M. | Game Dev. 🎮
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fizzackz.bsky.social
M. | Game Dev. 🎮
@fizzackz.bsky.social
32 | Melbourne, Au

- Married to @veselekov.bsky.social
- ORIGAME DIGITAL @origamedigital.bsky.social
- Chief Operating Officer
- Lead Executive Producer
- Entrepreneur

#BizDev #IndieDev #GameDev
- Creators of #UmurangiGeneration and #PenguinColony
"The Lucky Neko" Post Shop

#GameDEv #IndieDev #BizDev #ORIGAMEDIGITAL
January 27, 2026 at 12:56 PM
Post Office Interior! 📝 📮 📦 ✉️
January 26, 2026 at 10:06 AM
Brief hiatus due to commitments; back on track. This time, we're making a Post Office!
January 26, 2026 at 8:09 AM
✅✨ 17. Day Seventeen.
- No Dev; Australian Open.
January 18, 2026 at 10:06 AM
👋🏻🎾🇦🇺🏆✨ #AO
January 18, 2026 at 9:26 AM
✅✨ 16. Day Sixteen.
- Larger assets.
January 17, 2026 at 10:10 AM
✅✨ 15. Day Fifteen.
- Minor detailing.
January 16, 2026 at 11:48 AM
✅✨ 15. Day Fifteen.
- Bridge Edge Loops between polygons.
January 16, 2026 at 11:34 AM
✅✨ 15. Day Fifteen.
- Sometimes, Gamedevs hang out & sit on Blender for hours.
January 16, 2026 at 4:35 AM
✅✨ 15. Day Fifteen.
- Can you get me a nachos?
January 16, 2026 at 2:38 AM
✅✨ 14. Day Fourteen.
- But what to sell?
January 15, 2026 at 10:09 AM
✅✨ 14. Day Fourteen.
- Object --> Shade Smooth.
January 15, 2026 at 9:53 AM
✅✨ 14. Day Fourteen.
- Blinds & Bake Sales.
January 15, 2026 at 9:20 AM
✅✨ 13. Day Thirteen.
- Interior assets.
January 14, 2026 at 3:51 AM
✅✨ 12. Day Twelve.
- Boolean's Café.
January 13, 2026 at 11:37 AM
✅✨ 12. Day Twelve.
- Learning to use booleans.
January 13, 2026 at 8:17 AM
✅✨ 9. Day Nine.
- Aesthetics based on the personality of the inhabitants.
January 10, 2026 at 5:51 AM
✅✨ Day Eight.
- Villagers.
January 9, 2026 at 10:37 AM
✅✨ Day Eight.
- Context for Scene.
January 9, 2026 at 5:01 AM
✅✨ Day Seven.
- Building a scene from a fond memory.
- Trying to use the different polygons to execute the vision.
- Combining polygons.
- Using the edit function then e and s to change the properties of the polygon.
- Playing around with perspective.
- Combining 2D & 3D.
January 8, 2026 at 11:56 AM
✅✨ Day Seven.
- Whisky Bars in Kyoto.
January 7, 2026 at 10:25 PM
✅✨ Day Six.
- Export custom asset, made in Blender, as an FBX file.
- Import into UNITY.
- Logical save progression.
- Import into scene.
- Edit.
January 7, 2026 at 2:36 AM
✅✨ Day Six.
- Custom Assets using Blender (Stone Wall).
January 7, 2026 at 1:40 AM
✅✨ Day Five.
- & so it began.
January 6, 2026 at 5:49 PM
✅✨ Day Five.
- & then an absolutely insane idea was born.
January 6, 2026 at 5:48 PM