farfama
@farfama.bsky.social
1.2K followers 440 following 510 posts
He / They Games - http://farfama.itch.io Curation - @exhibitplay.com Wishlist TO:RI - https://store.steampowered.com/app/3215280/TORI/
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farfama.bsky.social
Created an updated gameplay reel for a private talk I'm giving on Wednesday.
Reposted by farfama
pizzapranks.bsky.social
The main focus is building out a budget for writing about the games and contributors in the zine.

Other people (pizzapranks.com/10-indiepoca...) and I (pizzapranks.com/features/) have done this in the past, but cons have taken the I would use for this and would like it to be a consistent thing.
pizzapranks.bsky.social
There's currently a subscription drive for Indiepocalypse if a monthly curated 10 game collection of indie games (plus a ~5 year back library) from a *wide* range of devs sounds like something you'd be into.

Every subscription directly supports contributors.

patreon.com/indiepocalypse
Get more from Indiepocalypse on Patreon
creating Alternative Indie Game Anthologies
patreon.com
farfama.bsky.social
I'll be at TGS today helping out with Off-Score: A game of songs. It's a surreal music game with carefully crafted interactive music set in magical worlds. The music is soo good.
store.steampowered.com/app/1355000/...
farfama.bsky.social
store.steampowered.com/app/3458890/...

I'm a bit emotionally invested in it as I've helped him playtest a lot. Big challenge making an intentional near visually incomprehensible eyeburner hyperspeed [STATIC NOISES] shooty game.
DOOM SPIRAL on Steam
DOOM SPIRAL is an intense first person shooter where your health is the integrity of your consciousness.
store.steampowered.com
farfama.bsky.social
My friend gave a presentation at Tokyo Indies about his game Doom Spiral which is inspired by gnarly skeleton memes. I met him at Tokyo Indies over a year ago and we've been good friends since. He'll be at @gaemz.bsky.social meetup Tokyo on the 29th to talk about his magical shader skills.
Picture of game with the quote "It makes me nauseous, please turn off the motion blur" Gnarly Skeleton holding two guns "Basically I wanted to make a game that feels like this" Pictures of games and a list "Inspired by John Wick, Post Void, Hyper Demon Lucid Dreaming, Gnarly skeleton memes"
farfama.bsky.social
his films were my first introduction to shoegaze
farfama.bsky.social
I'll be at Tokyo Game Show and hosting Tokyo GÆMZ Show on the 29th. Still looking for 3 speakers. So far there will be a talk about cool shaders from the in development game Doom Spiral, and a talk about the creation and development of plunderludics / unityhawk
gaemz.bsky.social
​🗼🦞🛹Tokyo Gæmz Show (Meetup #52) 🛹🦞🗼
When: 29 September 2025 (Mon) 18:30
Where: near Fudō-mae station
Host: @farfama.bsky.social
It’s a special edition of Gæmz and we’re doing an open call for speakers. More info & RSVP via Luma: luma.com/u5agvngz

Cover art by @thenomi.bsky.social
Tokyo Gæmz Show (meetup #52) cover art by Nomi
farfama.bsky.social
Found a nice placeholder crown model on sketchfab. Eventually will be replaced with an original 3D model based on a moodboard I'm building
farfama.bsky.social
I originally planned on making large open areas, but frustrations with the Unity terrain system made me down scope it for what I think is the better. I now prefer horse sequences to be short linear vignettes, similar to the game Promesa which I found inspiring.
farfama.bsky.social
Agree. All my games have almost zero mechanics other than walking and looking around, but the responses have been positive. Feels before fun for me. An evocative world can pull a lot of weight.
farfama.bsky.social
Woah, saw this beautifully animated game during the @gdocexpo.com direct called A Heavy Morning. Something I've been thinking about a lot lately is how I start my mornings. What will the tone of the day feel like? That first action you take can ruin or energize a whole day.
youtu.be/2t5g40p5bqQ
A Heavy Morning | Trailer Game Devs of Color Expo 2025
YouTube video by Insider Gaming Trailers
youtu.be
farfama.bsky.social
GDoC Expo happens soon. I'll be giving a talk! Check out the full schedule and buy a ticket here. There are affordable options available as well and everyone is welcome to attend the online festival. They also have in-person watch parties across America.
www.gamedevsofcolor.org
farfama.bsky.social
Discovered a few more games here which I will add soon. In the future I'll also be making game curations focused on different Indigenous regions around the world (check out the Native Land link in the Dig Deeper websites section for a cool map)
en.m.wikipedia.org/wiki/Indigen...
Indigenous people in video games - Wikipedia
en.m.wikipedia.org
farfama.bsky.social
Never Alone and Where the Water Tastes like Wine are two big budget indies that were made with heavy consultation and cultural experts. Assassins Creed is the only AAA example that I found that also fit. Would love to know more (Turok does not count)
farfama.bsky.social
Some notes on this. Most games featuring indigenous people are full of stereotypes. I could only find 12 good examples that fit. Many are made by Dr. Elizabeth LaPensée an award-winning Irish, Anishinaabe, and Métis game creator. Please check out these important games.
exhibitplay.com
New Exhibit:Play Curation

Indigenous Voices of Turtle Island

This list features games made or heavily consulted by Indigenous developers, artists, storytellers, elders, and members of the community based in Turtle Island (so-called North America).

exhibitplay.com/indigenous-v...
Indigenous Voices of Turtle Island
Explore games focused on Indigenous culture and language created by Indigenous people of Turtle Island.
exhibitplay.com
farfama.bsky.social
I agree the gameplay loop gets stale fast, but I avoid that completely and make my own experience. I view the game as a canvas for my own meta-gaming experience. Often it's personal photography prompts or just pretending I'm a anthropologist with physical field notes about planets.
farfama.bsky.social
TO:RI started as a game with written poetry in it to convey its story. It's now a wordless experience, with it's narrative told quietly through the world and interactions. It's an extra challenge for the narrative designer, but I think it's the right approach for this experience.
farfama.bsky.social
The game poems I enjoy the most are the ones that are short, and less focused on having lyrical written poems in the game, and more focused on translating lyrical writing into mechanics and interactions. Here's a good curated list on itchio with some examples (my game Solastalgia is included)
Curated: Game Poems - Collection by Jordan Magnuson
A collection by Jordan Magnuson
itch.io
farfama.bsky.social
By defining it as a game poem, you set new expectations and ways of paying attention. I have yearly games I make called ::ephemera, which have their own language and conventions. People know what they are getting into when they play them. I don't have to apologize for not having certain features.
farfama.bsky.social
Been reading @jordanmagnuson.bsky.social book Game Poems and it's really helping me find the language to describe the game I'm making. TO:RI (tentative title) is essentially a collection of visual poems that use the language of games to redefine and expand the constraints of the medium.
Reposted by farfama
exhibitplay.com
Congrats to @roguesite.bsky.social for the launch of their website. Rogue is worker-owned and independent games media that is human-first. We've added the website to our Game Worker Cooperatives collection. If you know of more games media or studios that are taking this approach, let us know!