Christoffer Carlsvard
@foffe.bsky.social
470 followers 320 following 85 posts
🎮 Freelance Technical Level Designer 👨‍🚀Developing a short puzzle game about a lost astronaut 📍Malmö Portfolio: https://carlsvard.wixsite.com/portfolio
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foffe.bsky.social
Here's a short little summary of what I've added to my puzzle project over the past month. A lot of cool stuff spanning from scrubbing through cached Chaos simulations to carving out caves with dynamic meshes.

Thank you for watching! 🍻

#indiegame #solodev #voxel #UE5
foffe.bsky.social
Nice little breakdown, always interesting to see some behind the scenes. It looks great! 💪
foffe.bsky.social
Thank you! Happy to hear!

I like your Garb project, been following it for some time. Looks addicting! 👀
Reposted by Christoffer Carlsvard
erytau.bsky.social
A while ago I made a pixel font, Pixuf. The goal was to make it as tiny as I could while keeping it readable. Used it in two of my games.

It's fully free (CC0), made for 8, 16, etc sizes, upper and lowercase ASCII.

Hope it's useful to someone!

erytau.itch.io/pixuf

#pixelart #gameassets #gamedev
a screenshot of a pixel font, Pixuf, shows ASCII character set a screenshot from the game "Bunny Forest", with text written in pixel font Pixuf a screenshot from the game "Tangled Slug", with text written in pixel font Pixuf
foffe.bsky.social
You would not believe your eyes,
if ten million fireflies
foffe.bsky.social
Been trying to implement some more reactive elements lately.
Here's a little prototype for responsive fireflies, avoiding the player. Feels quite nice to interact with and adds a lot of life to the world.

#indiegame #gamedev
foffe.bsky.social
You would not believe your eyes,
if ten million fireflies
Reposted by Christoffer Carlsvard
tompedalino.bsky.social
Every time you use AI, you're helping this happen.

Stop using AI.
Reposted by Christoffer Carlsvard
marlenedelrive.bsky.social
What if you lost all your memories? ❤️‍🩹

"As Long As You're Here" is an emotional game about Alzheimer's where you see life through the eyes of a woman with the illness 🫂

Out this fall 2025🍂
Wishlist now!➡️ tinyurl.com/47hspadh

#PitchYaGame #GameDev #IndieDev #IndieGame #Alzheimers
Reposted by Christoffer Carlsvard
1011theory.bsky.social
Hi #PitchYaGame!

This is Ancestral Harvest:
- healer-based combat + world restoration (🥀->🪻)
- Zelda meets Guitar Hero (🔼+🎸)
- you are a child shaman drummer (👦+🪘)
- play the test demo on Steam!
#indiegame #gamedev
Reposted by Christoffer Carlsvard
fletcherstudios.bsky.social
Oh fun- #PitchYaGame time!

I'm Thomas - a proud dad of a kiddo on the #autism spectrum and I'm making videogames based on his artwork, hoping our efforts raise awareness and acceptance! Looking for any round of funding and willing to donate plasma or clean your garage! youtu.be/ShkMBGMW8G4
One Minute Pitch Story for Booper, Get Home!
YouTube video by Fletcher Studios
youtu.be
foffe.bsky.social
Started doing a few simple props and exporting them from MagicaVoxel to Unreal. Here's a cable made with Niagara that fills the length with small cubes and sways a bit in the air. 🧊

#indiegame #gamedev
foffe.bsky.social
Of course, here's a top view screenshot (let me know if you want another perspective). Hope it makes any sense. :)
Reposted by Christoffer Carlsvard
anderssonkev.bsky.social
🐣 ANNOUNCEMENT 🐣

PAPERKLAY HAVE A RELEASE DATE!!!

My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track!

I’m SO excited for this!

Share to help <3
store.steampowered.com/app/1350720/...
foffe.bsky.social
You have some of the coolest elements around, from the sketches to this sonar. Always enjoy reading your breakdowns! 👏
foffe.bsky.social
You are too kind! 😊

I love the little jump! Looks great! 👏
Reposted by Christoffer Carlsvard
fletcherstudios.bsky.social
On a rainy #screenshotsaturday - I told y'all I'd be studying @foffe.bsky.social 's awesome gameplay gym for ideas and improve my own! So many things needed adjusting as I added this simple mechanic!
Reposted by Christoffer Carlsvard
foffe.bsky.social
Here's a short little summary of what I've added to my puzzle project over the past month. A lot of cool stuff spanning from scrubbing through cached Chaos simulations to carving out caves with dynamic meshes.

Thank you for watching! 🍻

#indiegame #solodev #voxel #UE5
Reposted by Christoffer Carlsvard
liamtwose.bsky.social
Ahead of the next #PitchYaGame on June 6th, we would love to reach more..
🔹Devs / teams in other countries
🔹Industry people (publishers, creators, press et al)

Be eternally grateful if you can help, in any way! 🥰

Aim: more #IndieGames from all corners of the world pitched & supported 👀
a group of avengers including captain america thor and hulk are standing in front of a crowd
Alt: a group of avengers including captain america thor and hulk running with a sea of other avengers.
media.tenor.com
foffe.bsky.social
Anytime! More slime to the people!! ☺️
foffe.bsky.social
Can't stop looking at this! So nice, great composition!
foffe.bsky.social
It generates a random direction from the Spawner/Player, and then picks a length between the inner(min) and outer(max) radius.
foffe.bsky.social
Ah, sorry! I see the issue, the radius with that node only sets the max radius, so the spawn point can be anywhere within it.

I would probably not use that node for this scenario and instead use something like this. Or do you need to use GetRandomReachblePointInRadius?
foffe.bsky.social
You can use a 'Random Float in Range'. Which lets you define the Min and Max for the radius, and the enemies will spawn somewhere in beteween the two. It sounds like that is what you are looking for? 🙂
Reposted by Christoffer Carlsvard
eternalskiestcg.bsky.social
Okay, just to clear out my DMs I've not responded to, let's add people to a solo dev starter pack again.

Here is pack number 5: go.bsky.app/SBG6VaU

There are 4 other ones on my profile. Comment to ask to be added, please check if you're in one of the others first.

#indiegamedev