Exosolar
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exosolargame.bsky.social
Exosolar
@exosolargame.bsky.social
Welcome!
Exosolar is a 4x RTS game that is quick, dynamic, and choice based.
Pinned
Players compete to capture Planets for Exo ships, Resources, and Tactical advantages.
We are working on a Single Player Campaign that provides epic stories and choice, with multiple species and factions competing in a Universe scale conflict.
#indiedev #RTS #StrategyGames #Exosolar
Let's talk plans.
#MDev showed me that mission 1 didn't have enough and mission 2 was too much.
Mission 1 has combat and a gather your crew storyline.
New Mission 2 that introduces planets gameplay.
Mission 3 will stay the same.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Missiondesign
December 18, 2025 at 3:31 PM
Mission 1 Revamp - Kuiper Belt
So last time this mission was a move to gate and win.
I expanded the map, added combat, and gathering the team mechanic to make it more interesting.
Top-down attached.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Missiondesign
December 11, 2025 at 4:37 PM
I've been rewriting the event system for ease of use and integrity; Dynomega's quest system is still the backbone, but events are triggered using the new blueprints.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #blueprints #Unreal
December 10, 2025 at 2:23 PM
I'm revamping the first mission in the Kuiper Belt.
A big part of it is figuring out the clouds, as I've learned more about the nebulas from Ambient GraphX I think they'll work just fine.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Nebulas
December 5, 2025 at 5:51 PM
I'm back.
I'm sharing the Avii Basic ship today.
Avii ships resemble jet fighters, cockpit forward. The ship base does have a semi-circle shape.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships
December 4, 2025 at 2:23 PM
Happy Thanksgiving!
November 27, 2025 at 4:21 PM
The Old Unit HUD was hard to understand when you had several units next to each other, so I redesigned it to be around the unit. This makes it a bit easier to see.

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #HUD
November 21, 2025 at 4:01 PM
This is the Gaian Armor Vessel. It has increased hull points.

In Exosolar, the Gaian are newcomers to the Universe and are trying to find their place in it.

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships
November 18, 2025 at 4:13 PM
Spent some time with my planets this weekend and developed a way to create some cool variations.
The green/black planet was the original, the blue green planet went through the transformation.

#gamedev #indiedev #rts #strategy #4x #Exosolar #Space
November 17, 2025 at 3:50 PM
This is the Gaian Attack ship.
Each ship type gets a boost in one stat, and Attack ships do more damage every shot.

Gaian ships are generally angled forward with a prominent bridge near the rear of the vessel.

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships
November 14, 2025 at 8:53 PM
I was very happy to get this in, combat distances. Ships stop when they are in range of targets. Combat feels so much better now!

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy
November 13, 2025 at 3:45 PM
I got a lot of great feedback out of MDev and currently working on plans to make the Exosolar experience better. I'll be posting some of the work I did before and hopefully the new stuff comes soon after.

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy
November 13, 2025 at 3:37 PM
TL:DR I really enjoyed showcasing and speaking at MDEV this year!

#MDev #MDEV25 #gamedev #indiedev
November 12, 2025 at 6:21 PM
All setup for Mdev day 2. Come swing by table 20 to play Exosolar.
I also have my talk at 230 in Mendota 7.
#mdev25 #mdev #exosolar #rts #strategy #4x #space
November 8, 2025 at 2:55 PM
Mass Effect's story telling and branching narrative is a huge influence on Exosolar.

#gamedev #indiedev #RTS #Strategy #4x #Exosolar #N7day
If you couldn't tell, love Mass Effect.😀
#N7day
November 8, 2025 at 5:02 AM
Fully operational! Come play!
#mdev25 #mdev #gamedev #indiedev #exosolar #42kicks
November 7, 2025 at 4:09 PM
November 6, 2025 at 11:19 PM
The Avii are a flying species steeped in tradition and protecting their ancestors legacies.
Aggressive, loyal to their clans, and superior in pact tactics.
Here you can see the Avii Senate building on their homeworld, their briefing room.
#gamedev #indiedev #RTS #Strategy #4x #Exosolar
November 4, 2025 at 7:18 PM
Here is the Avii Capital Ship. Setup similarly to other assets, I can change their colors.

The Avii are swift, pack fighters.

Asset from Ebal Studios

#gamedev #indiedev #RTS #Strategy #4x #Exosolar #Space #Spaceship
November 3, 2025 at 5:42 PM
Wanted to highlight the ships.
This is the Gaian Capital Ship, I've setup a team color channel that allows me to change the color per team. Each capital ship will have a special ability, coming soon...
Assets from Ebal Studios.

#gamedev #indiedev #RTS #Strategy #4x #Exosolar #Space #Spaceship
November 2, 2025 at 8:25 PM
This is what Exosolar is about, capturing planets.
Uncontested in this video, you can see the process and how quick it is to capture and get another ship on your force.
#gamedev #indiedev #RTS #Strategy #4x #Exosolar #Space
October 31, 2025 at 7:11 PM
This is the intro for mission 2. Working on finishing this mission up for MDev demo.

#gamedev #indiedev #RTS #Strategy #4x #Exosolar #Space
October 31, 2025 at 1:08 PM
Made some swag.
Why not? Treat yourself.

#gamedev #indiedev #RTS #Strategy #4x #Space
October 30, 2025 at 1:18 PM
I want players to get a feel for the size of the universe, to understand the scale of the Exosolar conflict. What better way to do it with a menu selection screen?

#gamedev #indiedev #RTS #Strategy #4x #Exosolar #Space
October 29, 2025 at 5:13 PM
We have a new look for mission 1. I'll explain the reason why in replies.
youtu.be/0VC3eQasmd4

#gamedev #indiedev #RTS #Strategy #4x #Space
Exosolar FirstMissionHints 251028
YouTube video by Exosolar
youtu.be
October 28, 2025 at 1:22 PM