It's a super clever, satisfying, and addictive roguelike city builder.
Semi-random roguelite setup = you get the best parts of a city builder (the opening 1-2 hrs!) w/o it just feeling repetitive.
It's a super clever, satisfying, and addictive roguelike city builder.
Semi-random roguelite setup = you get the best parts of a city builder (the opening 1-2 hrs!) w/o it just feeling repetitive.
store.steampowered.com/app/2451100/...
It's not as good as either of those all-time classics and isn't meant to last 100+ hours, but it's a very satisfying ~20hr journey.
store.steampowered.com/app/2451100/...
It's not as good as either of those all-time classics and isn't meant to last 100+ hours, but it's a very satisfying ~20hr journey.
Stacking game discounts + bundle discounts gets them down to ~$2-3 each, which is the right price for them IMO.
I just nabbed a bunch!
Stacking game discounts + bundle discounts gets them down to ~$2-3 each, which is the right price for them IMO.
I just nabbed a bunch!
Starcraft, Pikmin, Dwarf Fortess, Tropico, Kingdom Rush, Vampire Survivors.
Banished, Civilization, Rimworld.
Factorio is technically one guy but it counts thanks to bots.
Starcraft, Pikmin, Dwarf Fortess, Tropico, Kingdom Rush, Vampire Survivors.
Banished, Civilization, Rimworld.
Factorio is technically one guy but it counts thanks to bots.
10. Making simple circuit boards w/ all required materials (batteries, vacuum tubes, solder, treated wood etc.)
10. Making simple circuit boards w/ all required materials (batteries, vacuum tubes, solder, treated wood etc.)
5. Mass Moss / seaweed production
6. Expanded steam power
7. Tree farms & wood cutting
8. Sap production & mushroom / methane production
5. Mass Moss / seaweed production
6. Expanded steam power
7. Tree farms & wood cutting
8. Sap production & mushroom / methane production
Some shots of my factory -
1. Iron mining/smelting column
2. (Very) Early-game item mall
3. Simple steam setup
4. Ash storage/disposal
Some shots of my factory -
1. Iron mining/smelting column
2. (Very) Early-game item mall
3. Simple steam setup
4. Ash storage/disposal
He talks about how Kirby seems too close to Mario Kart and perhaps too much like it. And it seems like he's about to say "but my game is more focused on speed / combat / minigames" or whatever.
But instead he just says basically "yeah, it's weird they're both so close. Anyway..."
He talks about how Kirby seems too close to Mario Kart and perhaps too much like it. And it seems like he's about to say "but my game is more focused on speed / combat / minigames" or whatever.
But instead he just says basically "yeah, it's weird they're both so close. Anyway..."
- Completed Empire of Cats w/ all treasures
- Into the Future w/ all treasures
- Unlocked the Aku Realms
- Unlocked all crazed cats
- On Stories of Legend Subchapter 24
- Completed Empire of Cats w/ all treasures
- Into the Future w/ all treasures
- Unlocked the Aku Realms
- Unlocked all crazed cats
- On Stories of Legend Subchapter 24
It is 2011. There is escapist discourse.
It is 2007. There is escapist discourse.
It is 2011. There is escapist discourse.
It is 2007. There is escapist discourse.
I just want to go on record saying I don't need video games to look any better than this. This is good enough.
I would take this, forever, to get back to 3-4 year dev cycles for big single-player games.
I just want to go on record saying I don't need video games to look any better than this. This is good enough.
I would take this, forever, to get back to 3-4 year dev cycles for big single-player games.
store.ign.com/pages/offici...
store.ign.com/pages/offici...