019 for sepsis due to cat or dog bites and/or caused by any of the four above-listed bacteria. We described their features and outcomes and performed univariate and multivariate analyses to identify factors associated with death. We included 174 patients with a median age of 64 [50–74] years; 58.1% were male. The median SAPS II score was 42 [28–58]. Mechanical ventilation was required in 51.2% of patients, for a median duration of 7 [4–13] days. Vasopressor support was used in 53.5%, renal replacement therapy in 19%, and limb amputation in 3.6% of the patients. The median ICU length of stay was 7 [4–16] days. Hospital mortality was 24.1%. The clinical presentation and severity of sepsis were similar across bacteria, although patients with Pasteurella spp. were older and had more comorbidities. Contact with cats were more often reported for Pasteurella spp. and Bartonella spp. infections and contact with dogs for Capnocytophaga spp. infections. Risk factors for hospital mortality present on ICU admission were older age, smoking, preexisting liver disease, high serum creatinine, and anaemia. Neither the type of micro-organism nor the initial antimicrobial treatment was associated with mortality. This large multicentre study shows that infections transmitted by cats and dogs are infrequent reasons for ICU admission but are associated with substantial morbidity and mortality. Mortality was associated with older age and comorbidities but not with the type of microorganism or initial antibiotic treatment.
ccforum.biomedcentral.com