flarelarp.bsky.social
@flarelarp.bsky.social
Daily Info
Curses can be cured with the Cursebreaker Tonic usually, sometimes other means are needed, each curse has a unique cursebreaker, use the research skill or find out in game to discover it.  Many curses are harder to cure if you've ended an event with them so prioritize your cure!
June 1, 2025 at 5:58 PM
Daily Info
Curses are the rarest type of status effect, and the only way to get rid of them is to cure them.  They persist in dying, death, and between games.  Not all curses are bad though, many are a mixed bag, like Lycanthropy, which can eventually be controlled by the player!
June 1, 2025 at 5:58 PM
Daily Info
Wounds are cured one at a time with bedside aid, so they are difficult to fix.  Each wound reduces your vitality by 1.  If your vitality is 0, then your max HP is 0, so you begin your bleed count and then dying count, the only way to avoid death is getting bedside aid!
May 30, 2025 at 12:12 AM
Daily Info
Ailments last until cured or end of the event, so they are a big deal to take care of.  Currently there are only a few of them and they don't show up that often.  Wounds is considered an ailment, and one of the most dangerous effects in the game.
May 30, 2025 at 12:12 AM
Daily Info
Slow is another status effect, it can stack up to 5 times like Frost.   If you are under the effects of slow you must make a count between each action, attack, block, or step.  This count is equal to how much slow you have.  If you cure slow it cures all of it!
May 30, 2025 at 12:12 AM
Daily Info
FROZEN SOLID is an ailment that is likely to be lethal!  Ailments can be cured by bedside aid, which requires a long rest, but the effect is suppressed while your recovering.  Bedside aid requires someone with the skill to look after you for a long rest in a bed, bench, or other safe spot
May 30, 2025 at 12:12 AM
Daily Info
Frost cannot be cured by effects unless it specifically says it does.  This is because its not healing an injury but warming the body to fix it.  Frost can stack and it takes a long rest to cure one level of it, so managing Frost is an event long effort, but failing causes FROZEN SOLID!
May 25, 2025 at 11:34 PM
Daily Info
Status Effects either last a set amount of time or until cured or you finish a rest.  There are 10 different effects.
May 23, 2025 at 8:19 PM
Daily Info
Maneuvers are fleeting effects that compel you to follow an action. They include: Knockback, Disarm, Weapon Lock, Taunt, and Thirst.
May 22, 2025 at 8:17 PM
Daily Info:
Conditions are any effect you are forced to have, they include Maneuvers, Status Effects, Ailments and Curses.
May 21, 2025 at 8:16 PM
Daily Info:
We're going to start going over 2.0 Rules in the coming days, there may be some tweaks and changes, so always take the rulebook as the best source for information.
May 20, 2025 at 8:14 PM
Daily Info 5/2

Spackets are a term for spell packets.  They represent magic and can be seen when they are thrown but are considered an out of game object when not being held.
May 2, 2025 at 4:49 PM
Daily Info 5/1

All attacks and spells have a combat call you must say to get their effect.  This lets everyone know what is happening to them.
April 30, 2025 at 4:32 PM
LIGHT UP YOUR IMAGINATION! FLARE is now on bluesky!
April 30, 2025 at 3:59 AM