enlit3d.bsky.social
@enlit3d.bsky.social
New feature: outfit preview tab in dresser that allows you to see what the outfit looks like when damaged.
June 12, 2025 at 8:02 PM
Light Armor glove and boot variants for your customization needs.
June 1, 2025 at 6:39 AM
Implemented the grab QTE system that was voted for. Press and release the button at the yellow sweet spot zone for a quicker escape. Failure resets progress to 0%.
May 30, 2025 at 6:18 PM
New novel tech: boob plate provides support (jiggle reduction) 🤣
May 29, 2025 at 12:28 AM
One more outfit set for next patch!
May 28, 2025 at 12:07 AM
Witch Dress Done
May 24, 2025 at 12:22 AM
Decided to add 2 new EquipSlot: COAT_TOP and COAT_BOTTOM to allow for more customization options:
May 23, 2025 at 1:22 AM
Preview of new outfit "Witch Dress" to be added to game:
May 22, 2025 at 4:18 AM
This important piece of tech is functional: entering/leaving Locations to and from the World Map.
May 17, 2025 at 5:39 AM
Made an active units debugger that already helped to fix a bunch of AI problems.
May 11, 2025 at 2:52 AM
New mechanic: Enemy Surrender. Enemies can Surrender and you have the option of recruiting them.
May 8, 2025 at 6:53 AM
Grab Encore mechanic changes: 1) Can have more than 1 encoring member, 2) Encoring persist through climaxing instead. 3) Fix softlock caused by reversals when there are encoring members.
May 1, 2025 at 9:21 PM
New mechanic: grab reversal -> ~50/50 chance of either reversing the grab or the opponent gets a free grab renewal.
April 25, 2025 at 6:46 AM
Implemented one handed weapon moveset (for swords and etc), randomly placed chest/objects, randomly generated loot for the chests, and functional consumables.
April 19, 2025 at 2:36 AM
Get some of that sweet loot from enemies.
April 13, 2025 at 3:17 PM
Finding new recruits. (And leaving behind old ones)
April 9, 2025 at 11:58 PM
It's dangerous to go alone, take a friend with you! (follow -> fight -> clear -> follow AI behavior)
April 6, 2025 at 1:00 AM
Projectile attacks and holding. Holding will be needed for aiming ranged weaponry and for stuff like charging attacks and magic.
April 4, 2025 at 2:15 AM
Farming and yeeting gobbos for loot
March 30, 2025 at 2:11 AM
Randomly generated dungeons, traversal between different rooms, and minimap.
March 26, 2025 at 1:20 AM
Next Game: Crime and Punishment/Jail system. Aka FAFO
March 19, 2025 at 9:52 PM
Next Game: attacking neutral NPCs for the evil playthrough?
March 17, 2025 at 4:29 AM
Working on a directional attack swings + free movement while attack/blocking system
February 20, 2025 at 11:18 PM
Working on an auto-tiling system to deal with procedurally generated terrain
February 5, 2025 at 12:41 AM
Shake da🍑
January 24, 2025 at 10:13 PM