fedetibaldo
@fedetibaldo.com
100 followers 460 following 360 posts
🇮🇹 CET (UTC+1) 🎮 Web dev turned indie game dev
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fedetibaldo.com
My follower count is changing for the worse, so either some bot accounts were given the boot, or I should reintroduce myself

Hello, I’m Federico and I am a 🆕 indie #gamedev. I post my progress and repost what I like: all kinds of games, visual arts, hardware stuff… Here’s hoping it’s your thing too
fedetibaldo.com
This one. I mean, I’ve seen the part 2 but I had to dig up this skeet to understand it, so I’m saving you one click bsky.app/profile/some...
someran.dev
So the programming language I'm working on is named "SillyScript". It's intended for scripting scenes in my games by generating JSON that the game interprets. It's technically more of a markup-language disguised as a traditional coding language.

#coding #gamedev #dev #programminglanguage
An image showing text from SillyScript language and its JSON equivalent.

SillyScript:
1;
2;
3;
"MyString";
  
def moveCamera(start: int, end: int) -> dict:
	kind: 0;
	range:
	  start;
	  end;

"Start Actions";
moveCamera(1, 2);
moveCamera(2, 5);
:
	kind: 2;
	loop: false;


JSON:
[
	1,
	2,
	3,
	"MyString",
	"Start Actions",
	{
		"kind": 0,
		"range": [
			1,
			2
		]
	},
	{
		"kind": 0,
		"range": [
			2,
			5
		]
	},
	{
		"kind": 2,
		"loop": false
	}
]
fedetibaldo.com
This is the second project on my timeline that is really just a more ergonomic way to write JSON. If I had one penny yadda yadda, I’d have two pennies but it’s curious that it happened two times
fedetibaldo.com
My #js13k entry made it into the top 10! 9th overall, and 4th in innovation 🎉

Congrats to all those who participated. Maybe see you next year :)

If you haven't yet, you can try it out on the comp's website 👉 js13kgames.com/2025/games/k...

#gamedev #gamejam #indiedev
The overall winner of this year's edition, as displayed on the JS13kGames website. On the bottom left, in 9th position, my game (Kuro Neko Market) is highlighted
fedetibaldo.com
I see, thank you. They’re good prompts, and the more relaxed timeline might be exactly what I need. Thank you for sharing
fedetibaldo.com
I don’t understand just two things: what is guild 11 and do we have to be part of it to take part?
fedetibaldo.com
But some people read a number online and take it as gospel, I guess
fedetibaldo.com
It was something like “look it up you lazy.” They blocked me too as soon as I pressed them a bit more. I can’t have a discussion with you if I don’t know what your number means! Give me the methodology argh
fedetibaldo.com
Otherwise it’s an endless cycle of me saying “it’s not true” and you saying “it is.” Because your statement probably is true, given the conditions set by your source… but I can’t know if you don’t share 🤦‍♂️ I could look for a similar one but I’d like us to talk about the same thing, if possible
fedetibaldo.com
You can find any claim on the internet. Do you really want me to cherry pick another source and barge into the conversation like “nah-ah, look what I found” instead of discussing what the stats we cite really indicates? E.g., are we talking Steam games? Is this true for every price range?
fedetibaldo.com
Where are you getting this average game length statistic from?
fedetibaldo.com
Where’s this table from?
fedetibaldo.com
One adage I’ve learnt is: unfortunately, anything that starts with “if everyone would” is bound to fail. It’s always been true so far
Reposted by fedetibaldo
stvulture.bsky.social
Hello friends! Ive taken the last couple of months off from doing direct work to find a publisher who could help me hire some help to make this game. Sadly theres no interest to fund it, but due to all of the positive feedback you gave this thing I will do it myself! contd.
stvulture.bsky.social
Discover the secrets of alchemical processes, the hidden secrets of world and even deeper secrets hidden within us…

All Living Things has a steampage, wishlist to be notified for the upcoming early demo!

store.steampowered.com/app/3681340
fedetibaldo.com
And +1 on the enemies. Honestly, the most difficult parts so far have been the enemy rooms. Jesus, those damn crows
fedetibaldo.com
You either get to the point where you basically do them no-hit, or you won’t go past them. On my final fight with most bosses so far I was walzing lol—it was a dance. And yeah, it felt good, like badass-level good, but clutching is no option: only mastering. Definitely different from HK
fedetibaldo.com
Ah! Lol. Yeah, the glow threw me off big time. Then I prefer B&W decals, but with a bluish lettering on the LCD (so I would keep color in the final render)

Godspeed!
fedetibaldo.com
The logo is actually quite fine. I can imagine buyers using it as-is. No, what I meant is: I would appreciate something like 🖼️. Here, I composited your B&W displays and the coloured logo, then changed the colour temperature of the displays. Still, at the end of the day, it's your vision :)
fedetibaldo.com
If anything, to me, the weird part of this version is the mismatch in tint: cold vs warm, between screens. If they were slightly more unified, I would hands down prefer this over the B&W version
fedetibaldo.com
(My memory is likely factually incorrect, but we should strive for nostalgia, not accuracy)
fedetibaldo.com
I’m neutral about the logo, but the bluish text is how I remember it. It was never white, always a tint of some other color
fedetibaldo.com
Strong The Big Lebowski energy from this one
fedetibaldo.com
*through the mask* “Jesse, it’s time to cook (jam)”
fedetibaldo.com
The atmosphere of my #js13k jam game

#gamedev #gamejam #indiedev