Franziska Brändle
@frabraendle.bsky.social
130 followers 91 following 6 posts
PostDoc at University of Oxford.
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frabraendle.bsky.social
Taken together, our results advance our understanding of the dynamics of fun in realistic environments. They also emphasize the importance of using realistic, game-like environments together with highly-controlled experiments to advance our theories of human motivation & learning.

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frabraendle.bsky.social
We found that players preferred levels of intermediate difficulty, but additional factors also emerged: Players’ success and expectations of difficulty seemed to have an influence on their enjoyment. That’s why we created and simulated two controlled paradigms to confirm these factors.

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frabraendle.bsky.social
Previous studies proposed that people enjoy acting in intermediate difficult environments that provide the most learning progress. However, they mostly focused on simple paradigms. That’s why we use three game datasets with in total ~260.000 levels and ~1.800.000 votes to have a closer look.

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frabraendle.bsky.social
What influences whether people have fun with a task?

Our paper “Leveling up fun: learning progress, expectations and success influence enjoyment in video games” with @thecharleywu.bsky.social and @ericschulz.bsky.social now in Scientific Reports!

rdcu.be/eI069

Paper summary below 1/4
Leveling up fun: learning progress, expectations, and success influence enjoyment in video games
Scientific Reports - Leveling up fun: learning progress, expectations, and success influence enjoyment in video games
rdcu.be
Reposted by Franziska Brändle
ericschulz.bsky.social
What a day. Our foundation model of cognitive science is out in Nature:
www.nature.com/articles/s41...

@marcelbinz.bsky.social's thread:
bsky.app/profile/marc...

Centaur is featured by the NYT:
www.nytimes.com/2025/07/02/s...

We got featured in a Nature views:
www.nature.com/articles/d41...
frabraendle.bsky.social
I had so much fun being a guest on the @behindthescreens.bsky.social podcast!
🤩

If you're curious about how we use games in research (and you understand German), check out their latest episode!
behindthescreens.bsky.social
Was ist #Spaß? Wie kann man ihn mit Tools wie Super Mario Maker untersuchen und was kann man daraus fürs #GameDesign ableiten?

Mit Kognitionswissenschaftlerin Dr. @frabraendle.bsky.social diskutieren wir darüber in unserer neuen Folge – viel Spaß beim Hören!

behind-the-screens.de/2025/04/17/w...
Was ist Spaß? – Podcast E109 - Behind the Screens
Was ist Spaß, wie erforscht man ihn mithilfe von Games und was kann man aus den Erkenntnissen fürs Game Design ableiten?
behind-the-screens.de