HyperCoven dev
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filmstars.itch.io
HyperCoven dev
@filmstars.itch.io
Novel RTS design with mix&match armies from captured Coven.
tree buckerinos on steamo
https://store.steampowered.com/app/3321850/HyperCoven/
Pinned
The performance test with over a thousand units
looks pretty balanced again after recent changes to Rocket Bot
#gamedev #indiegame
In this clip, we see the player capturing Jugglernaut’s Coven just in time to deal with the appearing Invasion Gate. #indiegame
August 29, 2025 at 10:09 AM
I wrote a little (longer) piece on the technology of HyperCoven. For your perusal. #gamedev #indiegamedev

www.reddit.com/r/rust_gamed...
From the rust_gamedev community on Reddit: Insights from Shipping a Real-Time Strategy Game with Rust
Explore this post and more from the rust_gamedev community
www.reddit.com
August 24, 2025 at 5:51 AM
HyperCoven is OUT NOW on Steam!!!

Play through 10 challenging campaign missions;
Hunt highscores in 2 free-form randomized arcade modes;
Or play whatever kind of match you like online with friends!

It’s three bucks #indiegame #rtsgame
August 23, 2025 at 5:47 AM
The performance test with over a thousand units
looks pretty balanced again after recent changes to Rocket Bot
#gamedev #indiegame
August 17, 2025 at 10:25 AM
Chain reaction. #indiegame
August 16, 2025 at 7:45 AM
Reposted by HyperCoven dev
Streamed 3 fantastic games!
Demo links in reply

#THYSIASTERY is a dungeon crawler RPG with roguelike and turn-based gameplay

#Don'tloseaggro: Protect team by tanking enemy attacks in this WoW survivors-like

#hypercoven In this RTS you don’t collect resources, capture Spawners for free units.
August 7, 2025 at 4:45 PM
New scenery in version 127 👌 #indiegame
August 15, 2025 at 8:02 AM
Flame Adepts fighting Mushrooms.
As every Adept is afraid of throwing Fireballs at locations very close to himself, the lot of them stumbles around foolishly.
And one Flame Adept even falls to a pile of "friendly" Fireballs.
#indiegame
August 13, 2025 at 10:12 AM
New approach to balancing MG damage, the impact location sprays around the target, possible deviation increases with range
-> floor or different unit may be hit instead
-> bigger units are harder to miss
-> hit damage scaling of machine gunners can remain identical to other units
#gamedev #indiegame
August 8, 2025 at 2:01 PM
V127 is out! Including the new Coven!
Final tweaks on this guy:
-Flame Vomit can be cancelled by player input
-But the longer it keeps vomiting, the larger the circle of flames grows
-Removed lava pool to reduce visual clutter, also flames alone deal plenty enough damage
#indiegame #strategygame
August 7, 2025 at 2:03 PM
Cooking scenery upgrades for the next version 👁‍🗨
#indiegame
August 5, 2025 at 12:31 PM
Coven number 26 in the works. 👌 #gamedev #indiegame
August 4, 2025 at 8:57 AM
V123 up, campaign missions should be much more interesting now
filmstars.itch.io/hypercoven/d...
V123 - INVA2ION
- Reworked the first couple missions. Invasion is becoming a major point of gameplay and story. - Added 6th mission. - Replaced Artifact sprites...
filmstars.itch.io
June 24, 2025 at 5:38 AM
There are many interesting unit designs in HyperCoven, for example this huge spider taking smol units in one gulp, turning them into lil spideys.

#SteamNextFest #indiegame
June 15, 2025 at 5:02 PM
June 14, 2025 at 4:42 PM
Play HyperCoven at #SteamNextFest.
June 13, 2025 at 3:53 PM
#COOP GAME MODES added to the #SteamNextFest demo

endure the Invasion with youre friends
or steamroll the unassuming universe in a joint Conquest attack
June 12, 2025 at 2:29 PM
June 11, 2025 at 4:52 PM
PLAY HYPERCOVEN at #SteamNextFest this week❗️❗️

Fresh trailer #trailertuesday
#indiegame
June 10, 2025 at 11:05 AM
Glorious effect added to units coming through invasion mirrors #gamedev
June 6, 2025 at 12:54 PM
The browser version on @itch.io has also been updated, allowing you to do exciting new things such as

-check out the leaderboards (watch the replays)
-choose a flavour for the campaign
-send feedback
-look at error messages

#gamedev #webdev
June 5, 2025 at 2:50 PM
Added a new game mode

"Strategic" flavour turns the campaign into more of a puzzling challenge: It makes unit spawns REQUIRE Artifact charges.

So you gotta devise a strategy not only for beating the objective, but also for acquiring enough Artifacts along the way.

#gamedev
June 4, 2025 at 2:00 PM
Watch the developer play
www.youtube.com/watch?v=-ToE...
Conquest Run May 2025
YouTube video by HyperCoven
www.youtube.com
June 2, 2025 at 12:05 PM