Firelis
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firelis.bsky.social
Firelis
@firelis.bsky.social
3D animator/modeler, sometimes does music, incorrect VRChat avatar maker, Brawl/PM modder, He/Him
Ko-Fi : http://ko-fi.com/firelis
The rail grind even has tilting! (It was actually there in the earlier attempts but I made the threshold values too high)
November 13, 2025 at 7:48 PM
Using a phys bone to detect speed because speed values get very shaky on a lot of worlds with rails
November 13, 2025 at 10:56 AM
Really happy with the system I have going for detecting Udon Airtime rails, it doesn't always work right, but I got it working more often than I even expected
November 13, 2025 at 12:28 AM
This avatar side project may have gotten out of hand

(Spagonia world by Silent)
November 12, 2025 at 8:57 PM
I think Sonic Racing Crossworlds did something to my brain-
October 27, 2025 at 12:20 AM
All of Zero's buster shot charge levels are done!
In addition, the Z-saber's rework is now truly started, its slash strength is now determined by how much you charge it (this won't be the only factor in the future).
However, you cannot slash while charging.

#VRChatAvatar #MegamanZero
May 29, 2025 at 1:58 PM
Zero's middle charged shot is finally here! The full charged shot isn't done yet, but will be soon.

The Z-saber is also currently getting reworked to include charging as well! It won't work exactly like the MMZ games, and I hope you'll understand why when it's done.
May 28, 2025 at 2:39 PM
I've finally given Copy X the ability to switch between regular arm and buster arm with finger gestures! Just enable the fast switch toggle and go in and out of the rock and roll finger gesture!
May 27, 2025 at 3:28 PM
This is admittedly a little rough, but I've successfully created a dash on the Zero avatar, all you have to do is crouch a bit and jump!

You can even jump out of the dash!
May 11, 2025 at 4:57 PM
Started rigging Ciel, a few things here are still W.I.P (mostly around the face), but I'm VERY happy with how the hair is turning out
May 7, 2025 at 4:15 PM
I tried my best to make the visor rotate to serve as the HMD we see in the games
May 6, 2025 at 12:56 PM
I think this is the fastest I've ever gotten to this point of a human model? (2 days and a half)
May 6, 2025 at 12:26 PM
Going back to something simpler after the buster shot, this will benefit a lot from the dual equip situation
May 2, 2025 at 10:50 AM
I just realized the mouse is on screen the whole time-

The buster shot is here! Though charged shots aren't here yet. It can only have 3 shots on screen at a time (this shot limit is also shared between both equip slots)

#MegamanZero #MMZ #VRChat
April 30, 2025 at 8:26 PM
Ok so before I actually go and implement the buster shot, I wanted to show a few updates the Zero avatar received since literally yesterday-

1) Both side pockets are now used for weapons, this means you can equip any weapon on either side.

2)Triple rod has been implemented!
April 29, 2025 at 2:54 PM
It is possible I may have a problem-
April 28, 2025 at 6:09 PM
So hear me out

Since I already have this PvP system going-
April 27, 2025 at 6:29 PM
April 27, 2025 at 1:48 PM
And Zero now has hurtboxes of his own! Definitely noticing some issues here and there but it's working for the most part!
April 26, 2025 at 2:52 PM
The PvP has been started! I just got done adding hitboxes to Zero's saber, and the way it works right now is there is smaller version of a hit priority system like in MMZ games

The Saber can do all 3 priorities depending on how you swing it

Zero himself will get hurtboxes later today
April 26, 2025 at 1:46 PM
So I may or may not have put the Copy X and Zero models in VRChat just because I wanted to do something with them

And I may or may not have started a whole buster system for the Copy X avatar that has a shot limit and contacts for a potential PvP
April 24, 2025 at 6:37 PM
Usually when I make a model of a character in the same style as another, I'll still do it all over again from scratch (minus a few mats/textures) as practice.

This time around I tried just reusing the base to see how quickly it'd go

(I don't have a problem I swear)
April 15, 2025 at 7:31 PM
Also here's the T-posed model with a few recolors!
March 21, 2025 at 3:09 PM
Oh oops, I accidentally excluded the little pocket things in the render
March 21, 2025 at 2:44 PM
So I may or may not have gotten distracted and started a Megaman Zero model-
March 21, 2025 at 2:40 PM