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every1solid.bsky.social
Everyone is Solid
@every1solid.bsky.social
A fully remote game development collective.
Currently working on NET.CRAWL (https://store.steampowered.com/app/2958140)

Discord: https://discord.gg/ttvM95seuk

maintained by @obsoleteone.bsky.social
visuals by @mcgrapes.bsky.social
Thanks for hosting #TurnBasedThursday and good luck with the release! The demo was a lot of fun.

We're cooking our own release on January 30. Since you're the experts... what's the perfect dish for a date in cyberspace?
#NET.CRAWL
January 15, 2026 at 11:32 AM
Hi, thanks for hosting #TurnBasedThursday!

NET.CRAWL is an innovative grid-building roguelike. We are releasing into EA in about 3 weeks.

Check out the latest community post here: store.steampowered.com/news/app/295...
January 8, 2026 at 12:33 PM
Hi, thanks for hosting #TurnBasedThursday

#NET.CRAWL
Is a grid-building roguelike with a cybernetic theme.
Dive deep into a bizarre digital world and defeat dozens of unique mini-bosses in highly tactical non-violent encounters.

Demo is available on Steam: store.steampowered.com/app/3502200/...
December 25, 2025 at 12:29 PM
December 20, 2025 at 5:24 PM
Oh, looks like we've missed #TeaseYaGame. That's exactly why we're making a turn-based game.

NET.CRAWL is an innovative puzzle roguelike set in a bizarre digital world. Defeat dozens of highly unique mini-bosses in tense, non-violent tactical encounters.

Coming to Early Access January 30.
December 18, 2025 at 11:08 AM
New core artwork for tomorrow's playtest update.
#NETCRAWL #Screenshotsaturday #indiedev
December 13, 2025 at 9:40 PM
Tracy is a tarsier who adds trace.

Try saying that three times fast.

#NET.CRAWL #indiedev #tonguetwister
December 12, 2025 at 1:19 PM
New trailer & EA release date revealed!

Dive deep into the digital dystopia of NET.CRAWL on January 30, 2026.

Build powerful grids, defeat unique Cores, break the game before it breaks you.

Wishlist now: store.steampowered.com/app/2958140/...

#NET.CRAWL
December 11, 2025 at 1:49 PM
Our concept artist, Anton, apparently has a Blue Sky account (
@pontpilat.bsky.social
). Please give him a follow, especially if you are into #Discworld #art.
December 11, 2025 at 7:55 AM
First draft of how the intro cutscene might look in #NET.CRAWL by @mcgrapes.bsky.social
#screenshotsaturday #indiedev
December 6, 2025 at 7:29 PM
Thanks for hosting #TurnBasedThursday.

This week we've been sketching "corrupted" versions of Data and System nodes. The "new" color seems to work, although, right now there might be too much of it.

NET.CRAWL on Steam: store.steampowered.com/app/3502200/...
December 4, 2025 at 2:40 PM
Hey, thanks for hosting #TurnBasedThursday
I wonder how many people on Steam are even old enough to remember M&M/Wazardry. Good thing Trenchcoat Adventurer looks awesome and makes sense even without nostalgia.

Anyway, last week we have completed the cycle of Deca-inspired Cores.

Take a look.
November 27, 2025 at 10:45 AM
"Guys, let's make a 10-sided boss in our style as a reference to Deca from Slay the Spire"

Some time later...

#indiedev #NET.CRAWL #slaythespire
November 21, 2025 at 3:25 PM
Thank for hosting #TurnBasedThursday.

We've just finished revamping our store page to the new 1200px wide format.

Check it out: store.steampowered.com/app/2958140/...

New trailer should arrive next week!
November 20, 2025 at 12:35 PM
The Gabe Cube is cool and all, but I'm just happy we can finally upload mp4s to our Steam pages!

No more 5MB GIF prison.

This is true next-gen.

#screenshotsaturday #NET.CRAWL #SteamWorks
November 15, 2025 at 10:57 PM
Thanks for hosting #TurnBasedThursday.

This week we've been revamping our steam page to the new wide format. We decided to go full nerd mode and make players read tooltips right in the store description.

If you're not scared then check out the DEMO here: store.steampowered.com/app/2958140/...
November 13, 2025 at 3:58 PM
Sketches for the new cores.
#screenshotsaturday #NET_CRAWL
November 1, 2025 at 1:05 PM
NET.CRAWL is a grid-building roguelike with a cybernetic theme.
Dive deep into a bizarre digital world and defeat dozens of unique mini-bosses in highly tactical non-violent encounters.

Demo is available on Steam: store.steampowered.com/app/2958140/...
October 23, 2025 at 12:11 PM
I never really understood why @mcgrapes.bsky.social insisted on redrawing our capsule art (twice!).

Now, I'm so glad he did.

#indiedev #digitalart #NET.CRAWL
October 20, 2025 at 10:40 AM
@mcgrapes.bsky.social keeps working on the updated trailer for #NET.CRAWL. Here's a middle section.
#screenshotsaturday
October 18, 2025 at 9:30 PM
Spooky #TurnBasedThursday everyone. Thanks for hosting!

Glad to see Deck of Haunts is doing well.

Here are some spooky Cores from NET.CRAWL to match the mood.

Dive into cyber fantasy of NET.CRAWL here: store.steampowered.com/app/2958140/...
October 9, 2025 at 1:15 PM
Drafting the new trailer.
Here's a part about the System Grid + transition into a level.
#screenshotsaturday #indiedev #NET.CRAWL
October 4, 2025 at 8:30 PM
It's #PitchYaRogue time!

NET.CRAWL is a grid-building puzzle roguelike with a whimsical cyber-fantasy theme. Defeat dozens of mini-bosses in non-violent encounters using 200+ unique nodes.

• Short runs
• Deep strategy
• Crazy combos
• Tons of replayability

store.steampowered.com/app/2958140/...
September 24, 2025 at 2:46 PM
"We are considering adding borders to this particular level. Safety first!
(The goal is to complete 3 laps around the board, activating all the checkpoints)."
#screenshotsaturday #NET.CRAWL
September 20, 2025 at 8:18 PM
Thanks for hosting #TurnBasedThursday, and good luck with the release! The demo was a lot of fun.

NET CRAWL is getting a massive update in the playtest later tonight. If you're up for a cyberspace brain-burner, check it out:
store.steampowered.com/app/2958140/
September 18, 2025 at 1:42 PM