Foyezes
foyezes.bsky.social
Foyezes
@foyezes.bsky.social
Blog: foyez.es
Youtube: youtube.com/@foyezes
Lead 3d artist for @elomelo.games.
Github: github.com/Foyezes
Support me: www.patreon.com/cw/Foyezes
Before VS After LUT #GodotEngine
November 12, 2025 at 9:27 AM
Lighting test in #GodotEngine
November 8, 2025 at 4:50 AM
Recreating Charles Babbage's house in blender
October 29, 2025 at 5:42 AM
Vertex painting #GodotEngine
October 6, 2025 at 10:11 AM
look at this brick generator I made in #GodotEngine
October 4, 2025 at 5:25 AM
Histogram Scan in #GodotEngine
October 2, 2025 at 8:23 AM
September 22, 2025 at 7:04 PM
Brick material for georgian townhouse #GodotEngine
September 22, 2025 at 5:39 PM
September 17, 2025 at 4:43 PM
work in progress victorian london in #GodotEngine
September 13, 2025 at 2:10 PM
September 10, 2025 at 5:42 PM
I recreated this brick material in Godot to create variations in engine.

Left Godot, right Substance Designer.
#GodotEngine #SubstanceDesigner
September 3, 2025 at 5:25 PM
working on a shader that can be adjusted to create variations of the bricks in engine using a single master material. this can be used to create a lot of variations using masks and hsv shifts, instead of importing a bunch of different texture maps for each variation
September 2, 2025 at 6:49 AM
September 1, 2025 at 7:41 PM
September 1, 2025 at 1:31 PM
August 31, 2025 at 7:01 PM
More progress on the building builder. A lot more control and scalability.

The meshes are coming from a single PackedScene. Using strings to assign meshes and variants.

#GodotEngine
August 28, 2025 at 4:53 AM
Working on a script to generate buildings within Godot using modular meshes
August 27, 2025 at 10:52 AM
A bunch of georgian doors
August 21, 2025 at 2:56 PM
WIP victorian era bricks
August 16, 2025 at 10:53 AM
Substance Designer to Godot
August 1, 2025 at 11:02 AM
Projected orthogonal 2d mask using meshes and subviewport in #GodotEngine
July 15, 2025 at 9:16 PM
Bent Normals ON vs OFF
July 11, 2025 at 7:53 PM
Godot baked lightmap OFF vs ON
June 25, 2025 at 6:40 PM
multi angle photometric stereo scan
April 26, 2025 at 6:56 PM