EYE EX
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eyeex.bsky.social
EYE EX
@eyeex.bsky.social
Solo game dev working on something so immeasurably stupid
pfp by @irishbunny2.bsky.social
The refactoring of the prototype has turned into a bit of a remake. Which isn't surprising (I always knew I was gonna have to scrap a lot of the code) but nonetheless

😮‍💨😮‍💨😮‍💨
July 3, 2025 at 7:39 AM
Evil,,,grandpa
June 19, 2025 at 11:43 PM
Working on an unrelated thing for a little bit, hopefully will learn some stuff that I can apply to Fishgame after
June 13, 2025 at 5:44 AM
This camera thing is becoming immensely frustrating, 17 day old thread on the developer forums and precisely no answers lmao.

Might just have to nuke Picture in Picture if it's gonna be like this!
June 9, 2025 at 6:35 AM
Fixed a couple bugs, added some new VFX

fuckin,,,made an account on a forum in Year of Our Lord 2025 to try and solicit help for my subviewport issues

Got a quick 3D scene with a little character controller into the project but having it be where the project lands is gonna require big refactor
May 29, 2025 at 6:16 AM
videogammmmeeee why you gotta do me like this!!!
May 27, 2025 at 5:57 AM
Removed the "Window" for a Subviewport rendered scene and getting all kinds of weird camera zoom/resolution errors.

Maybe better to stick with the devil I know for now
May 27, 2025 at 5:48 AM
forgot to mention I would be out of town for a week so obviously 0 fish updates

lol

lmao
May 19, 2025 at 1:40 AM
Adding some more UI hookup, and a little bit of extra affordances during the reeling action (secretly, if you are near the end of your line, your pull strength increases, I want it to feel like you're having a tense battle in a high stakes situation)
May 14, 2025 at 4:51 PM
Got a new playtester checking fish game out tonighttttt
May 13, 2025 at 2:07 AM
Some of the new icons in motion
May 10, 2025 at 12:51 AM
Added some temp graphics when you spread Fish flakes on a particular cell
May 10, 2025 at 12:23 AM
A few more temp UI elements to try and keep the player's focus as centred as possible while doing fishing stuff
May 9, 2025 at 9:42 PM
Little thing I finally got around to but there's an animated "keysmash" graphic when the fish is in it's tired phase to encourage the kind of push and pull relationship I'm looking for, which wasn't super clearly explained before
May 9, 2025 at 8:41 PM
Cleaned up some scripts, deleted a bunch of now obsolete objects and scenes, started a task board.

Trying to update the flow to avoid using the Godot "Window" screen type, it has a lot of baggage I don't want in being a small square window of the fishing scene
May 6, 2025 at 4:15 AM
Finally Finished A Large Work Deliverable(tm)

It's admittedly been a challenge to get back into the groove, so I'm starting a task board
May 5, 2025 at 10:45 PM
Trying to gauge if declaring array variables is treating them as references or creating new instances of data is making me just do every permutation if "IF I DO X DOES Y HAPPEN"
May 2, 2025 at 4:16 AM
ONE month of not looking at my code
May 2, 2025 at 3:33 AM
*Dusting myself off*
Twas a good break but it is time to return to the fish
Right after I clock in all this overtime
Any day now
May 1, 2025 at 8:02 PM
Okay I was up till 4am finishing BG3 last night the break is almost over the fish gaming will commence*

*I am doing a lot of overtime at work and the fish gaming may only commence after that is complete as well
April 21, 2025 at 7:26 PM
Oops ended up taking vacation in April.
But the time is ending

And by vacation I mean I started Baldur's Gate 3 again for some reason

Gonna ride this hyperfocus wave out but then it's back to the grind. The Fish Grind. The Frind
April 14, 2025 at 5:15 PM
I'm not too proud to admit that trying to complete all the challenges in Nubby's Number Factory has had a negative impact on productivity this weekend
March 31, 2025 at 8:54 PM
Sleep Button now lets you jump ahead to the next day (and the drop). Also, you'll note you can nuke your save in the first zone!
March 26, 2025 at 7:38 AM
Looking for brave jamers who want to try my EXTREMELY PROTOTYPE-Y PROTOTYPE

hmu and I will send you a shady link to a zip file 👀
March 26, 2025 at 5:26 AM
This was NOT as hard as I was worried it was going to be
So now there's a save system! And a couple minor UX adjustments
Let us explore,,,,save system
March 26, 2025 at 4:57 AM