I wasn't able to go much higher like I've seen elsewhere, I'm not good at this kind of game but I'm having fun!
I wasn't able to go much higher like I've seen elsewhere, I'm not good at this kind of game but I'm having fun!
Oh, if so much are soft lock states yeah, the graph traversal is even less expansive!
Oh, if so much are soft lock states yeah, the graph traversal is even less expansive!
I think it's O(n+e) to traverse the graph, with the edges. Still linear at its core, but a greater cost compared to only the nodes. And I think puzzle games have more edges than nodes?
I think it's O(n+e) to traverse the graph, with the edges. Still linear at its core, but a greater cost compared to only the nodes. And I think puzzle games have more edges than nodes?
For the viz, I suppose it's the spring-like tension that makes it compute intensive?
For the viz, I suppose it's the spring-like tension that makes it compute intensive?
Anyway, I'll follow this thread with great attention ;)
Anyway, I'll follow this thread with great attention ;)