Cat
@feles-machina.bsky.social
430 followers 230 following 320 posts
Cat, an Indie Game Dev using Godot Game Engine. Working on a stealth action title named "DEEP SIX" Wishlist it on steam: https://store.steampowered.com/app/3556510/DEEP_SIX/
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feles-machina.bsky.social
Nine against one, armed with only a knife... Stealth is preferred but Alice will still take those odds.

#DeepSix #GameDev #GodotEngine
feles-machina.bsky.social
Lewis Gun is now in game! Big power, big ammo, big fun!
#GodotEngine #DeepSix
feles-machina.bsky.social
Small detail but i like when characters can get wet and dry in games. Now my players and enemies react to weather and wetness, getting wetter and drier over time. #GodotEngine #DeepSix
feles-machina.bsky.social
Nine against one, armed with only a knife... Stealth is preferred but Alice will still take those odds.

#DeepSix #GameDev #GodotEngine
feles-machina.bsky.social
Lewis Gun a'comin'
#Blender #GameDev
feles-machina.bsky.social
Thanks! Gameplay is really coming along
feles-machina.bsky.social
New clip reel of Deep Six demo footage submitted for the #GodotEngine Showcase. Hopefully they dig it. I tried to show a variety of of stealthy action, sabotage, and distraction features, but couldn't pack it all into 2-3 minutes.

youtu.be/oL1GZSpChVo
Deep Six 2025 Godot Showcase Submission
YouTube video by Feles Machina
youtu.be
feles-machina.bsky.social
I love the way they move haha! This same code/gameplay could be used for a very funny amateur breakdancing sim.
feles-machina.bsky.social
Rigodotify is a free blender plugin to alternative to Adobe's Mixamo rigger. It doesn't come with animations, it just rigs models with the standard game dev skeleton. So models rigged with it are ready for easy animation retargeting, and predictable IKs in engines.
feles-machina.bsky.social
Love this mini thread, haha.
feles-machina.bsky.social
Bringing in assets and textures again fresh. After that long refactor, Deep Six is starting to look less like a blockout, and more like a game again.

New small feature is visually seeing whatever equipped radar on the back of the radio. :)
#GodotEngine
feles-machina.bsky.social
I need to praise @quaternius.bsky.social assets. His geometry makes it so easy to work fast! My materials us UV1 for PBRs (made in @rodzlabs.bsky.social's Material Maker) and use UV2 for details/edgewear (using DreamUV atlases). #GodotEngine #Blender #GameDev
feles-machina.bsky.social
After a big code rebasing of Deep Six, I'm finally bringing assets back into the game, making new textures, and blocking out a demo level. I can break my long silence now and start sharing stuff that's easy on the eyes. #GodotEngine
feles-machina.bsky.social
That's a way better look at a quarter of the size!
feles-machina.bsky.social
Cool stuff, I saw on your previous posts using basis for them for the flat look I'm assuming, so I get the idea now. Very cool, looking awesome 👍
feles-machina.bsky.social
That's interesting! I hadn't thought about doing 3D menus! Is it relatively straightforward in Godot? Like do some control nodes allow material assignments or is this some custom daring do?
feles-machina.bsky.social
I've been so busy on a refactor of so much stuff, i haven't shared "Deep Six" progress. Don't worry, we're still cooking over here. #godotengine
feles-machina.bsky.social
had a sneak peak throughout the entire build process and i have to say I'm very very very excited to start using these models. I've already tested them out in with a variety of animations and they look great! @quaternius.bsky.social
is a #GameDev hero!
Universal Base Characters - 3D Asset Pack
YouTube video by Quaternius
youtu.be
feles-machina.bsky.social
Well this is very exciting! I can't wait to try it out. Thanks for sharing it out like this!
feles-machina.bsky.social
Love it, sounds great! Wish blue sky had bookmarks to easily look this up again later. I'll save it in my notes instead
feles-machina.bsky.social
Ooh, nice. I've been wanting to look into dangling gear using bone attachments, but haven't dug into it much yet. How was it?
feles-machina.bsky.social
#GameDev adjacent post here. My bro spun up a @nin.com 'Closer' cover, but done on the @play.date. And yeah it cooks. I know adding this next line will make me sound like a bot... but i'll take the risk. At the 1:30 mark it starts to really cook!

poast.tv/w/1sLiCWckeB...
Closer (Nine Inch Nails) programmed for GameBoy hardware
Closer by Nine Inch Nails programmed for the GameBoy's audio hardware. Hardware: Playdate GameBoy emulator: CrankBoy Tracker : Little Sound DJ
poast.tv
feles-machina.bsky.social
My pull request just went through, woot. The #Godot @ambientcg.com plugin will now bundle up the ORM materials into a single ORM file for you, further saving space, and time:

Grab it in the asset library or direct from @venitstudios.bsky.social
github.com/VenitStudios...
GitHub - VenitStudios/AmbientCG
Contribute to VenitStudios/AmbientCG development by creating an account on GitHub.
github.com
feles-machina.bsky.social
There is a learning curve for Ardour, but so many great plugins out there for it. It's an underrated powerhouse of a software
feles-machina.bsky.social
Love it, I was watching some old Battlefield footage and thinking the same recently, but at a bigger building scale, but you clip advised me that smaller scale breaks less are equally fun