Fictium Sound Design (Open For Commissions!)
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fictiumsound.bsky.social
Fictium Sound Design (Open For Commissions!)
@fictiumsound.bsky.social
I help video game storytellers to better tell their story through sound & music.
♪ (づ ᴗ _ᴗ)づ ♪

Business Contact: [email protected]
Site: fictiumsoundesign.com
Today’s VGM DevLog:

Upbeat VN WIP 🎶

Mini-tip: If you visualize the harmony vertically, the whole thing becomes one extended chord.

That’s why one instrument sits on ‘D’ while the others outline the full Dmaj.

Follow for weekly VGM WIPs + composition tips!

#gamedev #vgm
December 3, 2025 at 7:53 PM
You can create dynamic footsteps sound playback using FMOD, that adds realism as opposite to listening to a single footstep sound in-game all the time.

#gameaudio #gamedev #fmod #dynamicaudio
June 26, 2025 at 2:42 PM
The trick with thinking that game music is only about composing one-shots and loops is that you're missing out a LOT in terms of what dynamic audio can do. Here's an example of what audio automations and fade-in/out can do between two tracks:

#gameaudio #vgm #fmod #gamedev
June 23, 2025 at 6:23 PM
In this piece (which is another sad/melancholic music for my upcoming horror VGM pack), I repeated and modified a recurring musical motif while developing a classic feel with some polyphonic elements.

#indiegamedev #indievgm #gamemusic #gameaudio #piano
June 10, 2025 at 12:21 PM
I've been hell of busy with uni studies but I composed this piece. I'm currently studying the use of "compound intervals", which means bigger distance between intervals (and therefore, richer emotional depth).

#gamedev #gamemusic #gameaudio #piano
June 3, 2025 at 1:23 PM
I just realized how the cumulative results of seeking to master both harmony & melody makes one a better composer. Harmony is the foundation, a solid one helps you avoid doing bad musical choices, and melody, it's what makes people remember it later on.

#gamedev #indiedev #gamemusic #gameaudio
May 12, 2025 at 8:28 PM
I already know how to orchestrate, but professional orchestration? That's something I'm still studying to be honest. In this exercise, I practiced copying a small heroic arrangement recipe for a heroic theme.

#gamedev #gamemusic #gameaudio
May 7, 2025 at 2:46 PM
You're stuck in a labyrinth of flesh. It's made of corridors and rooms of flesh. The flesh is alive and is eating and digesting more flesh. The irregular heartbeat is unsettling, it's definitely "alive".

#gamedev #indiedev #horrorgame #horrormusic #horrorcomposer
February 13, 2025 at 12:45 PM
Another very simple horror atmospheric track to represent a "dimensional digital prison" made with a glitchy, slow loop, with just a few other atmospheric elements and drones.

Nothing impressive but it's the bread and butter of horror games!

#gamedev #indiegamedev #horrormusic #horrorgaming
February 12, 2025 at 1:05 PM
This one is for a "deserted village" theme.

It's an atmospheric track that is a bit trippy and and gives an overall feeling of "nausea" and "wrongness in the air".

#gamedev #indiegamedev #horrormusic #horrorcomposer #horrorgaming
February 7, 2025 at 1:14 PM
Here's a graveyard theme. Very dynamic soundscape & atmospheric-based original soundtrack.

#gamedev #indiegamedev #horrormusic #horrorcomposer #horrorgaming
February 6, 2025 at 1:45 PM
So, here's the latest. It's a simple atmospheric sound design for a swampland region.

There lesson here is also simple, properly layer all your sounds and think in terms of 3D spacing.

#gamedev #indiegamedev #horrormusic #horrorgame
February 4, 2025 at 5:54 PM
That's one sort of chasing horror loop that I routinely compose.

It's a very linear track with tons of sound design elements divided between high energy and low energy moments.

#gamedev #indiegamedev #horrordev #horrorgaming #horrormusic #horrorsounddesign
January 27, 2025 at 1:27 PM
Not all my horror atmospheric tracks are impressive, most of them are simple but effective horror ambiences that many horror Devs need.

This one is such an example.

#gamedev #indiegamedev #horrordev #horrorgamedev #horrormusic #horrorambience
January 23, 2025 at 1:18 PM
Here's today's music lesson.

I realized throughout the years that the whole point of studying music theory is that it makes you "faster, better & stronger".

You can bend & break the rules and emerge beauty out of chaos.

Here's today's piano piece.

#gamedev #indiegamedev #vgm #pianomusic
January 17, 2025 at 2:49 PM
To make an effective horror piano track you need to play a little with chromatic notes, that is, notes that don't belong to the music scales you're using.

Here's an example:

#gamedev #indiegamedev #vgm #pianomusic #gamemusic
January 16, 2025 at 12:56 PM
I've composed this piece in Am with subtle insinuations toward A Dorian, to create a sad but lightweight emotion.

The beauty of through-composed songs is their lack of repetition of motifs, it's always a nuanced and rich musical journey.

#gamedev #indiegamedev #vgm #pianomusic
January 14, 2025 at 2:18 PM
My approach to compose for indie horror games is simplicity. In this tension atmosphere I used chromatic repetitions of guitar power chords, each in one side of the panning, and each with a different sound design + layered noises and drones.

#gamedev #indiegamedev #horrormusic #vgm
January 13, 2025 at 2:54 PM
I think I should change my VGM brand name to "Creepy Sound Design", lol.

To make effective horror atmospheres the secret is to proper layer & balance the different noises/pads/soundscapes, etc.

Would it fit your psychological horror game?

#gamedev #indiegamedev #indiegame #VGM #horrorgaming
January 10, 2025 at 3:25 PM
I made this menu theme OST for the game we're attempting to make in my horror indie game studio.

There are a bunch of multi-layered dark atmospheres and pads as well as my multi-layered Latin chant whispering evil words, lol.

How do you like it?

#gamedev #indiegamedev #VGM #horrormusic
January 8, 2025 at 2:07 PM
Aren't you tired of the same generic drone or low-end atmospheric in horror games?

I am.

That's why I create stuff like this. This time blending piano noises and sparse piano melodies.

I am open to commissions if you're a horror developer!

#gamedev #indiegamedev #horrormusic #VGM
January 4, 2025 at 12:14 PM
I also like composing rock band songs for video games.

This project has taken inspiration from post-grunge, shoegaze and alternative metal.

What do you think?

#gamedev #indiegamedev #vgm #rockmusic #gamemusic #gameaudio #shoegaze #postgrunge #alternativemetal
December 25, 2024 at 3:01 PM
This one is called "Hidden in a Cabin", it's about the restless, tumultuous experience of loneliness.

#gamedev #indiegamedev #vgm #pianomusic #sadpiano #vgmcomposer #gamemusic
December 23, 2024 at 2:19 PM
I'm going crazy with rubatos since I figured out how to properly use it on my daw. Here's another sneak peak of "Lovesickness", which is a solo piano theme trying to convey the crazy "back and forth" emotional thunderstorm of lovesickness.

#gamedev #indiegamedev #pianomusic
December 20, 2024 at 2:29 PM