Evilkookey - Hop 'n' Marty out now on Steam!
evilkookey.bsky.social
Evilkookey - Hop 'n' Marty out now on Steam!
@evilkookey.bsky.social
Solo indie games developer. Creator of Hop 'n' Marty, a retro 3D platformer for the modern age
If it isn't playing in the Pop Shooter movie theatre I don't want to watch it!
#blender #indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #solodev #FPS #DOOM #Shooter #NewBlood
November 19, 2025 at 4:51 PM
I made a tool to automatically subdivide and lower a line renderer to procedurally make cables.
#blender #indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #solodev #FPS #DOOM #Shooter #Borderlands4 #NewBlood
November 13, 2025 at 4:28 PM
I've been blocking out some level ideas. This game is going to be insane!
#indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #solodev #FPS #DOOM #Shooter #Borderlands4 #NewBlood
November 5, 2025 at 5:02 PM
In Pop Shooter you can use the objects you can grapple to scale the ones you can't. Mastering the grapple mechanics is the key to success.
#indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #solodev
November 4, 2025 at 6:08 PM
Happy Halloween! Time to show you the newest weapon in Pop Shooter. I present to you The Holy Crossbow, scientifically proven to be the most effective weapon against all undead
#indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #solodev
October 31, 2025 at 6:01 PM
I've been working on grappling, I've been working on enemies and most importantly, I've been working on grappling enemies. This is the grapple-kick into slow-mo air takedown.
#indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #solodev
October 30, 2025 at 4:42 PM
Pop Shooter focuses on player fun and freedom. I've been working on breakable windows and the ability to launch yourself through them.
#indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #grapple #solodev
October 29, 2025 at 4:34 PM
To make sure the player can both grapple and shoot, I'm adding a bullet time feature. The prototype works great and even affects the sound effects like I wanted it to.
#indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #grapple #solodev
October 28, 2025 at 4:43 PM
I've been working on grapple mechanics and specifically communicating to the player when they can and can't grapple. It's coming along nicely.
#indiegame #indiedev #indiegamedev #indie #gamedev #game #gaming #popart #ComicArt #grappling #grapple #fps #shooter #newgame #solodev
October 27, 2025 at 5:27 PM
Follow up to yesterday's post. Here's a mock-up of the main menu for my upcoming comic book themed FPS game. Feedback is welcomed.
#indiegame #indiedev #indie #solodev #gamedev #gamedevs #gaming #gamer #videogames #Steam #FPS #comics #ComicArt
October 23, 2025 at 3:54 PM
I made this comic animation today only to realise it was incompatible with the engine. Oh well, I learned a lot and I found a different way to get the same effect anyway.
#indiegame #indiedev #indie #solodev #gamedev #gamedevs #gaming #gamer #videogames #Steam #FPS #comics
October 22, 2025 at 3:54 PM