Alex
false3d.bsky.social
Alex
@false3d.bsky.social
Gaussian Splats are crazy: current-exhibition.com/laboratorio31/ Feels like a future of real estate 3D demoing #gaussiansplats
February 13, 2024 at 12:35 AM
Reposted by Alex
Code&Demo
codesandbox.io/p/sandbox/th...
#WebGL's TransformFeedback used to run a compute shader that voxelizes an SDF shape. The modified buffer is part of an instancedMesh that renders a cube for active voxels. BONUS, Raymarched volume render of the SDF too.

#threejs #glsl
November 29, 2023 at 6:39 AM
Reposted by Alex
Made a quick blog post about reprojection without camera matrices, which is easy to use in a ray tracer. The method uses the view pyramid of the previous frame instead:

jacco.ompf2.com/2024/01/18/r...

Probably not new, so if you have seen it before, let me know, so I can reference.
January 18, 2024 at 9:04 AM