Faintly
faintlyhere.bsky.social
Faintly
@faintlyhere.bsky.social
Used to make tiny games for fun, drifted as career took over. Now lurking back into indie gamedev, chasing that old spark (and some dopamine). Semi-anon for now; still figuring out if this is a fleeting hyperfocus or something more. Here to get inspiration
Adding a new mechanic for conveyor belts! :) #indiegamedev #gamedev #unity3d #puzzle #puzzlegame
May 17, 2025 at 4:05 PM
Some advanced stages with warping & pieces symbols mechanics. Added a movements counter and history with undo operation (for when we have destructive mechanics in the board).

If anyone is interested in trying a web build, drop me a message! :)

#unity #gamedev #indiegamedev #puzzle #puzzlegame
May 11, 2025 at 2:33 PM
Warp walls added now, to wrap up for the weekend. #unity3d #indiegamedev #gamedev
May 4, 2025 at 11:23 PM
Firestore doesn’t support WebGL builds, so… yeah. Spent the day migrating map data into ScriptableObjects. Now I’ve got a whole system generating local assets with Odin Inspector views. Possibly overkill. But hey—learned a lot. Might wrap a REST mini-SDK later. #unity3d #indiegamedev #gamedev
May 4, 2025 at 7:54 PM
And now me cubes got special symbols that must be matched! All through scriptable objects for easily maintaining custom textures/symbols. #indiegamedev #unity #indiedev #gamedev #puzzlegame
May 2, 2025 at 5:20 PM
Now we already have a brief maps list, some basic playability and simple visual feedbacks :D #indiegamedev #gamedev #unity3d #puzzle
May 2, 2025 at 1:02 PM
Now I got an interface to save/load maps to/from Firestore :D This will enable my friend to soon start working on maps while I can easily retrieve/see them without any fuss.
#indiegamedev #gamedev #unity3d
April 27, 2025 at 9:48 PM
I'm starting my project with the level editor so my friend can help me define the maps, even before implementing the actual logic. Looking kinda pleasing already :) #indiegamedev #gamedev #unity3d
April 26, 2025 at 6:58 PM
Now.. This was an excessive amount of time poured into toggling between topdown and isometric views, automatically tweaking camera and some of the other assets parameters. #indiegamedev #unity3d
April 25, 2025 at 8:36 PM