fishy | making sunfish
fishies.dev
fishy | making sunfish
@fishies.dev
Currently working on sunfish, an open-source infinite whiteboard made in Godot: https://github.com/sockeye-d/sunfish
Does the sky node use a multiple scattering approximation?
December 6, 2025 at 4:16 AM
Edited with Kdenlive, I absolutely love the VAAPI-accelerated export presets for Intel iGPUs! This 1080p60 video rendered at 4x realtime speed on a low-performance laptop
December 3, 2025 at 9:52 PM
What does exiting editing mode on a LineEdit even do? I've never seen that behavior before
December 3, 2025 at 11:44 AM
I think you're right it's a percent difference from the mean, this person's stats are well above 100% bsky.app/profile/moon...
December 3, 2025 at 11:42 AM
Yes, that's how medians work. If anything, percentile analysis (like a median) is more robust here because something like a mean would be overly skewed by outliers
December 3, 2025 at 11:31 AM
Honestly I have never found a situation where exiting the editability while retaining the focus of a control was what I intended. Especially if there's a tooltip, escape should just hide the tooltip and prevent the input from propagating further
December 3, 2025 at 11:28 AM
Isn't that already a median comparison? e.g. the median is the 50th percentile
December 3, 2025 at 11:26 AM
What happened in 1995 lol
December 3, 2025 at 11:10 AM
That's right, I'm the bottom 0% poster
December 3, 2025 at 11:09 AM
Is the atmosphere scattering physically based?
December 1, 2025 at 11:02 PM
Cool, does it use websockets or named pipes or something to communicate?
December 1, 2025 at 11:06 AM
How does it do that without addons?
December 1, 2025 at 10:57 AM
Does it just forward view manipulation inputs from Godot to Blender?
December 1, 2025 at 10:48 AM
Fair enough. Which features is it still missing or will just never be implemented? Also, how does the performance of this compare to the JSR223 jvm scripting API?
November 29, 2025 at 11:55 AM
I've never found any platform that actually builds and runs perfectly every time on all advertised platforms, except Godot. Godot has somehow built perfectly on all my computers and on Windows and Linux (barring the failures caused by my memory having bad blocks). Not to mention Godot projects, too!
November 29, 2025 at 11:36 AM
Oh, that's sick! Any plans on adding language extensions? (like runtime types for generics)
November 29, 2025 at 11:14 AM
I still haven't found a use for connecting with reference counts
November 29, 2025 at 4:24 AM
What level of access to the code do you have? Do you just directly interpret Kotlin bytecode emitted by the compiler?
November 29, 2025 at 2:55 AM
source?

not questioning the legitimacy, I just want to know if there's more
November 29, 2025 at 2:53 AM
🥺
November 27, 2025 at 10:57 PM
fwiw, I've turned off video autoplay browser-globally and it only breaks *some* websites
November 27, 2025 at 10:54 PM
Not even a bad thing though
November 27, 2025 at 10:53 PM