To *not* be thought of, while cruel, is best for everyone involved.
There's a dark irony in wanting to be seen, in wanting to have friends, that I don't have any, and thus don't have anyone to burden now.
To *not* be thought of, while cruel, is best for everyone involved.
There's a dark irony in wanting to be seen, in wanting to have friends, that I don't have any, and thus don't have anyone to burden now.
Completely brutal game. Probably the hardest Souls-like if we're talking regular mobs of enemies, but once it clicks it's fun.
Game is thick on Chinese history and mythology, so there's a lot the game leans of outside of it to better appreciate and understand it.
Completely brutal game. Probably the hardest Souls-like if we're talking regular mobs of enemies, but once it clicks it's fun.
Game is thick on Chinese history and mythology, so there's a lot the game leans of outside of it to better appreciate and understand it.