From my experience, artists aren't too fond of being told to replicate something 1:1 but rather knowing the general idea and concept alongside reference for the environment and/or character
From my experience, artists aren't too fond of being told to replicate something 1:1 but rather knowing the general idea and concept alongside reference for the environment and/or character
But even more importantly, she's looking at a file called "stringsux.lua"
But even more importantly, she's looking at a file called "stringsux.lua"
Youtube: www.youtube.com/watch?v=uTC5...
Youtube: www.youtube.com/watch?v=uTC5...
No bonus costumes for the Porsche as far as I can see
No bonus costumes for the Porsche as far as I can see
This might be the first car Leon won't total. Primarily because he's not legally allowed to
This might be the first car Leon won't total. Primarily because he's not legally allowed to
Textures take the most space. Pre-rendered cutscenes will compete for the top spot if a game includes a lot of them
Textures take the most space. Pre-rendered cutscenes will compete for the top spot if a game includes a lot of them
Twitch: twitch.tv/FluffyQuack
Twitch: twitch.tv/FluffyQuack
Twitch: twitch.tv/fluffyquack
Twitch: twitch.tv/fluffyquack
RIP Leon and his hairdo
RIP Leon and his hairdo
Twitch: twitch.tv/FluffyQuack
Twitch: twitch.tv/FluffyQuack
Youtube: www.youtube.com/watch?v=plrd...
Youtube: www.youtube.com/watch?v=plrd...
I tested in RE4R and I'm not sure if that setting does anything in that game. I couldn't see a difference
I tested in RE4R and I'm not sure if that setting does anything in that game. I couldn't see a difference
I've been doing even more stuff related to the POP classics. It's taking a long time, but I'm currently reverse-engineering and re-writing the codebase for POP2. I'll make my code open-source when done and include various optional improvements to the game
I've been doing even more stuff related to the POP classics. It's taking a long time, but I'm currently reverse-engineering and re-writing the codebase for POP2. I'll make my code open-source when done and include various optional improvements to the game
Twitch: twitch.tv/FluffyQuack
Twitch: twitch.tv/FluffyQuack
Just look at that hair!! Goes from being yummy hair strands to terrifying dithering of doom
Just look at that hair!! Goes from being yummy hair strands to terrifying dithering of doom
One piece of text is funny to read now. FPS expectations were a bit lower back then:
One piece of text is funny to read now. FPS expectations were a bit lower back then:
Which is extra funny considering State of Survival had a collab event with Capcom where they added Resident Evil characters
Which is extra funny considering State of Survival had a collab event with Capcom where they added Resident Evil characters