Jason Christopher Burrows
banner
eucatastrophic.itch.io
Jason Christopher Burrows
@eucatastrophic.itch.io
🇿🇦

I make games, art, and animation.

I am currently finishing up my Cairn adventure, Downrooted.

Check out my games:
eucatastrophic.itch.io

Check out my blog:
eucatastrophic.itch.io/blog/devlog
They all mention the same marketing points. The truth is that the greatest achievement AI has made is with its PR. It's not true AI. It's a glorified chatbot. It's not inevitable. They just want it to be. It won't improve the world. It will destroy it. It's not useful to everyone. It's snake oil.
February 5, 2026 at 9:43 PM
I'm down. Get your crew.
February 5, 2026 at 10:51 AM
Perhaps we can organise an online game.
February 5, 2026 at 9:52 AM
This looks wonderful.
February 4, 2026 at 4:12 PM
I should mention that I also rendered a bump map sprite sheet, which means that the sprite can react to 3D lighting. It really gave it a physical presence that billboards don't have, while still keeping the retro style.
February 3, 2026 at 11:22 PM
Congrats! Well done!
February 3, 2026 at 10:00 PM
Always has been.
February 3, 2026 at 7:49 PM
I think I used and modified this one godotshaders.com/shader/dithe...
Dither Gradient Shader - Godot Shaders
This is a dither shader inspired by Lucas Pope’s Return...
godotshaders.com
February 3, 2026 at 7:46 PM
Lastly, I was trying out some movement mechanics. Stamina, ledge grabbing, wall climbing, etc. It was feeling good to traverse a vertically design space. Throughout all of these I used TrenchBroom through the Qodot plugin for easy level design.
February 3, 2026 at 7:21 PM
In this next one I was testing first person animations and rendering sprites using octahedral imposters, instead of billboards. Using Blender, I could rendered a model from all angles onto a huge sprite sheet. The problem came with creating a sprite animator that used those massive sheets.
February 3, 2026 at 7:21 PM
It's easy to dismiss others' fondness for something as nostalgia, when the reality is that it is still enjoyed by a large, active community today.

In the case of Morrowind, many fell in love with it after the later games. Outdated for you doesn't mean bad. The game's design connects with us as is.
January 31, 2026 at 1:46 PM
Thanks, Yochai. I'll DM you.
January 30, 2026 at 11:46 PM
I vote we make more mundane items fly. How about a flying wing-back chair? The pun is right there!
January 29, 2026 at 11:26 PM
Adobe software was suffering from bloat before AI. Now it's 10 times worse.
January 29, 2026 at 11:19 PM