tree buckerinos on steamo
https://store.steampowered.com/app/3321850/HyperCoven/
looks pretty balanced again after recent changes to Rocket Bot
#gamedev #indiegame
www.reddit.com/r/rust_gamed...
www.reddit.com/r/rust_gamed...
Play through 10 challenging campaign missions;
Hunt highscores in 2 free-form randomized arcade modes;
Or play whatever kind of match you like online with friends!
It’s three bucks #indiegame #rtsgame
Play through 10 challenging campaign missions;
Hunt highscores in 2 free-form randomized arcade modes;
Or play whatever kind of match you like online with friends!
It’s three bucks #indiegame #rtsgame
looks pretty balanced again after recent changes to Rocket Bot
#gamedev #indiegame
looks pretty balanced again after recent changes to Rocket Bot
#gamedev #indiegame
Demo links in reply
#THYSIASTERY is a dungeon crawler RPG with roguelike and turn-based gameplay
#Don'tloseaggro: Protect team by tanking enemy attacks in this WoW survivors-like
#hypercoven In this RTS you don’t collect resources, capture Spawners for free units.
Demo links in reply
#THYSIASTERY is a dungeon crawler RPG with roguelike and turn-based gameplay
#Don'tloseaggro: Protect team by tanking enemy attacks in this WoW survivors-like
#hypercoven In this RTS you don’t collect resources, capture Spawners for free units.
As every Adept is afraid of throwing Fireballs at locations very close to himself, the lot of them stumbles around foolishly.
And one Flame Adept even falls to a pile of "friendly" Fireballs.
#indiegame
As every Adept is afraid of throwing Fireballs at locations very close to himself, the lot of them stumbles around foolishly.
And one Flame Adept even falls to a pile of "friendly" Fireballs.
#indiegame
-> floor or different unit may be hit instead
-> bigger units are harder to miss
-> hit damage scaling of machine gunners can remain identical to other units
#gamedev #indiegame
-> floor or different unit may be hit instead
-> bigger units are harder to miss
-> hit damage scaling of machine gunners can remain identical to other units
#gamedev #indiegame
Final tweaks on this guy:
-Flame Vomit can be cancelled by player input
-But the longer it keeps vomiting, the larger the circle of flames grows
-Removed lava pool to reduce visual clutter, also flames alone deal plenty enough damage
#indiegame #strategygame
Final tweaks on this guy:
-Flame Vomit can be cancelled by player input
-But the longer it keeps vomiting, the larger the circle of flames grows
-Removed lava pool to reduce visual clutter, also flames alone deal plenty enough damage
#indiegame #strategygame
#indiegame
#indiegame
filmstars.itch.io/hypercoven/d...
filmstars.itch.io/hypercoven/d...
#SteamNextFest #indiegame
#SteamNextFest #indiegame
endure the Invasion with youre friends
or steamroll the unassuming universe in a joint Conquest attack
endure the Invasion with youre friends
or steamroll the unassuming universe in a joint Conquest attack
"Strategic" flavour turns the campaign into more of a puzzling challenge: It makes unit spawns REQUIRE Artifact charges.
So you gotta devise a strategy not only for beating the objective, but also for acquiring enough Artifacts along the way.
#gamedev
"Strategic" flavour turns the campaign into more of a puzzling challenge: It makes unit spawns REQUIRE Artifact charges.
So you gotta devise a strategy not only for beating the objective, but also for acquiring enough Artifacts along the way.
#gamedev
www.youtube.com/watch?v=-ToE...
www.youtube.com/watch?v=-ToE...