GamingTrend
banner
feed.gamingtrend.com.ap.brid.gy
GamingTrend
@feed.gamingtrend.com.ap.brid.gy
One of the longest running independent gaming news, reviews and culture sites on the web. By humans, for humans! (this is a beta feature we are testing, so we may not […]

🌉 bridged from https://gamingtrend.com/ on the fediverse by https://fed.brid.gy/
The definitive console experience
Avowed on PS5 impressions
A year after it first landed on Xbox and PC, Obsidian’s first-person fantasy RPG finally arrives on PlayStation 5. PS5 players are getting the most complete version of Avowed, bundled with the Anniversary Update that adds New Game Plus, new playable races, a quarterstaff weapon, expanded character customization, custom difficulty settings, a photo mode, and a slew of quality-of-life fixes. I won’t touch too much on the narrative and gameplay, as that is all covered in our initial review of Avowed from David Flynn. Avowed drops you into the Living Lands, which is set in the same universe as Obsidian's Pillars of Eternity series. You play as a Godlike, a being touched by a deity at birth, sent by the Aedyr Empire to investigate a mysterious plague called the Dream Scourge. Note that there is no new story content, quests, or narrative chapters added to the game in the Anniversary Update/PlayStation version of the game. The main plot plays it relatively safe as it never takes the kind of bold swings you'd expect from Obsidian at its best. Combat is fluid, responsive, and honestly one of the best implementations of first-person melee I've played in an RPG. You can dual-wield swords, pair a pistol with a shield, combine a wand with a melee weapon, or go full mage with spells in both hands. The Anniversary Update expands the stun finisher system with new animations for most weapon types, which adds a nice punch to fights that the original launch version was missing. You can play in first-person or toggle to third-person at any time, which is a welcome option even if the game clearly plays better from a first-person perspective. I found this to be the same case in Obsidian’s The Outer Worlds 2 as well. The companion AI in combat is serviceable but unremarkable. Your partner follows you into battle and uses their abilities, but don't expect any tactical depth here. Where the gameplay stumbles is in enemy variety. The monster list recycles the same handful of creature types across all four zones, and by midgame, encounters start blurring together. Boss fights occasionally shake things up, but the average combat loop gets boring fast. Avowed takes an unconventional approach to RPG progression. This game leans hard into gear based progression. Your level matters, but your weapon and armor quality matter far more. Gear follows a tiered system (Common, Fine, Exceptional, Superb, Legendary) with three upgrade levels within each tier. Resources are scarce enough that experimenting with different weapon types mid-playthrough can be punishing. Combat encounters become sponge fests when your gear falls behind the curve. The update does ease this somewhat by placing workbenches across the world so you're no longer walking back to camp every time you want to upgrade, and certain enemy encounters now respawn, giving you a renewable source of materials and experience. It doesn't fully solve the underlying economy problem, but it improves it somewhat. The Anniversary Update introduces New Game Plus, which lets you restart the game with all your unique items and abilities carried over, though godlike powers reset, and enemies are tougher. It's a good reason to revisit the Living Lands, especially with three new playable races (Dwarves, Orlans, and Aumaua) that alter your physical perspective and how NPCs react to you. The quarterstaff rounds out the weapon roster and gives mage-focused builds a proper melee option that channels spellcasting in a more hands-on way. Beyond the main headline features, there's a good amount of smaller additions. A Magic Mirror at Party Camp lets you overhaul your character's appearance mid-playthrough. Preset characters offer ready-made envoy builds spanning every race for players who want to skip the creation screen. Expanded godlike customization adds new sub-types and visual variants, giving returning players enough reason to roll something fresh. Custom difficulty sliders let you fine-tune combat independently from exploration, which should have been there from day one if you’re asking me. The photo mode is a nice cherry on top given how photogenic the Living Lands can be. The Sapadal dream sequences that were tedious on a first run can also now be skipped entirely. The PlayStation version launches in a very strong technical state, benefiting from a full year of post-launch patches and optimizations. It’s a pretty darn solid port, which is to be expected. Load times on the PS5's SSD are brief and fast travel between camps snaps you to your destination in seconds. I’ve run into no bugs or glitches on the PlayStation port of the game, so the overall technical performance is solid. This is a good-looking game, though it's not a technical masterpiece. The anniversary patch refines world lighting, and conversations have been touched up visually, both of which contribute to a more polished presentation. The weak link still is the character animation, specifically facial animations during dialogue. Characters often look stiff or awkward, leading to an almost uncanny-like experience. For PS5 players, the Anniversary Update and a year of patches make this the best way to experience Avowed on a console. The $49.99 price is also more reasonable than the original $69.99 launch price. This is definitely the definitive version to play if you haven’t tried it already.
gamingtrend.com
February 17, 2026 at 6:02 PM
Plus five Digivolution routes
Transcend time and space in DIGIMON STORY TIME STRANGER's DLC Pack 3: Anti-ParadoX
Today, Bandai Namco released a new trailer for Additional Digimon & Episode Pack 3: Anti-ParadoX, the third season pass DLC for DIGIMON STORY TIME STRANGER. You can check out the trailer below. > _**DIGIMON STORY TIME STRANGER**_ is designed to be the perfect entry point to the series for RPG enthusiasts. With both the human and the digital world: _Iliad_ on the precipice of ruin, players must tame Digimon and work together with them, forging bonds and evolving their Digimon’s abilities to save both worlds. To do so, they journey between the two worlds, even across time, and in an intricate and unforgettable game that promises to reveal never-before-seen elements of the world of Digimon. With an intriguing story and setting, memorable characters including 450+ Digimon with unique abilities to discover, updated battle systems and more, **_DIGIMON STORY TIME STRANGER_** is the next evolution for the beloved series and a must-play game for fans of RPGs. While I unfortunately haven't had the time to dive into Time Stranger, it looks like a fantastic game and this season pass is only adding more to it. For more on DIGIMON STORY TIME STRANGER, stay tuned to GamingTrend.
gamingtrend.com
February 17, 2026 at 5:57 PM
See the sights on Seashell Island
Discover what lies UNDER THE ISLAND, out today!
Today, Top Hat Studios and Slime King Games launched Under the Island, a 90s style action-adventure RPG for PC, Switch, PlayStation 4 and 5, and Xbox. > Set on the mysterious **Seashell Island** , the world of **Under The Island** ranges from the chilly ice caps of Bran Bran Peak (where somehow they mine cereal), to tropical villages and dusty deserts full of sentient, walking pots (who naturally hate you). Each **distinct region** holds its own **discoveries,** foes, and challenges paired alongside **classic action-RPG gameplay** - but with an extra **emphasis** on **player-driven exploration**. Starting out with a trusty hockey stick to bash enemies with, your power & **abilities** grow with **new treasures** found in **dungeons, minigames** and off the beaten path - or sometimes traded for with the locals... or "negotiated" for with the island's fauna. > In **Under The Island** , you'll chart your own path and **discover all the secrets this world has to offer** , whether it's inside the monumental wonders of the island, or hidden away in a secret nook and cranny. Use all the **tools at your disposal,** such as a **shovel, a trumpet, and a... bird** to **create new paths, meet other adventurers, and find treasure. > > _Uncover a Sinking Mystery!_** > > Step into the role of Nia, a newcomer to Seashell Island - and join forces with local girl Avocado to investigate an ominous fate - the island's destined to sink beneath the ocean! Explore colorful distinct regions, battle strange creatures, and uncover the ancient mysteries that could threaten your new home. > **_Classic Top-Down Adventure_** > > Journey across a lush island, brought to life with vibrant pixel art and timeless top-down exploration. Delve into hidden corners, uncover secrets, and face dangerous foes across diverse, interconnected biomes. > > **_Six Distinct Regions to Explore_** > > From eerie sentient greenhouses, to frozen caverns, and chaotic sawmills, each biome holds its own dangers, upgrades, and treasures to uncover! Become the champion of the cook-off, reunite lost cats, and dodge the rage of the cereal pirates. > **_Strange Enemies & Unusual Tactics_** > > Face off against vomiting eggplants, tunnelling wolves, and other bizarre creatures. Use artefacts, loot, and new abilities you discover to turn the tide of battle. Befriend animals and see if they can help you on your adventure - particularly if you give them treats! > > **_A Cast of Memorable Characters_** > > Meet the island’s quirky inhabitants, each with their own personality, story, and a role to play in your adventure. Forge friendships, lend a hand, and see how they can aid you in return. Under the Island reviewUnder, over, and aroundGAMINGTRENDDavid Flynn I was able to play and review Under the Island early, and I really enjoyed it! It's a fun Zelda style adventure with some great puzzles. You can check out my review above, and stay tuned to GamingTrend for more on Under the Island.
gamingtrend.com
February 17, 2026 at 3:30 PM
A hoot and a half
EarFun Air Pro 4+ review
EarFun is a relatively young company. Founded by industrial designers and acoustic engineers, their goal is to bring the cutting-edge in wireless audio technology to the masses. With the Air Pro 4+, they aimed to take what they'd built into their award-winning Air Pro 4 and continue to push the boundaries. What we've gotten is an excellent set of earbuds that won't shatter your piggy bank. The Air Pro 4+ fit comfortably in your ear for hours of fun Music drives our emotions, helps us cope, and motivates us. Podcasting and audiobooks keep our minds engaged in conversation, world events, or the fantastical while our bodies operate on the mundane. EarFun's Air Pro 4+ earbuds ensure we get to enjoy those experiences in comfort with the high clarity. First, let's discuss the case. While it'll comfortably fit in the palm of your hand, it carries a weight that begs you to consider its technical prowess and value. I like it, but the larger case might be a little too much for you to carry in your pocket. Though the housing is just matte plastic, its smooth, beveled edges and vibrant front-panel LED display, which changes color based on battery charge and connection status, imply there was attention to detail and comfort taken into consideration. Folding the lid back reveals two sleek, tall earbuds nestled safely in their housing, held firm by batteries that beckon them to their place of rest. A rechargeable battery, accessible via USB-C port on the bottom of the case, is housed behind the earbuds' stasis chambers. Taking the earbuds from the case and waking them from their cryogenic slumber, they'll either quickly sync up with your phone (or other linked device) or give you the opportunity to do so. Re-syncing, if needed, can be done by holding a small button next to the USB-C port. Once the earbuds are synced, you'll be ready to enjoy high quality audio. Between the earbuds and case, you can expect 50+ hours of combined charge The listening experience with the Air Pro 4+ is great. EarFun packs as much high-end tech into these earbuds as possible for the best user experience. I spent much of the past week indulging in the soundtrack for one of my favorite games: _Clair Obscur: Expedition 33_. With the Air Pro 4+ I felt like, if I were to close my eyes, I could have told you where each musician was sitting with respect to the listener. The Air Pro 4+ houses several key technologies to make this happen. The Air Pro 4+ utilizes their FeatherBA armature with a 10mm dynamic driver. This makes sure you can enjoy those deep, reverberating bass moments and clean, crisp high notes. The earbuds feature Qualcomm's QCC3091 SoC (System on a Chip) for high fidelity audio as well as baked-in Bluetooth 6.0 for the highest quality signal. Pair that with Qualcomm's aptX Lossless, which helps deliver the purest signal with no data loss, and you're set up for a rich listening experience with audio as close to the source as you can get. EarFun's Air Pro 4+ earbuds also feature adaptive hybrid noise cancellation up to 50 decibels to ensure you can enjoy listening without the outside world interrupting. It uses a 6-microphone array to detect the audio in the world around you, adjusting multiple times each second to give you the best listening experience with as little distraction as possible. TLDR - EarFun packs a lot of tech in these bad boys so you can listen to the best audio with as little to distract you as possible. The case is sleek, though it may be a little larger than you'd want for your pocket For those who want more control over their experience than just throwing them in and hitting the road, EarFun offers phone apps for both Android and Apple devices. This is where a lot of the earbuds' features can be adjusted and tweaked to your own personal preference. The app has your run-of-the-mill information, like case and earbud battery power, of course, but the options it provides goes so much deeper than that. From the app, you can adjust your listening mode: Normal, Ambient Sound, and Noise Canceling. Say you're going for a run and you want to know about environmental hazards like traffic; Ambient Sound mode may be a good choice, where getting in the zone for a long study session would warrant the Noise Cancelling [sic] mode. If you're a gamer who enjoys using your earbuds, you can activate Game Mode to reduce latency (though, admittedly, you risk your connection's quality). The EarFun app will also let you pick from different Equalization settings. Plan on listening to some rock and roll for a while? You can flip the equalizer over for the best Rock experience. The same can be done for Pop, Country, EDM, and several more. If none of those meet your needs, you can create your own equalization to suit your tastes. There's a lot more control the app gives you. You can adjust various touch controls on each earbud, connect to multiple devices at once, or even target an earbud to make noise in case you misplaced it and need to find it. It really is a pretty slick set of tools. From battery management to equalization and more, the app provides an impressive array of options There's one thing I think feels a little bizarre to me. EarFun claims the Air Pro 4+ has AI language translation built into it. When my wife and I tried it, what we discovered was that the app has translation software like Google's own translation solution. There's one difference, in that what others say is piped into your earbuds while your translation is delivered through your phone's speaker. Their advertising may not technically be incorrect, but it feels like a bit disingenuous for the experience I was expecting. With regards to a set of earbuds, I'd be remiss if I didn't mention battery life. EarFun claims the Air Pro 4+ will get you 8 hours of listening per charge with noise cancellation turned on or 12 hours with it off. Given the recharge capacity of the case, their claim is that a fully charged set of earbuds and case can ultimately deliver ~54 hours of listening. My own personal experience put that around ~45-50 hours between full charges, which seems pretty close to their claim, but your mileage may vary. You can connect the EarFun Air Pro 4+ up to multiple devices at once if you're inclined I'm pretty happy with the Air Pro 4+. Whether podcasts, audiobooks, YouTube videos, or music (go listen to the _Clair Obscur_ soundtrack!), the audio quality is fantastic. I never experienced any issues, and the depth, clarity, and performance power was excellent. The battery life will give you plenty of listening time between charges, and the app puts plenty of tools in your hands to customize your experience. They're also IP55 water-resistant, so you shouldn't need to worry about a malfunction when you're sweating. Combine all that with a reasonable $100 price, and you've got a great piece of kit that you'll use every day. Review Guidelines 90 ### EarFun Air Pro 4+ #### Excellent The Air Pro 4+ are great earbuds with excellent sound quality, beefy battery life, and customizable tools via their app. EarFun has clearly worked to pack a lot into this little package and the result is a piece of technology I'll be using every day. While I don't think their AI language translation claim is completely accurate, the Air Pro 4+ are still an excellent set of earbuds at a reasonable price point. * * * ##### Pros * Fantastic, crisp sound quality with noise cancellation * ~50 hour battery life * App provides plenty of tools to customize your experience * $100 price point is reasonable ##### Cons * AI language translation claim feels inaccurate * Form factor may aesthetically be a little large, depending on preference * * * This review is based on a retail copy provided by the publisher.
gamingtrend.com
February 17, 2026 at 2:55 AM
A reliable, heavy-duty UPS
Goldenmate 1000VA/800W 8-Outlet UPS review
It's 2026 and the power grid in Arkansas where I live is arguably under more strain than ever. My local power company tells us annually that we need to be sure to watch our consumption. On top of that, power outages from rampant severe thunderstorms and tornados pose a threat through much of the year. When that's not a worry, we're probably on edge about pending ice storms or overbearing heat waves. To my point, some extra battery backup for my home office or my gaming rig is always a good idea. Enter Goldenmate and their 1000VA/800W UPS. The digital readout shows you the power you're drawing in and putting out, respectively Unboxing the unit was easy-peasy. It came wrapped in plastic, packed into a cardboard box with a 3.9 ft modular power cable. The unit is essentially a matte white metal box with a wall-plug and 8 outlets on the back. The front-facing panel has a single button with a digital display just above it. The unit itself stands 9.84" tall, is 4.13" wide, and measures 13" from tip to tail. The unit weighs in at 12.35 lbs, which feels hefty but could be considered downright portable compared to other UPS units. Much to my chagrin, there was no operator's manual packed into the box, but how complicated could a battery with surge protection be, right? As it turns out, it's pretty simple, but there are a few key factors you need to be aware of. First, the button on the front of the unit is multi-purpose. Holding it for 3 seconds turns the UPS on. Holding it for 5 seconds will turn it off. Should the unit start making noise (which happens when power dies and the battery backup activates), it can be muted with a single short tap. The front-facing digital panel gives you everything you need to see at a glance. On the left, it shows the amount of power the UPS is drawing from being plugged into the wall, both in VA (Volt-Ampere) and in watts. The right side of the display shows how much power is being drawn _from_ the UPS. In the middle of the display is a battery that reflects the relative state of charge being held. I appreciate the amount of information they display, but from a consumer standpoint, it feels like a more intelligent readout to show me how much battery time is left at the current draw would've been more applicable. The layman is going to have to do math to figure it out (or ballpark it based on past experience). One sleek, sexy box that won't need to have maintenance done for years The rear panel has 8 accessible outlets oriented in two rows of 4 situated to face outward. Each outlet is a surge protected and battery-backed NEMA 5-15P outlet (North American standard 3-prong outlet with a grounded, 2-pole, 3-wire connector). The orientation feels pertinent since any large power bricks will be able to overhang outward instead of covering up the outlet it shares a row with. The battery housed inside the Goldenmate UPS is a LiFePO4 lithium battery. LiFePO4 batteries, which stands for Lithium (Li), Iron (Fe), Phosphate (PO4), are known for being high performance rechargeable batteries with superior safety, thermal stability, and long lifespans. Per Goldenmate's documentation, their LiFePO4 batteries have a 10 year lifetime (though they only offer a 5-year warranty) capable of over 5000 deep cycles. There are some particular points of note worth discussing about Goldenmate's LiFePO4 batteries. First, unlike other batteries, they won't leak acid or put off toxic fumes. They're much safer from a fire risk standpoint than older batteries, too. Goldenmate's batteries include a BMS (battery management system) that will track the temperature, voltage, and current, taking steps to intervene to prevent overcharging and keeping the cells balanced. They also charge 3-5x faster than standard lead batteries and weigh about half what their ancestors weigh. 8 outlets, all surge-protected makes for a pretty nice power option To really see what the Goldenmate 1000VA/800W UPS was capable of, I put it through a couple localized tests. First, I plugged in two monitors and my computer tower to the unit. I fired up _Avowed_ on my RTX 2080 and pulled the UPS's plug from the wall. At ~435 Watts of power draw, I was able to enjoy about 28 minutes of Avowed before the UPS was drained. This is right in line with Goldenmate's reported 30 minutes at 400 W. Second, I fully charged the UPS, then just plugged in my Motorola Surfboard cable modem and ROG STRIX router. This feels like a more real-to-life test for me, since I work from home and a solid battery backup solution means I won't have to pack up shop and find a seat at a nearby coffee shop to finish my work day. To my delight, after 2.5 hours at a meager 20 Watts of pull, barely a dent was made in the battery's reserve. I now know that, should the power fail during my workday (which has happened numerous times in the last few years), I'll have a few hours to continue being productive without the need to disrupt my workday. At that point, I could run on my work laptop's battery as long as possible before needing to pull power from the UPS or consider relocation. In that amount of time, hopefully the power company could have us back up and running. It's a real, practical, valuable test, and a way I think anyone who works from home could benefit. The Goldenmate 1000VA/800W 8-outlet UPS feels like an excellent option for anyone looking to provide some battery backup to their home or office. Every outlet has the added benefit of surge protection, and knowing the LiFePO4 batteries are much safer, less toxic, and more efficient than other varieties feels like a major selling point. Heck, you could probably even take this camping for some minor home comforts, like phone charging on the go. Though it may be a little on the expensive end, Goldenmate's offering feels like a great deal of peace of mind and power with minimal effort—always a good thing. Review Guidelines 85 ### Goldenmate 1000VA/800W 8-Outlet UPS #### Great Goldenmate's 1000VA/800W 8-outlet UPS gives you what you need in a battery backup solution. It's sleek and chock-full of surge protected outlets to give you peace of mind. It feels a little on the expensive end, and there are some little bells and whistles that would've been nice, but knowing the unit should work for the better part of a decade with no need for maintenance makes for a great single-purpose tool to add to your kit. * * * ##### Pros * 8 surge-protected ports and seamless backup in the case of an outage * 10 year reported battery life * Safe, efficient battery materials with no need for maintenance ##### Cons * A bit on the expensive side * Digital readout provides bare bones information * * * This review is based on a retail copy provided by the publisher.
gamingtrend.com
February 17, 2026 at 2:42 AM
Welcome to the future
ASUS ROG STRIX GS-BE18000 review
By day, I'm a software developer. By night, I play games. While I'm no network engineer, I knew my setup was long past time for an upgrade. With its impressive tech, promise of sustained power, and smooth tool set, I knew ASUS's new ROG STRIX GS-BE18000 would be just the ticket to bring my home network into the modern age. First, let me paint a picture so you know what we're working with. I live in a home with approximately 2800 square feet of livable, usable space, including a basement and bedrooms on both floors. Thanks to the age of the house, there's only a single coax cable running into the house, so options for my cable modem were limited. As such, my Motorola Surfboard and Nighthawk X4S AC2600 were housed on the top floor, approximately in the center of the house. I then ran a 100' CAT-5 cable to the basement, over a dropped ceiling to another router I'm using as a downstairs relay. This is important because, apart from my home office upstairs, all of the serious network traffic takes place in our game room downstairs, about as far from the Nighthawk as it could get. While the setup I mentioned above worked, a lot of it was just me trying to get the most out of what I had without needing to run new lines and drop cables into every room. Again, I'm a programmer and gamer, not a network engineer, so the finer points can be lost on me so long as it all works as expected. As you might have guessed, my Nighthawk X4S AC2600 (which hit store shelves in 2016) has been a workhorse, but it's been starting to show signs of its age. In the basement and along some of the outer walls of the house, my signal strength could get fairly spotty, with download speeds nearly grinding to a halt at times. Over Wi-Fi, device access was impossible with any meaningful speed or reliability. Now, with the GS-BE18000, my whole home network has gotten a significant upgrade. That sexy ASUS ROG logo looks good in any context **What's in the box?** When I first opened my GS-BE18000, I had mixed feelings. I'm used to gaming routers that look like someone stripped them off the side of the _Nebuchadnezzar_ from the _Matrix_ movies. The GS-BE18000 looked like an angry box with some sharp edges. It had those menacing eyes ROG is known for, but it was an otherwise unassuming cuboid. It was also light as a feather—something my brain doesn't typically associate with hardware and quality. Thankfully, that mental presupposition was dead wrong here. The GS-BE18000 is a Stargate to the future. Setup was a breeze. Using the included QR Code, you'll download the ASUS Router app. Set up the app, connect your router to the modem as they show, and soon you'll have things up and running. I love ASUS's attention to quality of life, too. The router had me setup a new network that uses WiFi 7, but, as a boon to all of us who've been running older devices for a while, they grant an easy way to create a sub-network that caters to backward compatibility. I set up my subdomain to match my previous router's primary network, and none of my old devices needed to be altered to take advantage of the GS-BE18000. It was all really that easy to get up and running, but ASUS went above and beyond. The router comes with 8 2.5G ports, two of which are dedicated gaming LAN ports that prioritize network traffic to ensure lag won't be a problem. The router can even take advantage of ASUS's "Smart AiMesh" to keep things sharp wirelessly from anywhere a single access point may not be able to reach. The ASUS Router software offers plenty of room for customization and granular tweaking Before we get into the numbers, I want to make sure I call out ASUS's excellent app for router access. The **ASUS Router** app offers an impressive set of options to give you the best experience possible. You can prioritize traffic based on whether you're gaming, streaming, or more. You can get a full picture of what devices are logged onto your network. The app will also let you create and assign family member profiles and activate intelligent AiProtection to up your network security. Heck, as any gamer will tell you, RGB adds a tenfold increase to whatever you're trying to do; the STRIX grants you the ability to adjust the lighting and light patterns for the router itself, so you know it's legit gaming hardware (as if the raw power of this beast didn't do that for you). One of the STRIX's primary selling points is that it's a Tri-band WiFi 7 gaming router. Where my Nighthawk used 2.4 GHz and 5 GHz bands, the STRIX also adds a 6 GHz band. Those three bands combined add up to right around 18000 Mbps, which is where the router's name comes from. When you combine that with ROG's Multi-Link Operation, the GS-BE18000 ensures your devices will always have the highest speed available per device. The new 4K-QAM (a way they package the data packets) allows for an up-to-20% efficiency boost over WiFi 6's 1024-QAM, too. Long story short, everything is bigger, faster, and stronger. Whether over WiFi or a hardwired cable, this little guy is a workhorse **Before and After** Just to get a baseline, I downloaded a few apps and tried to map the quality of my home network. I started within a couple feet of the router and had no issues. As I moved further away, though, I noticed a significant drop-off in signal strength around much of my home's perimeter. Lying in bed, the signal got weak. From my home office, it was surprisingly weak. The garage? Yep, higher latency. When I moved to the basement, I found a weaker mirror of the upstairs layout with, surprisingly, a bump in our game room. Much to my pleasure, the signal strength map is much more favorable for my home after the upgrade, which still has our router in the same location—it's just a newer, better piece of equipment that loves me more. While I still have a little weakness in the garage and laundry room, the rest of my upstairs gets a strong, steady signal in my home office, bedroom, and living room (where the GS-BE18000 stands vigil). Moving downstairs, things are still a little weak on the far end of the house, but much of the coverage shows a respectable improvement from its predecessor. Using Speedtest.net, I ran a series of wireless tests from various spots in my house before and after the upgrade. The changes made me audibly laugh. Standing directly next to my Nighthawk, I was getting 62.5 Mbps down. After the swap, the same device was getting a **tenfold** increase of 652.18 Mbps down (and my wife's phone actually saw as much as 900 Mbps down at times from the same location!) From our bedroom upstairs, the Nighthawk offered 61.9 Mbps down but the STRIX gave us a blistering 445.2 Mbps down. Even my garage, which struggled with latency, gave 31.5 Mbps down on the old hardware and an impressive 401.06 Mbps down with the ROG STRIX in place. The basement, which struggled with WiFi signal before, showed marked improvement too. My gaming PC managed to eke out a ridiculous 4.8 Mbps down with the Nighthawk.While it doesn't touch the improvements elsewhere in the house, the same hardware was reaching 62 Mbps with the ROG STRIX—the speeds we were getting standing NEXT TO the Nighthawk before. I'd say my basement may be a good candidate for a Smart AiMesh upgrade soon, too. Standing within 10' of the Nighthawk routerStanding in the same location with the STRIX router While wireless advancements are at the forefront of what we're looking at with the GS-BE18000, I'd be remiss if I didn't discuss wired traffic. As I mentioned with my setup before, our house runs a CAT-5 cable from the router down to a repeater in the basement for our gaming PCs. On the Nighthawk, I gave Ubuntu 24.04.4 LTS a download and it took right around **3:38**. With the STRIX running things, that number was halved at **1:18**. I also tried downloading some _Lords of the Fallen_ on Steam to see what kind of speeds we were getting. As the screenshots below show, the Nighthawk was helping me pull upward of ~340 Mbps. While that's nothing to sneeze at, the ROG STRIX pushed those same speeds to just over ~800 Mbps, a much welcome upgrade indeed! Hardwired download downstream with the NIghthawk routerHardwired download downstream with the ROG STRIX router I honestly thought my internet was plugging along fine. Thankfully, the ASUS ROG STRIX GS-BE18000 knew better. Literally everything about my internet experience has improved thanks to this fantastic piece of hardware. I have better coverage from everywhere in my ~2800 square foot two-story home. My wireless speeds increased significantly, at times by an order of magnitude. The existing wired internet in my house has doubled in speed or more, too. Setup is a breeze, and the mobile app grants you full control with some added flavor. While it can be a little pricy, if you're in the market for a high-end gaming router, you should absolutely consider the ASUS ROG STRIX GS-BE1800. This is the sort of product that turns enthusiasts into lifelong fans. Review Guidelines 95 ### ASUS ROG STRIX GS-BE18000 #### Excellent The ROG STRIX GS-BE18000 ups the ante with WiFi 7, intelligent multi-link operation, and blistering speed increases. It was easy to setup and offered a simple path to keep your existing devices going. The sheer speed increase I saw was enough to make my jaw drop. It can be a little on the pricey side, but serious gamers looking for high-end hardware they'll use for years will find the GS-BE18000 well worth the money. This is an easy recommendation. * * * ##### Pros * Better, faster, stronger—an upgrade in every way * Blisteringly fast * Easy to setup * The RGB makes it go EVEN FASTER (this is a joke... it's already insanely fast!) ##### Cons * Could be a bit pricey for your average consumer * While it claims to cover 3000+ sq ft, some slight performance degradation was noticed on the edges of a 2800 sq ft home * * * This review is based on a retail copy provided by the publisher.
gamingtrend.com
February 17, 2026 at 2:13 AM
Competing with premium brands for a fraction of the price
Rapoo VT2 Max Gen-2 mouse review
2026 Editor's Choice Award Winner Lightweight gaming mice have become increasingly popular in recent years, with brands like FinalMouse and Logitech joining the fray. Where companies used to be interested in letting you play with the weight and feel (looking at you, Sidewinder), it's now in vogue to cut weight. This is for good reason: lighter mice make prolonged use less strenuous as well as more accurate, at least in theory. Enter Rapoo's VT2 Max Gen-2, an affordable mouse that, dare I say, has dethroned Logitech as my personal weapon of choice. Unassuming in appearance, the VT2 Max Gen-2 is a raptor in action Let's start with the basic specs on this little beast. The VT2 Max Gen-2 somehow found a way to show up even lighter. At an impressive 53 grams, it shows up in a big way while still finding some ways to cut the fat. It's all housed in a smooth, comfortable, matte plastic finish. The unit I reviewed was a delicious deep purple. The mouse itself features your standard left and right buttons, as well as forward and back buttons housed on the left side, situated by your thumb, and a couple of programmable buttons (typically used to increase/decrease DPI) just behind the scroll wheel. Everything feels like it's in just the right position and actuates like a dream. When you couple that with the VT2 Max's up-to 8k polling rate - the modern standard for high-end gaming mice - and up to 30,000 DPI, you have a seriously formidable piece of equipment at your disposal. At only 53 grams, Rapoo's superlight mouse lets you work for a long time with little-to-no fatigue On the bottom of the mouse, there's a forward and rear gliding pad, as well as one surrounding the optical sensor. A plastic square held in place magnetically will, if pressed, give way to show a compartment for holding the wireless USB-A dongle. Should the gliding pads ever begin to wear away or fail to be to your liking, the kind folks at Rapoo included replacements packed in with the mouse. Based on how you prefer to use it, the battery could be up to 750 hours Speaking of the wireless dongle, the VT2 Max Gen-2 operates much like Logitech's superlight offering - there's a USB-C cable included that can be plugged into the front of the mouse for wired control (or use while charging). If you wanted, you could just plug the USB-A wireless dongle in and you'd be off to the races wirelessly, but Rapoo did you one better than that. Included in the package is a USB-C to USB-A dongle that can attach to the end of your USB-C cable. The USB-A receiver can then be plugged into THAT, letting you situate the receiver a bit closer and, when you need to charge it, you can just remove that C-to-A add-on, plug it in, and continue your gaming session. It's really a pretty simple addition, but it's one that other companies have started to follow suit with, and it makes the transition a breeze when the battery needs some love. The packed-in grips are a fantastic touch that make this mouse even more comfortable With regards to the VT2 Max's battery life, I have to admit I'm a bit blown away. While other companies will boast 50-100 hours of use between charges, Rapoo claims they can get up to SEVEN HUNDRED FIFTY hours of battery life on a single charge. That would _literally_ allow you to use the mouse unimpeded for a full 31-day month before needing to be recharged. I can't refute that, as I've only seen my VT2 Max's battery drop by 1% after 25-30 hours of first-person shooters. Using Rapoo's A HUB software (their take on Logitech's G HUB), I was able to keep an eye on the mouse's battery. The A HUB is actually a pretty impressive support suite. You can do everything from adjusting DPI to mapping all SORTS of functionality to your mouse (every button is programmable!) to analyzing and planning for battery use and adjusting the scan rate for even more responsive feedback. Rapoo may be the best mouse manufacturer you've never heard of Rapoo does something else here that has really impressed me. Along with the additional gliding pads, they pack in adhesive rubberized grips to use with your mouse if you want. After several hours of naked use, I gave the rubberized grips a try and, man, it sounds like such a simple thing but it has improved my experience with this mouse in a way I was not expecting. A little extra cushioned grip on the sides and mouse buttons goes a long way toward making your time with the VT2 Max a sublime experience. I have only one point of concern I believe merits mention, and it's going to come down to personal preference. The physical design of the VT2 Max's body feels _slightly_ less ergonomic to me than Logitech's Pro X Superlight, but the previously mentioned rubberizing gripping far more than makes up for it. Every button is mappable for a fully customizable experience. Despite the disappointment of RGB-loving folks, the Rapoo VT2 Max Gen-2 offers a beautiful aesthetic with comfortable, lightweight construction. The buttons feel great and the whole experience is smooth and responsive. Thanks to their A HUB software, the mouse is almost infinitely customizable (or as much as a mouse with 8 buttons can be), and with up to 750 hours of battery life between charges, it's hard to argue this doesn't belong in the hands of every competitive gamer looking for a top-tier experience. When you combine that with the fact it's considerably more affordable than its competition, the VT2 Max Gen-2 is a no-brainer. Whether you're gaming or using this at the office, it's a mouse you should absolutely consider adding to your arsenal. Review Guidelines 95 ### Rapoo VT2 Max Gen-2 #### Excellent Rapoo has created a mouse that offers a top-tier superlight experience with a rich feature set and impressively long battery life. When you factor in a more-than-reasonable price point, fantastic pack-in grips, and heavy customization options thanks to their A HUB software suite, this is an easy choice. The VT2 Max Gen-2 has earned its place as my weapon of choice, and I think you'd be remiss to overlook this piece of kit. * * * ##### Pros * Excellent feel, especially with the packed-in grips added on * Insanely long battery life that lasts up to 750 hours * Fully programmable and customizable, thanks to Rapoo's A HUB software suite ##### Cons * My wife wouldn't appreciate me bringing it on our beach walks and kayaking trips. * * * This review is based on a retail copy provided by the publisher.
gamingtrend.com
February 16, 2026 at 5:03 PM
Brr I'm going to need a fleece
Cult of the Lamb: Woolhaven DLC review
It’s been 4 years since Cult of the Lamb first graced our consoles, and I don’t know about anyone else, but it feels like it never really left. It’s extremely hard to ensure a game’s longevity; it can only be done successfully in two ways. One is that your game is just THAT good, redefining the genre and being an innovation to its medium. The other is constant quality updates. A lot of companies seem reluctant to do the latter—cough cough Nintendo—and seem to prefer working towards their next title instead. However, Cult of the Lamb has been consistently pumping out DLCs and updates ever since its launch. Heck, just last year at Gamescom, they were doing marriage ceremonies in front of a massive lamb statue. Massive Monster have poured their heart and soul into this project, and I’m glad to see its success. And just when we thought it couldn't get any better, we are now being treated to their biggest update yet—maybe signalling the end of our time with this game. Woolhaven is a DLC that the developers have said is just as long as Cult of the Lamb’s base game, and I can attest to that. Woolhaven is massive; I spent a good 20 hours revisiting my cult and getting back into the swing of things with a whole new set of dungeons to complete, new cult mechanics, story, and much more. For the price tag, it's absolutely worth your money and time if you were a fan of the base game—which our lovely Ron reviewed here! The DLC can be accessed after you have completed the base campaign. The story of this DLC expands on what was alluded to in the base game, which was that the lamb’s clan had been wiped out by the bishops and both the land and its God had been abandoned. Now, we have the chance to meet Yngya, the lost Goddess of Winter in Woolhaven, who tasks us to conquer the mountain, Ewefall. It has been taken over by Marchosias, the leader of the Free Pack of wolves who acts as the villain of the DLC. It’s so great to finally get more lore on the lamb’s backstory and be privy to more history of its world. This time around, the rogue-lite dungeons are on Ewefall, and they have a bit of a twist. Ewefall is two-fold, with one side being a wintery mountain and the other half being The Rot, a demonic hellscape full of blood and guts that used to be ruled by Yngya. You’ll need to clear out the usurpers on each side to finally make your way to the top. In contrast to Ron’s review, I unfortunately thought the rogue-lite dungeons were by far the weakest element of the game. It never felt substantial to me and never presented a challenge or gave me any satisfaction that I associate with the genre. However, I will give praise to Woolhaven for its two dungeons. There’s still not a lot of strategy to be found here—you mostly just hit hard and fast before the enemy does the same—but the enemy variety and move sets felt a bit more fun and challenging. In Ewefall, you mostly face wolf variants and enemies that strike lightning, and in The Rot you face amalgamations of blood and guts and fire demons. I think my love for these dungeons is more for their aesthetic, though. Both are gorgeous and extremely unique compared to the repetitive look of the base game dungeons. The DLC dungeons also provide variety in that not every dungeon run has a boss at the end. In The Rot, the final room can be a puzzle or unique bosses that aren’t just larger versions of standard enemies. Overall, I prefer these dungeons to the base game, but I never found them to hit a high that was missing in the overall experience. Let’s talk about Woolhaven itself. It acts as a hub world where Yngya’s statue will reside, surrounded by graves of the lambs lost in the cull. Tied to the dungeons is your quest to find the wool of these lost comrades and to restore them to their graves so their ghosts can find peace and rejoin Woolhaven. Once these ghosts have been rescued, they’ll open up various shops and buildings in the area that you can interact with. An example of this would be the rancher who introduces you to the DLC’s new ranch system and a warrior who tasks you to locate lost legendary weapon fragments so she can create ultimate weapons for you. Watching Woolhaven transform from being desolate and abandoned to a restored civilization was fun and satisfying as a b-side to what I was most looking forward to in this DLC. The revamp to how you run your cult. The never-ending spring has ended, and the cult is now subject to the harsh cold of winter. Every few cycles, the season will change and bring a new set of challenges to managing your cult. The main concerns of survival are your food source and warmth. Your followers can freeze and die if you are not constantly filling up your new furnace, which needs to be fueled by Rotburn, a new resource that can be harvested in a mine or in Ewefall. Your farmlands, which you depend on for crops, are also barren, frosted over by the snow, so you must find alternate methods to feed your cult. At first, winter was terrifying, as I felt myself needing to quickly adapt to this new playstyle. I needed to make sure I had stocked up on food and Rotburn so winter wasn’t such a tough time. Progressing through the game also correlates with winter becoming more challenging, as the more you help Yngya, the more prevalent winter will be. It was a nice new challenge that made cult management feel fresh. Yngya also opens up a new branch system of buildings that are unique to the DLC. The main new feature is ranching, where you can build your own livestock farm of cute woolly animals that can grow up to produce wool and other animal products. These guys are your main source of food in winter and can be cared for and raised to a prime age so they can be harvested for food. Luckily, you are given two options to do this. You can… butcher them, or you can pleasantly ascend them to heaven! I know which one I’m choosing. There is also an array of other buildings that can be built that can ease the burden of winter and keep your cultists happy and healthy. Despite my time with Woolhaven being a delight, as I poured more hours into running my Welsh patriots—yes, my cult was Welsh, and the cultists were all colored red and green and named using a Welsh name random generator—my time was consistently put on hold by the sheer number of graphical bugs and crashes I experienced whilst playing. I played the base game Cult of the Lamb on the Nintendo Switch, and boy did that game suck in terms of bugs. It took weeks for the game to be playable, and it soured my experience with the game. I pushed on because underneath it all was a great game. However, flashbacks of this time came flooding back when I realized Woolhaven was exactly the same. The game is constantly suffering from graphical bugs, and I even had to make sure I saved before I went into Woolhaven, as my game often crashed. At the moment, I can’t honestly recommend Woolhaven on Nintendo Switch 1 or 2, as its faults hinder the experience. Despite its great price, bugs ruin the experience. Review Guidelines 75 ### Cult of the Lamb: Woolhaven DLC #### Good Cult of the Lamb has proved its greatness by standing the test of time and reeling players back in for more with every new update. This time it seems like they’re going out with a bang, with this DLC adding just as much time as you spent in the base game, making the overall experience well worth its price point and more. I still have personal qualms with its rogue-lite dungeons lacking strategy and challenge, but the DLC’s two new dungeons are delightfully aesthetic and unique. Cult management is addictive as ever, and with the new challenge of winter, Cult of the Lamb feels fresh and fun all over again. * * * ##### Pros * Two aesthetically strong dungeons * Cult management has fresh twist * New story and lore that fleshes out the world even more * Well worth the price as it matches the playtime of base game ##### Cons * Nintendo Switch 1 and 2 versions are full of bugs and crashes * Still lackluster in challenge and repetitive in its dungeons * * * This review is based on a retail Nintendo Switch copy provided by the publisher.
gamingtrend.com
February 16, 2026 at 4:54 PM
Land ho!
Ys X: Proud Nordics review
In the northern ocean of Obelia Gulf lies a massive, mountainous island by the name of Öland. With seemingly no place to dock, the Normans have left this place unexplored for centuries. Never one to leave uncharted lands uncharted for long, Adol Christen and his Shield Sister, Karja Balta, discover a hidden path into the mountains only accessible to Mana users. Centuries ago, this place was a Norman training ground, where warriors honed their martial and magical prowess using various antiques. But why was it abandoned? Adol and Karja will explore the island alongside the lagger’s cousin to find out. Ys X: Nordics was a great game (you can check out our original review here), but it’s English release was overshadowed by the announcement of an enhanced re-release shortly after. Proud Nordics was Japanese only and Switch 2 exclusive when it released last year, but it was only a matter of time before it came to the rest of the world. Now that it’s here, and on most major platforms, we’ve been sailing around Obelia Gulf from two perspectives: one who played the original release on PC, and one who waited for this version. Is Proud Nordics worth double dipping, or is this best left to first timers? The experienced sailor I adored Nordics, and it quickly became my second favorite Ys game, right behind VIII. It’s a refreshing step forward for the series, taking the fast paced and somewhat spammy combat and asking you to put a bit more thought and planning into it while still keeping things lightning fast. The story, characters, and music are all top notch, with Adol’s partner Karja being a highlight. Which is good consideringthe new content focuses a lot on her and her past. You can first visit Öland Island at the start of chapter 5, a decent ways into the adventure, and can return to it periodically as you acquire new antiques which give you new mana powers to open up new areas of the island. Öland feels very different from the rest of the game, with each area being absolutely massive; a bit more like Ys IX rather than smaller, segmented locations. I prefer the smaller zones as when they get this big, there's always too many enemies to fill the space. I always feel like I should kill them all, but it's an interesting change of pace. Nordics has great storytelling Each area of the island has a totally different feel. One visit you might be climbing a tower in the grasslands, and the next exploring a puzzling mansion deep in the forest. The puzzles are a lot of fun, though the brand new mana power, Mana Hold, leaves a little to be desired. It works well enough when you use it exactly as intended, picking up special blocks and throwing them to be used as platforms. When you try and think outside the box, though, things get weird. For example, there's a chest on top of a ledge just out of reach when jumping from the nearby block. I thought to bring another one over, stack them on top of each other, and reach it that way, but I somehow ended up with one block spinning stuck in the wall and the other having fallen through the floor. It's very janky and can feel tacked on, not really meshing with your other mana powers the way the grapple and board do. Öland Island as a whole feels somewhat similar, cordoned off from the rest of the game as it is. That's the thing that struck me most about Proud Nordics: while there are some tweaks, changes, and quality of life additions, should this have just been DLC? I personally am happy to go back through the game again, I loved it that much. However, if you're _just_ interested in the new content, it feels separated enough that you could just come at it with endgame characters and have a fun time. It's not like it connects to the main story in any way other than giving you some more backstory for Karja, it being segmented based on story progress is purely mechanical and for balance. Mana Hold leaves a little to be desired Outside of the new island, there are a few changes to the rest of the game. There's a new type of gem for Adol and Karja's release lines that only give stat bonuses instead of red, yellow, blue, or black skills bonuses. They aren't massive buffs, but are significantly bigger than what you get with other gems, and you won't regret slotting a few in here and there. The Gullinboard has a boost now so you need to rely less on momentum (the movement puzzles thankfully remain unchanged). There are multiple levels of mastery for each of your skills, along with new crystals you can spend to increase said mastery. You can also enhance your antiques with Sparkling Whitesand... which is almost exclusively found on Öland Island. You see what I mean by tacked on? I appreciate these additions, but it can feel like to really take advantage of them you need to go to DLC land, which would be perfectly fine if this was a DLC and not an enhanced re-release. On a more positive note, the biggest reason to double dip is to play the game on a new platform, the Switch 2 in our case. Having played the demo for the Switch 1 version, this is a massive step up, targeting 60 or 120 frames per second instead of 30. It may not look as pretty as the PC version at max settings and 170 fps, but Proud Nordics is no slouch in either quality or performance modes. Quality will give you 60 fps at 4K docked 1080p portable, while Performance goes for 120 fps at 1080p/720p. I played mostly in portable and performance modes, and it feels smooth as butter while still looking sharp. It seems like a lot of work has been done on the game since it's Japanese release, as I remember hearing that performance mode couldn't hit 120, while here it certainly feels like it does. I can't exactly measure that metric; it's based purely on feel and sight, but it makes the combat a lot more responsive and tight. I also didn't think it was 720p, as the resolution still feels crisp - I actually can't tell the difference between screenshots taken in portable mode on performance or quality. Combat is fast and flashy The biggest drawback of performance mode is the draw distance. Playing in this mode, you'll constantly see detailed terrain pop in pretty close to you, and enemies at a distance on Öland Island will noticeably animate at lower frame rates. There are some pretty crusty textures in a couple places too, mostly in menus or on the Sandras when sailing the seas. Those are all sacrifices I'm willing to make for more frames, but you can mitigate them quite a bit by going with quality mode. ** _The green deckhand - Joe Morgan_** As a longtime Ys fan, I've had a bizarre relationship with Nordics. I bought it when it was released, but life events prevented me from tackling it immediately. Before I had a chance to dive into it, Proud Nordics had already been announced, so I stubbornly put Nordics back on the shelf. Now that Proud Nordics is in my hands, I've been having a great time with the game. The combat is fast and smooth, the story is well told and I like the characters. The world is fun to explore, and the ship combat is a blast. Teamwork makes the dream work The game runs beautifully on the Switch 2 with one caveat - there are times the land and buildings can look pretty bland (bordering on low-poly retro looking) when you're sailing around. Other than that, I've not run into any technical hiccups or concerns. If you have a Switch 2, it'll be a fantastic platform to enjoy the game on. With all that said, this was my first time experiencing Ys X, and I can't help but reiterate David's sentiment: the Proud Nordics content feels like it should've been sold as a DLC add-on, not an entirely new release. For folks like me who bought the original version but didn't want to play a hamstrung version of the game, it feels like an unfortunate bid for more money. Despite that, if you haven't played Ys X or you're still happy to play it again, Proud Nordics is definitely the version I'd recommend, if you have access. I see fun ahead! Review Guidelines 85 ### Ys X: Proud Nordics #### Great Ys X: Proud Nordics is a fantastic game with some great new content and additions, but it all feels like it could and should have been an update or DLC unless you're playing on a new platform. The Switch 2 version is great portable or docked, however, and may be worth sailing the high seas again. * * * ##### Pros * Öland Island feels very different from the rest of the game * Still the same amazing combat * Great story and music ##### Cons * Feels like it could have been DLC * Very short draw distance * Some crusty visuals in menus in performance mode * * * This review is based on an early Nintendo Switch 2 copy provided by the publisher. Ys X: Proud Nordics comes out on February 20, 2026.
gamingtrend.com
February 16, 2026 at 2:00 PM

Under, over, and around
Under the Island review
It's been a long time since Nintendo has made a traditional Zelda game, with the last one being 2013's A Link Between Worlds. It's not like the new-style of Zelda is bad, it just doesn't scratch the same itch the old ones did. Well, Under the Island is here to help with that. You're a teenage girl who's just moved to Seashell Island with her archeologist parents and, along with your new friend Avocado, discover that the island is fated to sink beneath the waves. Unless, that is, you can find and return four magical gears to their proper place. It's styled after The Minish Cap, except instead of a sword, a bow, and bombs you've got a hockey stick, a plant that shoots fireballs, and... still bombs. The game's intro feels pretty long and text filled, which is in no way indicative of the rest of the game. Once you get that hockey stick, it's go go go with only a few pit stops along the way. I really enjoyed the quick pace, it feels great to constantly be met with enemies and puzzles without much downtime. It does feel like the game wanted to be a bit more narrative focused though, as between dungeons you need to head back to the main town, Koala Village, and speak to NPCs to learn where to go next, but the game's writing doesn't really support what plot is already there. It's the typical indie game problem when there isn't a dedicated writer on the team: awkward prose and plot beats that feel like they come out of nowhere. For example, apparently protagonist Nia and her friend Avocado are supposed to have some sort of conflict going on for most of the game? I only learned about this when the game was about to resolve it, as Avocado really doesn't show up much before then, and every conversation you can have with her is nothing but cordial. From the intro, I had assumed they were instant friends and would work together to save the island, but then she totally disappears for two or three hours. It's a good call not to focus on story, especially since it's not that strong conceptually even, but what writing is there should be more competent. Story's not what we're here for though, and thankfully the gameplay is great. You explore the island from a top-down, 2D perspective, defeating foes and uncovering secrets as you go. Your movement speed is very slow at first, but after the intro you get some running shoes, letting you move at a reasonable pace while holding R or ZR. I do wish there was a run toggle setting, as my finger started to get a bit sore from holding the button down almost constantly, but there are occasional reasons to walk, like precisely dodging a projectile. Attacking likewise has a little quirk to it. You have a three hit combo with the hockey stick, two slashes then an overhead, but the third hit will knock enemies back and leave you open to a hit or two once they make their way back. While the knockback is useful sometimes, for the most part I'd pause my mashing every two hits to keep the slashes going. Unlike needing to hold the trigger to run, I found this kept combat a bit more engaging that it would have been otherwise, even if it's probably not the intended experience. Exploring Seashell Island is a ton of fun, but the dungeons are the real highlight. They might start out fairly traditional, with keys to find, doors to open, and a central item most puzzles revolve around, but they quickly deviate from that in very interesting ways. You might enter a cooking contest before you need to face the boss or play Picross using your shovel to unlock a door. The game wouldn't feel cohesive if these more unique sections were everywhere, so you still have plenty of that Zelda-style dungeon crawling to enjoy. Because of the short length, you don't get that many items, but they're all used very creatively. The aforementioned fireball plant is used as a projectile, but the fire will spread to anything burnable next to whatever you shot too. This creates a lot of cool puzzles, like needing to race a series of burning bushes to hit a switch and continue the chain. You also acquire items like the bombs and a bag of treats for various critters, which can be hit with your hockey stick to send them flying, letting you blow up rocks or lure sheep at a distance. Under the Island gets a ton of mileage out of most of its items, and it's worth exploring every nook and cranny you can just to test the limits of your arsenal. Not every item gets a lot of use, I think I only used the trumpet two or three times, which is a bit disappointing. Under the Island is a brisk, fun adventure, that, even after exploring thoroughly, took me only 5 hours to complete, having explored the vast majority of the game world. There's still secrets for me to find after the credits, but I enjoyed the shorter length in a landscape filled with 40 hour campaigns. The visuals are bright and colorful, with some great pixel art portraits even if the overworld sprites look a bit generic. The music is also great, with catchy tunes to accentuate the action. It's thoughtfully designed and a ton of fun. Review Guidelines 85 ### Under the Island #### Great Under the Island does a great job of scratching that 2D Zelda itch while still feeling original and unique. The story and writing are nothing to write home about, but the world is intricate and filled with secrets, and the dungeons offer more than a few creative surprises. Simply put, it's a good time. * * * ##### Pros * Great level and puzzle design * Tons of secrets to uncover * Good soundtrack ##### Cons * Poorly written * Run isn't a toggle * Some items don't get much use * * * This review is based on an early Nintendo Switch 2 copy provided by the publisher. Under the Island comes out on February 17, 2026.
gamingtrend.com
February 16, 2026 at 1:02 PM
A pirate KPop Expedition
Sea of Remnants preview
I remember getting the first trailer for Sea of Remnants during a PlayStation State of Play. It looked unique, so I was willing to give it a try were it to pass by my desk. I missed an initial chance at it; just a busy time of year at that point. Then, a playtest opened up recently. Now that I've been able to engage with it for a bit, Sea of Remnants certainly exudes a distinctive quality to it, although with so many RPG systems in tow, I'm still figuring the game out. Everything opens to your "puppetfolk-person" in a dream before waking in a watchmaker's shop. Apparently you have amnesia, but washed ashore in the city of Orbtopia with a girl who is still comatose. After customizing your character and a lengthy tutorial that takes upwards of an hour and a half, you learn how to play Sea of Remnants, and take the helm of a ship trying to chase down your memories and figure out who you and your friend (who happens to have a doppelganger who joins your crew) are. There's something intriguing here; enough of a taste to make me curious as to what's going on. What's wild about Sea of Remnants is how many genres it's pulling from. There's an open-world, but each location is accessible by your ship. Speaking of your ship, there are ship battles a la Assassin's Creed IV, but a lot simpler in construction. The regular, on-ground combat is turn-based, but if you die in either form of combat, you wash ashore at Orbtopia again, losing your earned gear in a roguelite twist. While I was able to get my head around many of the mechanics eventually, there is still so much happening in the background that I wonder if it will be off-putting to a casual crowd. One of the defining factors of Sea of Remnants is the art style, and that shines through. Your marionette character looks great, and each cutscene oozes an ambiance I don't feel like I see in many games. It pops off the screen, with a lot of bright colors that fit the motif. There's even more to the puppetfolk idea than meets the eye – you'll be upgrading each part of your body in order to level your character. The companions are also quite swashbuckling, in more ways than one. As talked about earlier, RS is the splitting image of your shipwrecked associate. She is incredibly lively, as you find out immediately during a tavern brawl. You'll meet even more companions along the way, like Delores, who is a nun (and thus a healer). Given the game will feature 300 companions, you'll get the chance to find some sort of combination you like, especially in countering enemies during your escapades. Combat, as mentioned before, is turn-based. This is more standard in delivery, not with the flamboyant counters of Clair Obscur: Expedition 33, but more akin to Final Fantasy X (although with a timed press during attacks that generates bonus damage). You'll pick your attack, wait for their turn, and repeat. There is a bit more to it, with a casino machine-like spinner that gives you a chance at extra damage and another turn if you hit it right, and an ultimate attack that you can use to interrupt the current turn. I'm still not completely sure of the spinner's configuration, but it could be an interesting addition to the turn-based formula. Between finding weaknesses to certain attacks and the many companions available that change up the cadence and effectiveness of your crew, there's a lot of depth to swim in. Gear is something you'll earn as part of the grind – a necessary condition in order to take on tougher foes (especially as you progress through the story). These aren't anything crazy: a helmet with a "however much percentage effect on damage" and so on, but any bonus is a useful bonus. Something unique offered given the possibility of losing your stuff is the delivery service. Early on in the tutorial, you find a worker named Jeff working for Rich Man's Lines. This service acts like a safe pocket, letting you give up recent treasures from your voyages and pick them up when back in Orbtopia. It's an excellent touch for those worried about losing hard-fought items, although limited to so many slots and a timer. With that timer in mind, it may shock you to find out this is an online-oriented game. It's single-player, but there are apparently in-game login rewards, events, and more. There are even phials on the ground that function similar to the messages in Dark Souls. I know games like Genshin Impact exist (although those still have more in terms of players present in your world), so I'm curious how everything will work out with Sea of Remnants. Is there a gacha component? How will DLC work? Will there be time-gated content or paywalls attached to time-gates? It's still too early to tell, but it'll be a wild adventure, that's for sure. **Sea of Remnants sets sail some time in 2026. It'll be available on PlayStation 5, PC, and mobile.** You can pre-register to be a part of incoming tests **here**.
gamingtrend.com
February 15, 2026 at 4:00 PM
There were a ton of games to show
ICYMI: Everything from the February 2026 PlayStation State of Play
This year is off to the races. PlayStation's State of Play was an hour of fun, with announcements galore. Everything from John Wick to Konami to God of War was present, and there's simply too much to summarize in a single paragraph. Take a look below and catch up on the show, **straight from the PlayStation Blog**! > Packed show, right? Clocking in at just over an hour, today’s State of Play ran the gauntlet of exciting updates to upcoming SIE Studios titles and games coming from our third party partners, as well as surprise new reveals and upcoming demos. Oh, and there was the small matter of God of War, with the announcement of a remake of the original God of War trilogy and the surprise reveal of God of War Sons of Sparta, which is out now on PS5. > > We’ve got the full show for you to rewatch below. Underneath that, we recap all the key details of every announcement and include the full trailers for your viewing pleasure, and for several titles, further details and insight by the game creators in a selection of dedicated PlayStation Blog articles. * * * > **007 First Light** > > State of Play debuted a brand-new story trailer for 007 First Light, offering PlayStation 5 players a deeper look at IO Interactive’s original take on the origin of James Bond. The video offers a glimpse of Bond’s exploits in Iceland, which puts him on MI6’s radar as a potential recruit for its newly revived 00 programme. The programme will see Bond cross paths with its training instructor, former 00 agent John Greenway, with two needing to work together to take on 009, a former British operative now turned rogue and on the loose. > > _More new 00 secrets are shared in a new PlayStation Blog article._ > **4: Loop** > > Following up from last December’s reveal, Bad Robot Games Chief Creative Officer Mike Booth joined us at State of Play to delve into the core gameplay loop, mechanics and more of the four-player co-op shooter 4: Loop. You can check out the full breakdown in the video above, and read more from Booth in a dedicated PlayStation Blog article, including news on upcoming beta opportunities. > > _Find out more about 4: Loop._ > **Beast of Reincarnation** > > This one-person, one-dog action RPG launches on PS5 August 4. Set in sci-fi inspired far-future Japan against the backdrop of a devastated world, Beast of Reincarnation follows Emma, a blight-corrupted outcast and her four-legged companion Koo, a malefact whose kind is supposedly a danger to the world. You’ll need to switch between Emma’s real-time, sword-based combat and directing Koo through a command system similar to a turn-based RPG. > > _Game Freak shares more details on the game world and lore in an accompanying PlayStation Blog article._ > **Brigandine Abyss** > > A blast from PlayStation’s strategic past returns this year in the form of Brigandine Abyss, a new entry in the single player fantasy strategy RPG, the first title of which was released on the original PlayStation back in 1998. Now, six years after the release of Brigandine: The Legend of Runersia, the series once again brings players to a fantasy world where battles take place on a hex grid. > > _More on how classic staples mix with brand-new systems in a PlayStation Blog article from the game’s creators._ > **Castlevania: Belmont’s Curse** > > Adventurers, get ready to crack that whip as the legendary 2D action-exploration series returns this year on PS5. Castlevania: Belmont’s Curse recaptures the gothic action in a whole new way as development duties are shared between Konami, Evil Empire, and Motion Twin. New weapons and abilities join classic tools, all envisioned with a brand new art style. > > _Find out more about the game’s story and mechanics in this PlayStation Blog article._ > **Control Resonant** > > Remedy Entertainment shares new details on Control Resonant’s shapeshifting weapons, navigating gravity anomalies, and more. Learn how you’ll navigate a Manhattan unpredictably reshaped by otherworldly forces and battle fearsome forces by using our own supernatural abilities, including a shapeshifting weapon. > > _Find out more from Remedy Entertainment in a PlayStation Blog article._ > **Crimson Moon** > > Welcome to a gothic world full of angels, demons, and ancient gods. In this action-adventure RPG Crimson Moon, developed by ProbablyMonsters, you’ll battle alone or join forces with a friend. Be ready though, as co-op amplifies the intensity, with dynamic difficulty scaling and enemy composition ensuring every mission feels fresh and personal. Whether fighting side-by-side or carving your own path, the goal remains the same. Purge the darkness and reclaim the city. The game launches later this year on PS5. > > _Discover a breakdown of the game’s features in this PlayStation Blog article._ > **Darwin’s Paradox** > > Octopus Darwin slithered into State of Play with two announcements. First, a release date: April 2. Secondly, the surprise announcement, not only of a demo, but a demo that will be available tomorrow, _and_ that demo’s content is directly inspired by Metal Gear Solid! Play the Tactical Octopus Action demo tomorrow on PS5, and pre-order the full game to get two exclusive skins. > **Dead or Alive 6 Last Round** > > A double hit of Dead or Alive news at State of Play. First off, Dead or Alive 6 Last Round will be slugging its way onto PS5 on June 25. This definitive version of the 2019 brawler will launch simultaneously with both standard and free-to-play editions, with the latter featuring 4 fighters from the fuller 29-strong roster. And Team Ninja confirmed work is underway on a brand new entry into the series, sharing a first tease, which you can watch above. > > _Find out more on Dead or Alive 6 Last Round in a new PlayStation Blog article._ > **Death Stranding 2: On the Beach** > > Death Stranding 2: On the Beach comes to PC on March 19, with pre-purchase starting today on Steam and Epic Games. New features and modes will be part of that release, and they’ll also be available on PS5 the same day as a game update! More details on those will be revealed in the future. > > _Find out more about how Nixxes Software and Kojima Productions are bringing the game to PC._ > **God of War** > > Two big announcements from Santa Monica Studio concluded today’s State of Play. First, confirmation that a remake of the God of War Greek trilogy is in early development. Secondly, the studio has partnered with Mega Cat Studios to create 2D action platformer God of War Sons of Sparta, which is out today on PS5! > > _Everything you need to know in this PS Blog article._ > **Ghost of Yōtei Legends** > > Strike through March 10 on your calendars warriors, as that’s the day Ghost of Yōtei Legends launches. This supernaturally-charged, cooperative multiplayer update, will be available to all Ghost of Yōtei players as part of the game’s 1.5 update. With distinct character classes to learn and earn cosmetics for, three mission types to conquer and the promise of a Raid in the coming months, you better warm up that sword arm > > _Sucker Punch Productions break down the game’s modes further in an accompanying PlayStation Blog article._ > **John Wick** > > Saber Interactive is working with the creators of the action movie franchise to create a previously unseen chapter in the life of John Wick, which lets you play as the Baba Yaga himself. The studio is promising the signature elements from John Wick movies to be present in the game, from the unique use of camerawork; bold and cinematic environments; and extremely distinctive gun-fu action and intense driving experiences. The game is coming to PS5, but release date and official title is not yet known > > _Saber Interactive reveals more about the game in a PlayStation Blog article._ > **Kena: Scars of Kosmora** > > Ember Lab returns with an all-new adventure as an older, renowned Spirit Guide Kena travels to the mysterious island of Kosmora. Spirit companions will be a big part of Kena’s journey, charming buddies that travel with you, grow over time, and unlock new powers as your bond deepens. There’s still spirits to be cleansed, and new elemental gameplay expands the strategy and depth to combat. Kena: Scars of Kosmora launches this year on PS5 and PC. > > _Ember Lab explains how partnering with PlayStation Studios has empowered them to craft an even larger world._ > **Legacy of Kain: Defiance Remastered** > > The remastered dark fantasy classic launches March 3 on PS5 and PS4, with a robust set of new features to get your fangs into. Alongside refinements to visuals, controls, and camera design for modern audiences, and a host of archival content, the game’s Deluxe Edition will feature a playable demo of Defiance’s cancelled sequel, Dark Prophecy. > > _Crystal Dynamics talks through the remaster in a new PlayStation Blog article._ > **Marathon** > > It’s not long until Marathon’s launch on March 5, but players eager to start their exploration of Tau Ceti IV won’t even need to wait that long: Bungie has announced n Server Slam on Feb 26. PS5 players will be able to experience select content from the full game, as well as earn a tiered gear package and grab a special emblem and banner which will be available in the full experience. Oh, and the studio also came to State of Play with a brand-new gameplay trailer in tow. > > _More from Bungie and Marathon in this PlayStation Blog article._ > **MARVEL Tōkon: Fighting Souls** > > Ready those colorful costumes, superhero fans. MARVEL Tōkon: Fighting Souls punches onto PS5 and PC August 6, with pre-orders opening Feb 19. Alongside the release date, State of Play revealed three new additions to the roster in the form of Magik, Wolverine and Danger, and in a supporting PlayStation Blog article, the creators confirmed an Episode Mode and detailed the different editions that’ll be available at PlayStation Store. > > _Get the full news from this PlayStation Blog article._ > **Metal Gear Solid Collection Vol. 2** > > Metal Gear Solid: Master Collection Vol. 2 launches August 27 this year on PS5. Packaging together Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and the series’ first portable title Metal Gear: Ghost Babel as a bonus title along with some extras that’ll thrill long-term fans of Konami’s stealth series. > > _Full details on what’s in the collection in this PlayStation Blog article._ > **Mina the Hollower** > > Shovel Knight studio Yacht Games joined State of Play to share new gameplay and a PS5 demo for Mina the Hollower. The action adventure launches this spring on PS5, and promises to be the creator’s largest game yet, boasting a densely packed world with over 25 unique bosses, 60 trinkets to discover, weapon upgrades, a level up system, new game plus, hundreds of gameplay modifiers, a fishing mini-game, tons of puns, and so much more. You can try it yourself tomorrow, when a limited time demo drops on PS5 > > _Yacht Games introduce the game’s central character and dives into gameplay in a new PlayStation Blog article._ > **Neva: Prologue** > > Set years before the events of the original game, this prologue tells the story of how Alba and the wolf cub Neva first met. You must guide the cub through the blighted wilderness, facing new enemies and endure perilous trials together. New gameplay mechanics and all new locations are promised. This DLC launches February 19. > **PlayStation Plus** > > Multiple games were announced to be coming to PlayStation Plus. Co-op puzzler Big Walk is launching day one into PlayStation Plus Monthly Games later this year, while PlayStation Plus Premium members can enjoy two Classics in the form of Tekken Dark Resurrection (originally released on PSP), out March, and Time Crisis, out May. > > February’s Game Catalog lineup was also announced at State of Play. Quickly swap between both Spider-Men as you explore an expanded Marvel’s New York in Marvel’s Spider-Man 2, race for supremacy across a shared open world in Test Drive Unlimited Solar Crown, embark on an intimate, emotional journey through a fading land in Neva, or capture fleeting moments on a reflective road trip in Season: A Letter to the Future. Meanwhile, Disney Pixar Wall-E brings platform adventure to PlayStation Plus Premium. All these titles and more are available in February’s PlayStation Plus Game Catalog from February 17. > > _See the full PlayStation Plus Game Catalog list in this PS Blog article._ > **Pragmata** > > Today’s State of Play brought us a closer look at Capcom’s new intriguing sci-fi adventure,giving us a glimpse into its world and the threats that protagonists Hugh and his android companion Diana will face. Get ready to hack and fight your way through enemy threats April 24 on PS5. > **Project Windless** > > Coming to PS5, Project Windless is a dark fantasy open-world action RPG inspired by the Korean novel series The Bird That Drinks Tears. The game will tap into a point thousands of years before the source material, having you play as one of the Rekons, a nomadic warrior race of humanoid birds, known for their immense physical strength and size. > > _Krafton Montreal Studio outline the massive battles and open exploration you can expect in the game in a new PlayStation Blog article._ > **Rayman: 30th Anniversary Edition** > > The classic 1995 platformer receives a feature-packed Anniversary Edition, and it’s launching digitally on PS5 February 13! Developed by Digital Eclipse, this definitive edition lets you play multiple versions of the original, take on 120 additional levels pulled from the bonus level packs. It includes a faithfully reimagined soundtrack by composer Christophe Héral, optional enhanced gameplay features, an interactive documentary and a never-before-playable prototype, giving you an inside look at how Rayman’s gameplay was developed. > > _All the details in this PS Blog article._ > **Resident Evil Requiem** > > We’re just over two weeks away from Capcom’s latest installment of its iconic horror series, launching on February 27. At State of Play, the publisher debuted the game’s launch trailer, which was full of new tantalizing story teases and powerful action beats. Sit back, and enjoy the new footage. > **Rev.Noir** > > Konami brought the first glimpse of their new JPRG to State of Play. Rev.Noir is set in a world played by a deadly phenomenon known as lightfall, which instantly kills anyone it touches. The story follows a memory-lost boy and a mysterious girl as they set out on a journey to put an end to the catastrophe. > **Saros** > > Housemarque unpacked some of the tantalizing gameplay features of its sci-fi shooter ahead of its April 30 launch on PS5. Armor upgrades to better fit your playstyle, an intriguing Modifier system to let you adjust Carcosa’s dangers to your tastes. Fast travel to unlocked biomes. Then there’s the world-altering eclipse events which escalate the threat against you, as corruption affects enemies, weapons and artifacts. A challenge not for the fainthearted. > > _Find out more from Housemarque in a PlayStation Blog article._ > **Silent Hill: Townfall** > > This new entry into the horror franchise offers a new town to explore, horrific enemies to fight and evade, and story-driven puzzles that help deliver a new but distinctly Silent Hill tale of mystery, tragedy and loss. The perspective shifts to first person, and a new yet-retro portable CRT TV device will be both a useful tool in encounters and a way to unveil more of the story. > > _More on the new device and Screen Burn Interactive’s spin on the iconic series in this PlayStation Blog article._ > **Star Wars: Galactic Racer** > > Take part in a runs-based, high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars galaxy, coming to PS5 later this year. Today we got a first glimpse of gameplay, spanning different planets, and highlighting different racing vehicles and characters, all of whom are competing in the unsanctioned racing circuit where only the bold survive. > **Yakoh Shinobi Ops** > > Four player online, isometric shinobi action sneaks onto PS5 next year in the form of Yakoh Shinobi Ops. Work together to infiltrate heavily guarded enemy territory, combining your unique ninjutsu abilities to avoid traps, evade soldiers and escape an ever-present, unstoppable Pursuer who threatens to end your run prematurely. > > _Full details on the compelling co-op adventure from the game’s creators in a new PlayStation Blog article._ Stay tuned to GamingTrend for more PlayStation news and info!
gamingtrend.com
February 15, 2026 at 3:59 AM
A new global region, extended partnership, and the upcoming competitive roadmap reveal much to be hyped for during the '26-'27 season
Major updates announced for Rainbow Six esports
We're inching ever closer to the Six Invitational Grand Finals in Paris, but we're already looking towards the next competitive season with some exciting announcements from the main stage at the Adidas Arena, including a new global region, a renewed partnership, and more. The 2026-2027 Rainbow Six Pro League season is already looking like a BLAST! > **BLAST and Ubisoft Renew Global Rainbow Six Esports Partnership And Reveal 2026-27 Event Destinations** * _Salt Lake City, Japan, and Brazil confirmed as host location for 2026–27 Majors and Six Invitational_ * _BLAST and Ubisoft has exclusively announced extension on three-year partnership during Six Invitational 2026 at Paris’ adidas arena_ * _Unified global esports circuit structure for 2026_ * _CNL joins as the fifth fully integrated region_ > **San Francisco – February 14, 2026** – BLAST and Ubisoft have announced the renewal of their global partnership across the Rainbow Six esports ecosystem, extending their collaboration for a further three years through to the end of the 2028/29 competitive season. > > The renewed agreement builds on a successful first three-year partnership that began in 2023 and has seen BLAST and Ubisoft deliver a reimagined Rainbow Six esports circuit, record-breaking live events, and continued growth across regional and international competitions, including hosting arena shows in Montreal, Rio, São Paulo, Manchester, Copenhagen, Boston, Atlanta, and Munich. > > Alongside the partnership renewal, BLAST and Ubisoft have also revealed the locations for the Rainbow Six esports global events taking place during the 2026/27 season, with Salt Lake City (United States of America), Japan and Brazil all set to host events, underscoring their shared commitment to taking Rainbow Six esports to fans around the world. > > 2026/27 Season events: * _BLAST Rainbow Six Major - Salt Lake City, United States (8th-17th May 2026)_ * _BLAST Rainbow Six Major - Japan (6th-15th November 2026)_ * _Six Invitational 2027 - Brazil (February 2027)_ > The announcement follows a number of landmark moments for Rainbow Six esports under the BLAST and Ubisoft partnership, including the record-breaking Six Invitational 2024 in São Paulo and the continued expansion of the global circuit across multiple regions. > > The 2026 Rainbow Six Esports season introduces a fully unified global structure built as one connected competitive journey, featuring a streamlined calendar and clearer pathways to the Six Invitational. The year begins with the Challenger Series in February and March, followed by the new April Season Kickoff, where teams earn the first SI Points of the season. Two Regional League stages (June–July and September–October) feed into major international events, with the return of two global Majors in Salt Lake City in May and Japan in November. The Esports World Cup in August serves as the mid-season global competition, awarding the only direct qualification slot to the Six Invitational 2027. Across all phases, consistent regional performance contributes to SI Points, while the strengthened Tier 2 ecosystem, featuring a unified Challenger structure, clearer promotion pathways, and expanded third party tournament integration, offers aspiring teams more opportunities than ever. The 2026 circuit prioritizes competitive clarity, year-round storytelling, and a more engaging viewer experience through aligned formats, enhanced broadcasts, and deeper community integration. > > In 2026, Rainbow Six Esports expands to five global regions with the official launch of the CNL. Fully aligned with the global competitive structure, CNL introduces a 10‑team professional league whose qualification slots for Majors and the Six Invitational follow the same standards as all other regions. CNL teams join the Global Standings system and enter the R6 SHARE program in 2026, becoming eligible for revenue sharing from 2027 onward. This integration marks CNL’s elevation to full membership within the global esports ecosystem and reinforces long‑term competitive growth. The CNL’s introduction brings a distinct competitive identity, symbolized through its Dragon‑and‑Phoenix emblem, and positions the league as a new home ground for top‑level Siege competition, opening fresh pathways for emerging clubs, elevating regional talent, and strengthening the worldwide reach of the Rainbow Six Esports circuit. New China National League (CNL) revealed at Six Invitational 2026The hidden talents of a virtually untapped region will finally have their time to shineGAMINGTRENDCassie Peterson > Robbie Douek, CEO for BLAST, said: “Over the past three years, BLAST and Ubisoft have worked side-by-side to elevate Rainbow Six esports on a global scale, from unforgettable live events to a more competitive and connected ecosystem. Renewing this partnership was a natural next step and sends a strong positive message to fans of BLAST Rainbow 6, and the competitive entertainment industry. With incredible destinations confirmed for the 2026/27 season and exciting plans ahead for the ecosystem, we’re excited to continue in our mission to elevate and improve BLAST Rainbow Six Esports for fans, players, teams and brands” > > Francois-Xavier Deniele, VP, Marketing & Esports - Rainbow Six at Ubisoft, said: “Renewing our partnership with BLAST is a strong vote of confidence in what we’ve built together over the past three years, and in where we want to take Rainbow Six esports next. With a unified global structure for 2026, new event destinations across the US, Japan, and Brazil, and the > > CNL joining as a fully integrated region, we’re creating a clearer competitive journey for teams and a stronger, more consistent experience for fans. We’re excited to keep innovating, investing in the live product, and growing the ecosystem sustainably for the long term.” > > The partnership renewal reinforces BLAST and Ubisoft’s shared ambition to grow Rainbow Six esports sustainably, creating more opportunities for players, teams, and fans across established and emerging regions. > > Further details on event dates, ticketing, broadcast information and ecosystem updates will be shared in the coming months.
gamingtrend.com
February 14, 2026 at 4:45 PM
Japanese engineering, incredible sound
Final ZE3000 SV Wireless Earbuds review
You might look at our audio reviews and think we only review the bleeding edge of audio, but that'd be false. There are plenty of more reasonably priced audio solutions that we use on the regular that deserve just as much attention, and today we're talking about one of them — the ZE3000SV from Final. Not focused on having every feature under the sun, the company is aiming at real-world use and acoustic engineering. Let's talk through how it went. If you've not heard of Final, they've actually been around a while. Established in 1974, they began as a company working on internals for speakers, record players, amplifiers, and much more. With help from parent company Molex (yes, the company that makes connectors for a wide variety of use cases, including many inside of computers of all sizes, such as the 4-pin power connector), Final re-formed as a new company, and since 2009 they've focused exclusively on excellent audio and the components that bring it to life. Based in Japan, this company knows and understands great sound. With that pedigree, they have launched numerous headphones, in-ear monitors for studio work, VR earbuds, and innumerable earbuds like the subject of this review — the ZE3000 SV. With a bit of history under our belt, let's dig in. ## **Design and Build Quality** Final’s design language is unmistakable. Like the honeycomb symbol they put on their gear, their devices usually carry an obtuse angle somewhere. The ZE3000 SV is probably the most restrained I've seen, as it only has one slight flat corner that makes them easier to grab. They're otherwise fairly unobtrusive, with the micro-electronics residing inside a rounded end that rests comfortably in the ear canal. They are matte black with a stone-like texture to it that resists fingerprints, helps with grip, and feels premium without resorting to gaudy and shiny bits to attract attention. Unless I miss my mark, the texture is inspired by Shibo, the unique texture that mimics the texture on a traditional lacquered cloth eboshi hat. It's a nice touch of culture where I didn't expect it to be, and the coating is as pleasing to the eye as it is to the touch, but also hides fingerprints, resists scratches, and feels subtly luxurious. Picking them up, you can tell that they have enough heft to where they don't feel cheap, but they're not heavy in your ears either. They also don't feel like they're so light that they'll fall out on a solid run — they're "just right" at 4 grams each. They're also IPX4 water resistant, uses a Type E tip to create a secure ear-seal, and tuck into a slim charge case that my wife assures me fits in her "useless" pants pockets, also assuring me that ladies will understand. ## **Comfort** Earbuds are a very personal thing, so my experience might not match yours. That said, most earbuds fit me comfortably using the standard tips that ship with them. I've been using the ZE3000 SV for the last few weeks and have found that the Type E creates a very comfortable and secure ear-seal, but without causing any pressure buildup. They don't create a suction on the way out either, meaning they fit properly. If the standard earbud tip is not to your liking, the team has also included five additional tips to help ensure you've got a clean fit. These tips are the same rubber material, but they are comfortable and should provide a clean fit without adding pressure in the same way the default ones do. I tend to wear earbuds often while I work out, fly, or take care of chores around the house. I'm happy to report that I didn't encounter any soreness even during multi-hour listening sessions. They don't feel like they "plug" your ears, so if you're especially sensitive to that issue. I tend to wear lightweight earbuds when I play in VR, and again the ZE3000 SV came in clutch with its robust audio cancellation, but we'll come back to this specifically when we talk about audio quality. ## **Specs and Connects** As I mentioned earlier, the Final ZE3000 SV it not filling the back of the box with every feature under the sun, but they do hit the ones that matter. They have Active Noise Cancellation (ANC), feature multipoint (which is to say you can connect to a laptop and a game console simultaneously without shutting down one or the other), have spatial audio in the form of SBC, AAC, LDAC, Qualcomm, aptX, and aptX adaptive, the latter two of which providing low-latency and auto-correcting signal quality to ensure it can handle a crowded wireless signal space. It even supports either Japanese or English Voice Guidance, and they even have touch controls — single tap for play/pause, hold on the left for skip back, hold on the right for skip forward, double tap left for audio down, and double tap right for audio up. You can also use them for answering calls with tap controls – tap to receive, double tap to end, and tap and hold to refuse a call. Firing up Siri or Google's assistant is a triple tap when music is stopped. For a company not focused on features, these are robust! Let's get connected and see more. Using the Final CONNECT app, you'll click the device you're using (with a picture of it, so you can be sure), and then you'll be greeted by a very welcome sight — instructions on how to pair! In this case, it pairs with your normal Bluetooth settings with the name "final_ZE3000 SV" — no mystery name here. After connection, you'll see the app spring to life, showing you simple navigation to enable the Noise Cancellation, app-based 7-band EQ, turn on "Gaming Mode" (more on that in a few), Multipoint Connection (LDAC requires very high data throughput for high-resolution audio, and splitting it is not supported on devices at this price point), as well as firmware updates. The app will tell you it takes ten minutes to do an update, but they're being conservative — it took less than half that. Patched and ready, you'll find that these last around 7 hours of constant use before needing a charge, with the case carrying 28 hours of additional charge. In practice, I have earbuds that hold more juice, and I have cases that hold more and recharge faster, but they also cost a third to double the price. These are consistent, and they don't seem to take much of a hit at all from having ANC engaged. At this price point you can't expect to find wireless charging, and the ZE3000 SV does not buck that trend. Using an included USB-C cable, you'll charge these devices via the case, with its port on the bottom of the device. Charging time for the earbuds is quick. They charged to full in roughly an hour and a half, granting me another full 7 hours of listening time. I made a point of just charging to full over lunch and that'd take me all the way through the day every time — I ran out of juice before they did. Back to the ANC settings, there is more to noise control than I expected. Rather than just being on or off, these remove the ambient noise, making the audio you're listening to clear and robust while removing ambient things like road noise, jet engine hum, or other loud sounds. What's interesting, however, is that it doesn't just remove ALL sound. Dubbed "Comfort ANC", this mode won't be quite as silent as more conventional ANC, but for anything less than plane noise, it worked remarkably well. Planes are extraordinarily noisy in the cabin, so I found myself carrying other earbuds when I fly. What I like about this Comfort ANC is that, if you aren't playing music, you can still hear people talking to you. It's a little muffled, as you'd expect after processing, but you absolutely can hear people talking around you, if you wish. Wind Cut is useful when the air is whistling past your head, such as riding a bike, but again without losing all of the sound around you. Unless I'm mistaken, it cuts down the audio pickup being pulled in by the microphones. Ambient Sound doesn't just turn off active noise cancellation, instead allowing you to hear both things simultaneously, allowing you to tune your audio to hear both — perfect for a work environment where someone might need to grab your attention. You also have "Off" which, as you imagine, goes into passive mode. This mode will maximize your power, but I'd rather have some ambient reduction in just about any situation. Gaming Mode is important for ensuring you don't lose any synchronization while gaming or watching a movie. Turning this mode on works to reduce latency, getting it all the way down to just 60ms, which makes any lag imperceptible. More expensive earbuds might employ aptX Low Latency, which allows you to achieve as low as 30ms (with a range up to 100ms), but the average is somewhere between 100 and 300. Here, we have atpX and aptX adaptive in a price range 1/3 of where you'd expect this tech to appear. A latency between 100 and 300 is perfectly fine for audio playback, but not great for watching video where lip sync will stick out. Why wouldn't you enable this all the time? This additional bit of processing will eat up some battery life, though in my testing, it only reduced it by an hour. Your mileage may vary, and depending on how long you listen in any one sitting, it might not ever affect you. The one downside of the software is the 7-band EQ. You can either turn it off, or you can enable "Custom" to adjust the frequencies from the bottom (62.5) to the top (8k). The problem is that most folks don't have a clue what they're doing here — having some guidance presets to start from would go a long way to ensuring that the devices are tuned to pull the best possible sound out of them before user adjustments. It's a minor nitpick, but most people aren't going to want to spend their time in here for very long. ## **Processing – the V-shaped problem** There are folks out there who will tell you that scratchy vinyl sound is the best sound in the world. There are those who will argue that stripping back the pops and snaps and raising the quality of the audio gives us the richness of the instruments as intended. One thing I know for certain -- a great recording will sound great on almost anything, and a bad recording will sound bad on everything. The problem most audio gear will have is V-shaped tuning. Let's get into what that is. The frequency response on audio gear is split between the left side (bass) and the treble (right side). When you elevate both, while leaving the midrange (center) lower, the curve looks like the letter V. That's boosted bass and treble and recessed mids, creating an energetic and punchy sound that is pleasant, but inaccurate. Companies use it because it's a more "detailed" sound (though it's artificial) and also punchier, brighter, and easier to tune. Its closest analog would be turning up the contrast and saturation on TV — you can see more detail, but the colors are more washed out than they are accurate. There's nothing overtly wrong with it, sounding impressive on a short demo, but if you know the music in question and have heard it played in person and with real instruments, you'll immediately know the difference. So, what does the ZE3000 SV do differently? The Final's drivers in the SV3000 SV are engineered to reduce distortion while maintaining natural timbre, and it shows. The signature sound doesn't sound "too clean" or "artificial", instead preserving the layers more cleanly. It doesn't carry the unnatural processing and has a sound signature more akin to a wired headset or in-ear-monitors you'd find in a recording studio. The other side of the audio signature coin is that you do lose some of the punchy, rattling bass some devices have, but instead you're trading for a more authentic sound. It won't rattle the fillings in your teeth, but it does carry a very solid thump as the sub-bass is present, but not artificially boosted. You're getting realism over hype. Ultimately without artificially punching the bass and treble, the star of the show becomes the midrange. Without needing to compete with the highs of the "v", you end up with a far more realistic and clean vocal track. It lets the instruments that lie in the midrange (guitars, saxophones, piano, violins, trumpets, snare drums, and vocals) have their moment in the sun without becoming harsh or distorted. Without the V shape, voices in calls can sound somewhat quiet, though clearer. The V shape would punch up the overall sound, if not the quality. If you're taking a lot of calls with these, you might find yourself pushing your volume higher than you would normally if you're in a loud or noisy space. ## **A new driver** To provide that warm and whole sound, Final designed an entirely new driver, expanding from their previous-used 6mm driver to a larger 10mm one. This allows for a little more movement by the driver, and with less effort. This results in a deeper and more powerful bass response, higher overall efficiency, and better dynamics with less distortion. This new "F-Core SV (Ef Core)" uses the same approach you'd find in larger audio devices, utilizing the acoustic space inside of the earphone housing for movement rather than simulating it. This new driver is paired up with a pair of ports you'll find on each earbud — the "F-Lik port". These ports optimize the pressure of the device without creating pressure inside the ear. This pairing is, quite frankly, a marvel of engineering, and you can truly hear (and feel!) the difference. This is far better quality than you'd expect out of an earbud at this price range, punching well above its weight, thanks to this new F-Core SV driver. ## **Value and Warranty** Any of our hardware reviews end in the same place — warranty and price. The price on the Final ZE3000 SV is, at the time of writing, $108 on Amazon, making them among the lowest cost high-quality hardware before you dip into things closer to their flagship device — the ZE8000 which will set you back $239. That gives these an incredible value as the only trade-offs are vastly outshined by the extraordinary audio quality offered up by these earbuds. That's not going to work.... The ZE3000 SV carry a 12 month warranty, which is on-par with similar devices at or around this price point. They offer support via email, but you'll have to navigate the AI chatbot first. Unfortunately, this is an area where Final needs to put in some additional work as the bot speaks Japanese, and I was unable to find a way to view it in English. This can be overcome with translation software, but ultimately, it's up to Final to help fix this for their US audience. Review Guidelines 90 ### Final ZE3000 SV Wireless Earbuds #### Excellent In a market saturated by expensive earbuds with a laundry list of expensive features, Final focuses on a rich and accurate sound and the features that matter. The Final ZE3000 SV is unapologetically focused on sound quality above all else. The result is a rich and clean sound that punches far above its weight and at an impossibly good price. * * * ##### Pros * Excellent bright and natural sound * Fantastic price point * Slim rapid-charge case is appreciated * Comfortable and easy to grab * Hi-res audio with LDAC and aptX support * Solid "Comfort ANC" performance for this price point ##### Cons * 7-Band EQ could use some presets * More real midrange make for a quieter midrange * Support page needs translation * * * This review is based on a retail version provided by the publisher.
gamingtrend.com
February 14, 2026 at 8:26 AM
Fear the truth behind the static.
Silent Hill: Townfall gets an official reveal trailer
Konami has revealed a full trailer for Silent Hill: Townfall during Sony's State of Play. Developed by Screen Burn and co-published by Annapurna Interactive and Konami, the game is a standalone psychological horror experience set in the cold, isolated landscape of Scotland. It was first teased in 2022, but now it is finally coming out soon! This time, you step into the shoes of Simon Ordell, who returns to the island of St. Amelia to "put things right," armed with little more than an IV bag, a medical wristband, and a mysterious pocket television called the CRTV. The game is played entirely in first person, blending tense evasion, frenetic combat, and narrative-driven puzzles as Simon uncovers fragments of a buried past in a fog-covered town that feels abandoned but far from at peace. Welcome back to Silent Hill. > KONAMI has unveiled the full trailer for SILENT HILL: Townfall, the latest entry in the iconic horror franchise, revealed during today’s Sony Interactive’s State of Play. Developed by Screen Burn and co-published by Annapurna Interactive and KONAMI, SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland. ** _Key Details:_** > Players will enter a fog-drenched town in Scotland as Simon Ordell, a new protagonist who awakens with an IV bag and a medical wristband, driven to understand his connection to the unsettling place. > The game will be available on PlayStation®5 and PC via Steam® and the Epic Games Store. > Fans can now wishlist SILENT HILL: Townfall. > The release date will be announced at a later time. For more news on Silent Hill: Townfall, stay tuned to GamingTrend!
gamingtrend.com
February 14, 2026 at 4:02 AM
Obey the beckoning of the blood
Crisol: Theater of Idols review
Heeding the call of the Sun God, the soldier Gabriel embarks on a divine mission into the streets of Tormentosa to assassinate the Sea God. These once devout streets lay in waste at the hands of mysterious statues that have come to life as an unending storm churns above. Forsaking his humanity, Gabriel accepts the blood of the Sun to fulfill his holy work and bring down righteous fury upon those who would stand in his way. Centered around a conflict between two gods, Crisol places its first-person shooter narrative in a nightmarish rendition of Spain that is steeped in folklore. The city of Tormentosa is rich with stylized sea-inspired scenery alongside an occult vibe that the Sun God carries with it that makes every level absolute eye candy to take in. From the bustling bars and brothels of the Mermaid District to the somber and pious halls of the tomb of Dolores, each level will take you to a differently flavored corner of the town. Every road leads back to the Tormentosa Fair, which serves as your home base amongst other Sun God faithful. Here you can gear up, play some mini games for fair tickets, or pay a visit to La Plañidera to unlock new skills. The main draw of Crisol is the unique mechanic surrounding blood, which is woven into both your ammunition and your health. This means that whenever you need to reload, you must sacrifice your own life force to turn your blood into holy munitions. Each gun has its own grisly way of taking its pound of flesh, and will drain more or less blood based on the stopping power of the weapon. If you're playing on harder difficulties, your vampiric weapons can even kill you if you drain yourself dry, but there are plenty of ways to keep yourself topped up. Most of the foes you will come across are wooden statues come to life, and can be dismembered to slow them down or disarm them. Your enemies don't have any blood circulating in their veins to siphon, so you'll have to look for other sources. There are of course, more traditional methods such as blood syringes, which can give you a quick infusion on the fly, but you can also drain the blood of animals or human corpses if you're truly desperate as well. There's an interesting balancing act of keeping yourself healthy enough not to die to enemies while also ensuring you have enough ammo to kill them in kind. The gun play can certainly feel a bit slow-paced for the first half of the game, with enemies typically only coming in pairs or less and reloads feeling near sluggish at times. Thankfully, as your arsenal of righteous armaments increases, so too does enemy density and variety, with ghastly creatures of the sea slowly becoming more prevalent as the story goes on. While you start with just a pistol, you'll also be able to wield a shotgun, sniper rifle, a submachine gun, and a fifth weapon that I won't spoil here. You will also have access to a knife, which allows you to parry attacks and desperately slash at enemies when you are dry on blood. Each of these weapon's stats can be upgraded as well, increasing their fire rate, ammo capacity, reload speed, and damage. While you're likely to stick to a main weapon of choice, it was nice to have options to deal with a variety of combat situations when opportunities presented themselves. As you weave your way through the city streets and neighborhood canals, there are plenty of collectibles and puzzles to interact with that can reward you with a number of goodies. The puzzle variety here is also pretty solid, with a good range of difficulty and mechanics that goes beyond just finding a safe passcode on a note, although there are a few like that sprinkled in. Solving these will usually provide you with upgrade materials or Holy Blood, which increases your max health, meaning they're almost always worth seeking out. You'll also need to keep an eye out for any caged crows, as releasing them will net you a sizable discount with the local witch. These little additions made exploration much more fun and rewarding, and I was always excited to see what might be hiding around every corner. While the visuals and environments are quite stellar, the quality of the voice acting doesn't exactly match. Most of the time, it's serviceable, but certain line deliveries can feel quite wooden. I also believe the radio companion, Mediodia, is definitely going to be polarizing. While I eventually found her to be a bit charming by the end of the game, she is certainly a little cringe worthy, and it doesn't end with just her. The Sea God especially has some terrible voice acting, but it's balanced out by some stand outs like the hulking horror Madre Dolores and the raspy Padre Arroyo. Gabriel himself is a bit of a mixed bag, but is overall solid enough for a protagonist in an indie-shooter. Review Guidelines 85 ### Crisol: Theater of Idols #### Great Crisol: Theater of Idols is a slower-paced shooter that is elevated by a stellar setting and unique sanguine gameplay. Siphoning your own blood to slay the enemies of the Sun God is a novel and engaging gameplay mechanic that fits right in to the macabre and creepy setting of Tormentosa, even if the action takes some time to really get going. * * * ##### Pros * Blood mechanics are intriguing to interact with * Visually interesting and varied environments * Engaging exploration and puzzles ##### Cons * Voice acting isn't always great * Gunplay is a bit slow at the start * * * This review is based on a retail PC copy provided by the publisher.
gamingtrend.com
February 14, 2026 at 1:01 AM
Booty better left buried
Pirates VR: Jolly Roger review
On the shores of a Caribbean island lie the remains of a pirate ship, torn asunder by the sea and scattering its riches along the sandy shore. The trail of loot twists deep into the lush jungle landscape and dank caverns, guarded by vicious predators and the reanimated bones of scallywags. Following in the footsteps of the pirates who came before, you and your trusty parrot set sail on a journey of your own to uncover the secrets of the island and discover the lost treasure. While the game might say pirates on the tin, a lot of the game feels more like treasure hunting than swashbuckling. Much of your time on the island will be spent wandering around through the environment and collecting little bags of coins or looting gold chalices from nooks and crannies. You aren't alone on your adventure either, as you're accompanied by an extremely grating parrot companion that spouts annoying jeers at you throughout the whole game. The bird is intended to help guide you along through the island, but it also never shuts up. And don't even think about trying to shoot it either, like I did; it just leads to an immediate game over, which considering this game's poor autosaving, can set you back considerably for something so trivial. The island itself is decently interesting to look at, even if the graphics aren't necessarily the best I've ever seen. This is a plus considering the narrative extends simply to just searching for lost pirate treasure, so it was nice to at least have some good scenery. Some of my favorite parts included an underwater cave full of crystals, which has you diving and dashing to pockets of air as you seek the path deeper towards the mysterious hidden treasure. There are some less than stellar sections, like the nearly pitch-black caves in the second chapter, but I do think the varied environments are certainly one of the better parts of the game, especially in the latter half. Beyond walking and swimming, there is also quite a bit of climbing, which, while novel at first, ended up feeling awkward and not very fluid. Sometimes it will look and feel like you've got a proper handhold, and then the next moment, you're plummeting to your death and starting all the way from the bottom of the cliff. It's a shame considering the swimming was actually decently fun, even if it's a little bit floaty. Throughout the five chapters of the game, there are also some challenges that you can choose to take on, but they aren't really worth doing considering there is no reward at all. I suppose if you're interested in beating your own high score in a climbing mini-game, you can knock yourself out, but I couldn't care less after the first one I discovered. When combat was finally introduced in the second half of the game, I almost wished I could go back to a time when it wasn't in the game. The only weapon I had access to was a pistol, which was pretty standard as far as VR weaponry goes. There isn't any depth beyond just aim and shoot, with reloading being done by waving the pistol near the ammo bag on my waist. There is also a duck foot pistol you can find near the end of the game, but it's really only useful for the final boss considering it drains four times the ammo. What is notably lacking here is a sword; I mean what kind of pirate game doesn't let you have a sword? Sure, you can loot one off a skeleton after defeating it, but you can't keep it, and it also breaks in a single hit. This is especially hilarious considering that you use a sword in the menus to point to which options you want to select; why couldn't I use that in normal gameplay too? Outside of wild animals, the only real enemies were skeletons, who sprint up to you attempting to engage you in melee and can be easily dispatched with the pistol mentioned above. There aren't any interesting ways to interact with these foes, and they were honestly more of an annoyance than an interesting gameplay element. They do get spiced up with additional weapons near the end of the game, but by then it felt just a little too late for it to be meaningful. Thankfully, it's not all wandering around and fighting, as there are also some light puzzle sections that attempt to shake up the gameplay. These are mostly serviceable for being reasonably fun diversions, but they are rarely if ever challenging. While I understand they probably didn't want to make these barriers to progression, it would have been nice not to have the main character or the parrot give away the solution within seconds of encountering the puzzle. Still, the puzzles tended to be some of the better parts of the experience in spite of it all due to them being one of the only incentives to explore. Before we wrap things up, I think it's important to also mention that I ran into a wealth of bugs throughout my playthrough. Everything from simple things like the camera jittering around when close to walls and items not being able to be picked up or dropped properly, all the way to near game-breaking issues like my pistol just vanishing from my inventory when reloading my save. There were at least two times I had to revert to an earlier save because I was missing inventory items, which was a huge let down. Just keep in mind that this game is janky at the best of times, and extremely buggy at the worst of times. Review Guidelines 50 ### Pirates VR: Jolly Roger #### Mediocre Pirates VR: Jolly Roger has some charming environments to explore, but what little gold exists here just happens to be cursed. Boring and uninspired combat blended with unstable and buggy gameplay make it hard to recommend, leading me to believe that some treasure is better left buried. * * * ##### Pros * Environments are colorful * Puzzles are decent diversions ##### Cons * Lots of gameplay bugs * Combat is dreadful * Annoying avian companion * Basic and frustrating climbing mechanics * * * This review is based on a retail Quest copy provided by the publisher.
gamingtrend.com
February 13, 2026 at 11:50 PM
The hidden talents of a virtually untapped region will finally have their time to shine
New China National League (CNL) revealed at Six Invitational 2026
The 2026 Six Invitational Finals in Paris are well underway, throwing many a curveball at fans and spectators around the globe. But the biggest surprise came after Fluxio W7M's hard-fought victory of Furia with a new Rainbow Six esports announcement. A new global region will be enterting the arent starting with the 2026-2027 competitive year. The China National League (CNL) officially brings China's elite operators into the Rainbow Six esports scene, finally giving them the chance to truly shine on the main stage. > Welcoming the new regional league, CNL 🔥 pic.twitter.com/IEuR1JSuOJ > > — Rainbow Six Esports (@R6esports) February 13, 2026 The addition of the CNL puts it at five official global regions in Rainbow Six esports, joining Europe + MENA (EML), North America (NAL), South America (SAL), and Asian-Pacific (APL) leagues. There actually used to be nine distinct regions, however last year regions were restructured for balance and to make a more competitive ecosystem. I'm excited to see what this new region will accomplish over the next year. For sure we will see some new standouts and strong competitors in a region that has unfortunately been overlooked for far too long.
gamingtrend.com
February 13, 2026 at 6:08 PM
Are you paying for quality or just a name?
How does the Turtle Beach Rematch wireless controller compare to the Switch Pro controller?
As the price of everything in gaming continues to climb, finding more economic solutions to fit your gaming needs becomes difficult. Controllers are one of the most widely purchased gaming peripherals, whether they’re first-party or from one of the many third-party hardware developers out there. Turtle Beach is one of the leading peripherals developers, known primarily for their audio solutions, but also for controllers. They look to offer high-quality third-party devices that help gamers keep a little more cash in their pockets, such as the Turtle Beach Rematch wireless controller for the Nintendo Switch. However, this begs the question: how does the Rematch wireless controller compare to the Nintendo Switch and Nintendo Switch 2 pro controllers? Last year, Turtle Beach acquired PDP Gaming from Diversis Capital for $118 million. PDP Gaming is one of the most common and most affordable third-party controller developers, offering wired controllers for as low as $20 USD and wireless controllers starting around $40 USD. PDP joins other brands such as ROCCAT (now a retired brand name) and Victrix under Turtle Beach to provide a wide host of hardware solutions all under one roof. The Rematch wireless controller is one of those solutions, providing a lower-cost wireless controller option that also adds a little bit of flair to your Nintendo Switch setup. It is compatible with all Nintendo Switch and Switch 2 systems, making it the perfect companion for Nintendo lovers. Turtle Beach Rematch Invincible Mario Switch controller review — A solid wireless controller built for Nintendo fansLet’s a-go!GAMINGTRENDJoe Morgan I have a couple of questions about some features of the Rematch wireless controller; however, before we go into all of that, I wanted to look at some of the technical specifications of these controllers. All three controllers – the Rematch, Switch Pro, and Switch 2 Pro – have the same wireless range of around 30 feet and up to 40 hours of battery life, although the Rematch charges the fastest at under 2 hours. All three feature motion control as well. That is where their similarities end. The Rematch is a smidge weightier, sitting at just under 1lb (417.3g), while the Pro controllers hover around half a pound. The Rematch is also a little bigger than the Pro controllers, which I actually like because it fits better in my hands. Both of the Pro controllers have HD Rumble, which the Rematch does not, instead having a standard vibration. The Switch 2 Pro controller and the Rematch have the C button; however, this button doesn’t have any functionality for the Nintendo Switch 2 on the Rematch controller, which makes me question why it’s even there since the first Switch doesn’t support it either. Is there a plan to add this functionality? I hope so! Another thing the Switch 2 Pro controller and the Rematch wireless controller both have is mappable buttons on the back, a feature the first Pro controller missed out on, alongside the audio jack, which the Rematch also lacks. In this day and age, not having an audio jack on any controller is an odd decision. Maybe back in 2017, when the Nintendo Switch Pro controller was released, you could get away with it, but this is 2025. We are long past the days of not including what has become an essential part of gaming, which is connecting with other players in voice chat. Who doesn’t want to heckle bad drivers in Mario Kart World or laugh loudly into the mic when you steal someone’s stars in Mario Party? It’s a part of gaming, so give us this functionality, please! The other, and most notable, difference between the Turtle Beach Rematch wireless controller and the Nintendo Switch and Switch 2 Pro controllers is the pricing. The Nintendo Switch Pro controller was $70 USD, and the Nintendo Switch 2 Pro controller is $90, which is absurdly high considering there really is nothing overly special about the controller in my opinion, especially when a third-party option has almost all of the same features for $30 less. That’s right, the Rematch controller is only $65 USD in comparison, and you only miss out on a few features from the Switch 2 Pro controller, mainly the C button functionality and lack of an audio jack. Maybe some will use those missing features to justify the price difference, but it’s a hard sell for me. So, is it worth it to splurge for the Switch 2 Pro controller? Personally, I don’t think so. The Rematch feels better in my hands with its size and weight, which I’ve grown accustomed to because of my Xbox controller being a bit on the chonkier side, and the first Pro controller is compatible with the Switch 2 as well, and both the Switch Pro controller and the Rematch are cheaper. For the missed functionality, ask yourself, would you even be using it? Would you be taking advantage of the full capabilities of the Switch 2 Pro controller, or are you just buying it because it’s specifically labeled for the Nintendo Switch 2? Overall, your gaming experience on the system is unlikely to be greatly affected by choosing one controller over the other, but these are things one should still consider when the prices of things don’t appear to be going down any time soon. Overall, it really does boil down to personal preference. I’ve been guilty of being a brand junky in the past (I’m hard glued to iPhone over Android), but there are some areas I’m willing to compromise if it means I’m not shoveling out more and more cash. And, most importantly, my Rematch controller looks dope, with a lenticular multi-image faceplate that unveils an image of Mario jumping up to grab a star. Does your Switch 2 Pro controller have that? I bet not
gamingtrend.com
February 13, 2026 at 5:38 PM
Begin Henry's journey in higher fidelity and frame rate
Kingdom Come: Deliverance gets native PS5 and Xbox Series versions
Even with a bit of jank, the original Kingdom Come: Deliverance was a fantastic first step for Warhorse. It promised a lot and delivered, and with the sequel fully lived up to what it set out to do. Now, you can enjoy that adventure on console with better resolution, frame rate, and more! Kingdom Come: Deliverance has launched on PS5 and Xbox Series consoles as a free upgrade for current owners. Take a look at the announcement below! > **Larkspur, Calif (Feb. 13, 2026)** - today, Warhorse Studios and Deep Silver, in collaboration with its partners at Saber Interactive, shadow-dropped an updated and enhanced version of _Kingdom Come: Deliverance_ for PlayStation 5 and Xbox Series X|S. As part of the _Kingdom Come: Deliverance II_ anniversary celebrations and as a reward to fans of the franchise, existing PlayStation 4 and Xbox One owners will be upgraded for FREE in an update available beginning today to help them rediscover Henry’s saga from the start. > > Witness the rise of a young Henry from his very first chapter with the level of performance and fidelity the story deserves. Players can now explore Bohemia at up to 60FPS, making everything from the intense combat to a simple gallop through the woods feel even more responsive. Console players also now have enhanced visual fidelity and graphical features for a smoother experience, ensuring the world of Bohemia is as immersive, vibrant, and crisp as possible. > > Watch the trailer here: https://youtu.be/d5zBIqPP_j4 > Catch the Kingdom Come: Deliverance __ Anniversary Celebration livestream here: https://www.twitch.tv/warhorsestudios WarhorseStudios - Twitch[KCD] Anniversary Celebration StreamTwitch > The celebration continues as Warhorse Studios and Deep Silver proudly announce its next major milestone, 5 million copies of _Kingdom Come: Deliverance II_ sold in 12 months. “I’m incredibly proud to see _Kingdom Come: Deliverance II_ reach this monumental milestone. I want to thank everyone at Warhorse Studios, our publishing partners at PLAION and of course, it wouldn't be possible without our amazing and ever growing community. Thank you for being part of this journey and making this a reality!” said Martin Frývaldský, Warhorse CEO. > > As part of the _Kingdom Come: Deliverance II_ Anniversary celebrations, we will be rewarding our Henrys with their own personalized infographic documenting their own stories adventuring through Bohemia. For more information, please visit here. Your Bohemian WrapsodySquires! It’s been one whole glorious year of Kingdom Come: Deliverance II, and to celebrate we have a very special reward for all of our Henrys.Deep Silver > The next-gen update for _Kingdom Come: Deliverance_ is available to download for existing owners and available for purchase on digital stores now. _Kingdom Come: Deliverance_ is also now available to play for all Game Pass subscribers, featuring the next-gen update enhancements. For the collectors among us, a _Kingdom Come: Deliverance Royal Edition_ will release as a physical SKU on May 15, 2026. > > Yet to live a life medieval? With the _Kingdom Come: Deliverance Saga Bundle,_ you can play through the entire award-winning Kingdom Come: Deliverance series in a digital bundle of epic proportions that includes the Royal Edition of both _Kingdom Come: Deliverance_ and _Kingdom Come: Deliverance II_ for SRP $99.99. Visit __https://kingdomcomerpg.com/ for more details. **Stay tuned to GamingTrend for more Kingdom Come: Deliverance news and info!**
gamingtrend.com
February 13, 2026 at 5:10 PM
A staggering number of activities awaits you in Pywel
Crimson Desert gets third and final overview video
We're just over a month away from the release of Crimson Desert, and today we see the third and final overview video for the game, and wow is it a big one. In it we see a number of new activities including hunting, gathering, farming, and much more. There' a lot going on, so let's get to it: Key highlights of the features video include: * **Resource Gathering Activities –** Players can fish and hunt to gather cooking ingredients, collect flowers and insects for use in alchemy, and obtain materials for crafting and equipment enhancement through gathering and mining. * **The Greymane Camp –** Located in Hernand, this settlement was established by Kliff and his companions after losing their home to the Black Bears faction. Using resources and currency earned through exploration, players can expand the camp's functionality and turn it into an important foothold for their journey. * **Camp Management Systems –** Within the camp, players can manage farms and ranches to produce cooking and crafting materials, purchase supplies from a vendor, and dispatch reunited companions on missions to acquire resources such as timber and ore. * **Character Customization –** Players can customize their characters' appearance using dyes found throughout Pywel or crafted through alchemy, adjusting outfits, hairstyles, and tattoos to match individual preferences. * **Living World NPCs –** Cities and villages are populated by blacksmiths, tailors, merchants, and residents in need of assistance. NPCs will react to harmful player actions, becoming hostile or issuing bounties depending on behavior. There are even a few items I didn't know in here! I'm excited to be able to dispatch my team to go help reclaim Pywel. That, and it turns out you can body check a child. Between that and petting the various creatures, this could be the game of the year. Jokes aside, the sheer number of activities and things to do is beyond anything we could have anticipated. Brace yourself folks – this is one you'll be playing for a long while. Crimson Desert is coming our way on March 19th on PC, PlayStation 5, and Xbox Series X|S, and you can anticipate that I won't shut up about it once it does.
gamingtrend.com
February 13, 2026 at 6:26 AM
Metal Gear Solid 4: Guns of the Patriots is no longer console locked!
Metal Gear Solid: Master Collection Vol. 2 emerges from the shadows
The State of Play today was absolutely fantastic, and Konami had more than a few surprises, not the least of which being one fans have been waiting for entirely too long – Metal Gear Solid: Master Collection Vol. 2. No longer is Metal Gear Solid 4: Guns of the Patriots orphaned on the PlayStation 3! Joined by Metal Gear Solid: Peace Walker (HD Collection version), both games are coming to modern gaming consoles and PCs, and that's a lot to be excited about! Metal Gear Solid: Master Collection Vol 1 gave us two great games, and now this new installment brings not only the two aforementioned games, they also bring Peace Walker's six-player online gameplay intact, as well as series spin-off Metal Gear: Ghost Babel as a bonus. Let's see what else is in this highly-anticipated package: > Pre-order bonuses for players that secure their copies early include the “Cardboard Camouflage” Uniform for _Metal Gear Solid 4: Guns of the Patriots_ and the “Love Cardboard” Uniform for _Metal Gear Solid: Peace Walker_. Players who own their saved data of MASTER COLLECTION Vol. 1 will also earn in-game bonus items for _Metal Gear Solid 4: Guns of the Patriots_ and _Metal Gear Solid: Peace Walker_. For more details on how to link saved data, players can visit the official website. > > Additionally, the collection packs a Screenplay Book containing in-game text from the two premier titles, a Master Book detailing the story and characters, a Digital Soundtrack, and a Database** covering the vast lore from _Metal Gear_ to _Metal Gear Solid 4: Guns of the Patriots_. **__Kept you waiting, huh? MGSVol2 includes the following:__** * _Metal Gear Solid 4: Guns of the Patriots_ * _Metal Gear Solid: Peace Walker_(HD Collection version) * _Metal Gear: Ghost Babel_ * Metal Gear Solid 4 Database * Metal Gear Solid 4: Screenplay Book * Metal Gear Solid 4: Master Book * _Metal Gear Solid: Peace Walker_ Screenplay Book * _Metal Gear Solid: Peace Walker_ Master Book * Metal Gear Solid: Digital Soundtrack Vol.2 I was also excited to see that Vol. 2 is coming to Nintendo Switch and Switch 2, making portable Metal Gear a reality. Pre-orders kicked off today for the physical and digital version of the collection, and you'll be able to pick it up for Nintendo's platforms, as well as PlayStation 5, Xbox Series X|S, and PC on Steam, with an August 27th release date. While I've got you, don't forget you can also check out the outstanding _METAL GEAR SOLID Δ: SNAKE EATER_ – here's our review. And yes...the monkeys are along for the ride!
gamingtrend.com
February 13, 2026 at 5:56 AM
Can they both just come out already?
More Resident Evil Requiem and PRAGMATA at Today's State of Play
Capcom showcased new trailers for two of their upcoming games during PlayStation's State of Play. Resident Evil Requiem, the ninth mainline entry in the series, launches February 27, 2026. The new trailer introduces supporting characters, including a mysterious young girl named Emily, Grace's FBI supervisor Nathan Dempsey, and primary suspect Victor Gideon, a former Umbrella Corporation researcher linked to a string of unexplained deaths. This game cannot come soon enough. I am so ready. PRAGMATA, a sci-fi action-adventure set on a lunar research station, arrives April 24, 2026. The new trailer revealed a distorted recreation of New York's Times Square built from a dream material called Lunafilament, along with new enemies. Capcom also announced that the recently released PRAGMATA Sketchbook demo has surpassed 1 million downloads. This one is also shaping up to be quite good! > **__Resident Evil Requiem_ Kicks into High Gear_** > > _**Resident Evil Requiem**_ , the ninth mainline entry in the iconic survival horror _Resident Evil™_ series, revealed all-new gameplay with high-flying action and terrifying survival horror. Additional details on new characters like Emily, Victor Gideon, and Nathan Dempsey, plus a look at even more of the enemy terrors you’ll face were also unveiled ahead of the game’s release on February 27, 2026 on PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, Steam, Epic Games Store, and GeForce NOW. > > Catch all the heart-pounding action in the full ** _Resident Evil Requiem_** trailer here on YouTube. > > ** _Resident Evil Requiem_** centers around two main protagonists as you experience spine-tingling survival horror with FBI analyst Grace Ashcroft and exhilarating, death-defying action with legendary agent Leon S. Kennedy, with the ability to swap between first-person perspective for deeper immersion, and third-person perspective for more dynamic action whenever you’d like. Throughout the game, you’ll also meet a multitude of supporting characters, including: > > **Emily** : A young girl Grace finds trapped within the Rhodes Hill Chronic Care Center. She is extremely pale and skinny. > > **Nathan Dempsey** : Grace's supervisor at the FBI. Though he knows that Grace is still haunted by the death of her mother, he has entrusted her with investigating the recent string of deaths. > > **Victor Gideon** : The primary suspect in the strange deaths plaguing the United States. Sources indicate he once specialized in T-Virus research at the Umbrella Corporation, the pharmaceutical company at the heart of the Raccoon City Incident. > > The action and horror don’t stop here. Stay tuned for even more thrilling ** _Resident Evil Requiem_** announcements in the lead up to launch! > > ** __PRAGMATA_ Ventures into a Twisted Lunar Cityscape with Strange New Foes_** > > Today’s ** _PRAGMATA_** trailer explores deeper into a distorted cityscape found within the sci-fi action-adventure game’s lunar research station. The broadcast also revealed strange and formidable new foes that will challenge players when** _PRAGMATA_** makes its highly anticipated arrival on April 24, 2026 across PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. > > To watch the ** _PRAGMATA_** World View Trailer, visit the game’s official YouTube channel. > > The footage ventures into an area of the lunar station that recreates a landscape resembling New York City’s Times Square with the dream material Lunafilament and 3D printing technology. There, we see Hugh and Diana interacting and learning from one another on their journey through the facility, as they seek an escape from the hostile AI and relentless Bots that pursue them. > > Following its release on consoles late last week, the ** _PRAGMATA_** Sketchbook demo has surpassed more than 1 million downloads. This free demo is available now via PlayStation Store, Nintendo eShop, Xbox Store, an Steam for PC. Beyond experiencing the unique and thrilling action gameplay, players can discover extra surprises in the Sketchbook demo, including fun unlockables like the Scribble Suit and special hidden features that reward repeat playthroughs. > > Pre-orders for ** _PRAGMATA_** are available on all platforms. As a bonus, players who pre-order will receive the samurai-themed Neo Bushido costume for Hugh and ninja-inspired Neo Kunoichi outfit for Diana. In addition to the standard version (MSRP $59.99), a Deluxe Edition (MSRP $69.99) is available, which includes the Shelter Variety Pack. This bundle offers an assortment of alternate cosmetic outfits for Hugh and Diana, an additional weapon skin, emotes for Diana, extra background music for the Shelter, and an in-game library with 75 pieces of digital artwork. Stay tuned to GamingTrend for more Capcom news and info!
gamingtrend.com
February 13, 2026 at 2:29 AM