Evil Turtle Productions
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evilturtleprod.bsky.social
Evil Turtle Productions
@evilturtleprod.bsky.social
Aw yee, it's properly working now. Even saves & loads!

#carbuilding #indiegame #racegame #nugget #car #fiat126 #maluch #godot
December 14, 2025 at 8:50 PM
truly
December 13, 2025 at 12:44 PM
Ayy she's a beaut mate
December 12, 2025 at 3:37 PM
lmao
December 6, 2025 at 9:37 PM
... this is a whole 'nother can of worms. Gonna be way more active in my anti-AI stance.
December 2, 2025 at 2:57 PM
VERY well said. Not just power either, they've been hoarding (speculative) wealth too, turning money flows into a circle-jerk.

But this really did get me thinking about the whole situation more. I already was again AI for creative use, plus the degradation of knowledge & skill it brings, but this..
December 2, 2025 at 2:57 PM
The idiot is almost done...

Also I almost figured out the computer control for the cars. They do clutching, shifting and driving... with some flipping themselves over and over XD

#indiegame #gamedev #fiatpolski #maluch #garbagetime
November 10, 2025 at 8:24 AM
AAAAAAAAAA
November 8, 2025 at 8:56 PM
I like how it's pre-rendered like games of old, whilst we have realtime graphics of this fidelity that probably take less resources to render.
October 24, 2025 at 6:37 PM
I mean as a very trippy drugs-induced joke game this would be great. But more as a "social commentary" kind of way lol

*foams at the mouth* garble
October 24, 2025 at 6:35 PM
Excuse me whilst I go barf on the toilet.

On the other hand, can't wait for Krafton to turn into a burning trainwreck because so far these attempts at being "AI-centric" have all resulted in just that haha
Popcorn time by then :D
October 23, 2025 at 2:26 PM
Robert, help.

The Home Depot canned vegetables have set my truck on fire.

#marcus #indiegame #indiedev
October 23, 2025 at 12:56 PM
Using GODOT with Green Screen footage TUTORIAL
YouTube video by R.O.T. Studios
www.youtube.com
September 24, 2025 at 8:53 PM
I'm 100% for more baked-based rendering! Too many games have too much realtime when it isn't needed IMO.
And I feel this is partly to blame on what engines offer too, maybe? Not sure, but would love to Godot to join Source 2 in setting a new trend ;)
September 7, 2025 at 7:46 AM