Currently working on compiling Rust to C(and .NET):
https://github.com/FractalFir/rustc_codegen_clr
Here are some things I have made in the past few years:
www.reddit.com/r/blender/co...
I also wrote my own ray-marchers and ray tracers.
Here are some things I have made in the past few years:
www.reddit.com/r/blender/co...
I also wrote my own ray-marchers and ray tracers.
Good to know that my favourite tools are made in an ethical way :)
Good to know that my favourite tools are made in an ethical way :)
This is my Rust GSoC 2025 project, and you can learn more about my progress here: rust-lang.zulipchat.com#narrow/chann...
If you have any questions, feel free to ask me!
This is my Rust GSoC 2025 project, and you can learn more about my progress here: rust-lang.zulipchat.com#narrow/chann...
If you have any questions, feel free to ask me!
This allowed me to run a small iterator benchmark on Temple OS - meaning Rust is now one of the 2 languages running on that obscure system.
Is this useful? No.
Is it real? Yes.
This allowed me to run a small iterator benchmark on Temple OS - meaning Rust is now one of the 2 languages running on that obscure system.
Is this useful? No.
Is it real? Yes.
Usually, visualisations of 4D space use projections or cross-sections of 4D objects. My render shows how 4D light would appear to your 3D eyes.
#art #math
While it is not the most useful thing, it is a nice way of showing how compiling Rust to C can allow us to target some old hardware.
rustc_codegen_clr(a Rust to C compiler) is still a bit from being fully usable, but it is getting there!
While it is not the most useful thing, it is a nice way of showing how compiling Rust to C can allow us to target some old hardware.
rustc_codegen_clr(a Rust to C compiler) is still a bit from being fully usable, but it is getting there!