Flyn
flynsarmy.bsky.social
Flyn
@flynsarmy.bsky.social
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
First impressions: movement looks really slow. I'd be pressing every controller button looking for the run button. Graphics, theme, SFX, level design and music are all looking pretty great here. Game def has potential
November 7, 2025 at 1:11 PM
You're welcome to it if there's anything useful there. CC0 licensed so do what you want with it. No attribution needed. You were the inspiration after all!
September 21, 2025 at 8:10 AM
Legend. Thanks for the link. Looking forward to checking this out
September 19, 2025 at 12:37 PM
What site did you go to in this video? I couldn't make it out on my tiny phone screen
September 19, 2025 at 12:02 PM
Nicely done! Fits the sword perfectly
September 19, 2025 at 11:42 AM
Oh thanks for the reply and the link. I'll give him a follow!
September 15, 2025 at 10:16 PM
Did something happen to your github? Your previously free addons don't seem to be on there anymore.
September 15, 2025 at 12:51 PM
Awesome! I'm sure I'll be needing this at some point. Thanks so much!
September 8, 2025 at 1:03 AM
Nice one! Can see how that'd come in handy. Is it open source?
September 7, 2025 at 9:29 AM
I don't understand? I didn't think it was such a hot take that we should be complaining about and taking down content creators like the guy that made this NPC, not the neutral platform that content is hosted on?
June 28, 2025 at 4:03 PM
Laws offer (ideally) clean lines. Morality does not. I don't want the content im allowed to see be dictated by the biggest snowflake that happens to complain about it.

I also disagree with this argument. Platform providers should absolutely remain neutral and are justified in doing so.
June 28, 2025 at 3:50 PM
For the record, I also don't like them advertising that company and feel the company doesn't have much to offer but I'm just pointing out the weak argument here.
June 28, 2025 at 3:40 PM
Try using that same argument with cloudflare. It's been tested in court countless times and doesn't hold up.
June 28, 2025 at 3:38 PM
Its a terrible take and you shouldnt be so easily persuaded by random people on the internet.

The NPC is user generated content not endorsed by the sponsor company. If we take ops argument to its logical conclusion, we shouldnt be using or promoting godot as people make terrible stuff with it too
June 28, 2025 at 3:09 PM
Have you applied scale on your mesh? If your mesh has modifiers, make sure you're applying them during export.
April 10, 2025 at 9:50 AM
Can you adjust the camera so the character is always visible on the screen? It can be hard to time a kick when you can't see your char to know how far above the ground they are.
April 10, 2025 at 9:48 AM
Love the title screen!
March 31, 2025 at 10:38 AM
I'm amazed other animation apps haven't got AI-assisted humanoid motion yet. This feels like the perfect use case alongside automated retopology. It cuts hours of work and results in far more realistic animations than I could make on my own.
March 31, 2025 at 7:42 AM
Games really starting to shape up! Straight out of the N64 Rare era. One slight change I'd suggest would be to change the gem sfx. A cash register is kind of strange. Perhaps a higher pitch bing?
March 31, 2025 at 6:32 AM
Good luck! Game dev is fun as hell but god there is so much to learn!
March 22, 2025 at 3:05 AM
Drop a follow if you want updates :) the repo is currently public but under heavy development and I'd like to stabilize it a little more before posting officially.

I want a bunch of different demos and examples as well as a full suite of unit tests before 1.0.
March 22, 2025 at 2:49 AM