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Creating a signed distance field in HLSL and then projecting particle positions.
Creating a signed distance field in HLSL and then projecting particle positions.
Hypercard was pretty much responsible for my interest in creative computer touching, and the look of his dithering algo, still gives me a real hit of nostalgia whenever I see it.
Hypercard was pretty much responsible for my interest in creative computer touching, and the look of his dithering algo, still gives me a real hit of nostalgia whenever I see it.
youtu.be/K3eoTTMaJw4?...
#realtimeVFX #gamedev #VFX #Unity3D #Shadergraph
youtu.be/K3eoTTMaJw4?...
#realtimeVFX #gamedev #VFX #Unity3D #Shadergraph
youtu.be/S7kHsSfoK9s?...
#realtimevfx #unity #gamedev
youtu.be/S7kHsSfoK9s?...
#realtimevfx #unity #gamedev
#unity3D #realtimevfx #vfx #gamedev
youtu.be/hPu_IRnk5Gg?...
#unity3D #realtimevfx #vfx #gamedev
youtu.be/hPu_IRnk5Gg?...
It is fun to be back to playing with #vfxgraph
www.youtube.com/watch?v=NmJ1...
#vfx #realtime #gamedev #realtimevfx #Unity3d
It is fun to be back to playing with #vfxgraph
www.youtube.com/watch?v=NmJ1...
#vfx #realtime #gamedev #realtimevfx #Unity3d
#vfx #realtime #gamedev #realtimevfx
#vfx #realtime #gamedev #realtimevfx
www.youtube.com/watch?v=c2pR...
www.youtube.com/watch?v=c2pR...
Twisting some Unity VFX graph point clouds
www.youtube.com/watch?v=tWJI...
Twisting some Unity VFX graph point clouds
www.youtube.com/watch?v=tWJI...