Also imagine the "a-ha!" moment when the players realize they'll need to slice up their map to be able to follow the changes.
Also imagine the "a-ha!" moment when the players realize they'll need to slice up their map to be able to follow the changes.
Which is cool and good, but it doesn't really work alongside the idea of, say, a five-room dungeon.
Then it hit me: what about a dungeon where the rooms move?
Which is cool and good, but it doesn't really work alongside the idea of, say, a five-room dungeon.
Then it hit me: what about a dungeon where the rooms move?