Firefly in the Dusk🌙
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fireflyinthedusk.bsky.social
Firefly in the Dusk🌙
@fireflyinthedusk.bsky.social
Making things using my engine, DuskEngine. It is written in C++ with support for scripting in other languages (Lua at the moment). It can run on Windows & Linux (OpenGL and soon Vulkan) and MacOS (Metal).

I also have a website at https://duskworks.net/
This looks fun
November 10, 2025 at 9:35 AM
The amount of stuff CPUs and GPUs are able to do in such short amounts of time is indeed staggering once you notice it.
November 8, 2025 at 10:39 AM
I don't turn anything off by default, but I always go to the options screen to make sure subtitles are on. Far too many games come with subtitles off by default and by the time the intro cutscene starts, it's too late to change.
November 3, 2025 at 10:23 PM
Nice!
November 2, 2025 at 6:34 PM
Thanks, that makes me happy ^^ A full recompile takes 10 mins w msvc on i7 9750H and 1 min on M3 Pro w clang so safe to say I'll never match your timings 😆 I'll organize the code a bit so recompiles happen less often while deving. PC has optimizations on, mac is debug so timings not very comparable.
October 27, 2025 at 10:14 PM
Nice!
October 27, 2025 at 6:56 PM
This looks cool
October 25, 2025 at 3:48 PM
Awesome, I love the purple dress X_X
October 17, 2025 at 2:20 PM
If you're asking which ones are the most beautiful and fit to showcase an engine... hmm. Not sure, but getting high quality dungeon assets is the most critical step there. Avowed had some nice eye candy in dungeons, from memory.
October 15, 2025 at 9:20 AM
But as a direct reply to the question... the legacy type dungeons in elden ring, I think, off the top of my head.
October 15, 2025 at 9:13 AM
How good a dungeon is is also influenced by how important to the player it is to actually explore it. For a game that makes you want to explore every single inch of everything, check out Underrail with the oddity XP system, it ties progression to exploration successfully.
October 15, 2025 at 9:11 AM
🤜🤛
October 14, 2025 at 2:18 PM
Hi, yup, it's my engine :)
October 14, 2025 at 1:53 PM
Happy birthday, for me it's probably when I program some behaviors for NPCs and I see it unfold and it's even nicer than it was in my imagination. I also like the iterative nature of everything and looking at before & after comparisons.
October 14, 2025 at 9:13 AM
Grats!
October 14, 2025 at 9:10 AM
This looks super cool, looking forward to it.
October 12, 2025 at 8:27 PM
I cant get over how good the portraits look X_X the rest looks amazing too of course, this is a very cool looking game.
October 7, 2025 at 3:51 PM
This looks super impressive :O awesome
October 5, 2025 at 7:02 AM