frailSnake
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frailsnake.bsky.social
frailSnake
@frailsnake.bsky.social
Aspiring teenage trillionaire | Currently working on Pedestrian Wolves

The best place to follow me is https://www.youtube.com/@frailSnake
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The alpha demo for my upcoming RPG, Pedestrian Wolves.

frailsnake.itch.io/pedestrian-w...

#rpgmaker #indiegame #indiedev #rpgmaker
Pedestrian Wolves Proof-Of-Concept Demo by FrailSnake
frailsnake.itch.io
Church for far-off later into the game. Doing this as a way to detox from Area 1 work cause GOD that's killing me.

(Remember to check out the demo: frailsnake.itch.io/pedestrian-w...)

#rpgmaker #indiegame #indiedev #gamedev #pixelart
December 6, 2025 at 2:07 AM
In about 1 month, the Pedestrian Wolves demo has reached the amount of downloads Thurman achieved in 2 years.

21 ain't much, but frankly, any kind of progress is welcome at this point.
3 days late but happy 2nd Anniversary of Thurman's Ouroboros for all the Thurman fans out there who follow me for Thurman's Ouroboros exclusively.

The game has just surpassed 21 downloads! That's like, 10 downloads per year!!!
December 1, 2025 at 7:49 PM
Been tired this week, days have been blurring together a tad. But progress on the game continues.

#rpgmaker #indiegame #indiedev #art #gamedev
November 28, 2025 at 8:12 PM
Attempt at the Steam art for when the final demo releases. Don't have the skills to make it really work, but you see the vision.

#art #indiegame #indiedev #rpgmaker
November 25, 2025 at 8:07 PM
Been working on the final version of Area 1. This week has been
- 2 New Bosses
- 8 Skill Animations
- Various stuff I forgot about

The bosses will be beatable in any order, adapting in difficulty depending on game progress. This allows for flexibility in early-game progression.
November 21, 2025 at 12:35 AM
Nothing big to show this week. Mostly demo fixes. Finished a 3rd draft of the next video script, and I'll be working on that to detox from burnout on the game itself.
November 15, 2025 at 2:00 PM
Various sprite changes in accordance with player feedback. Will implement these into the demo later tonight.
November 10, 2025 at 4:15 PM
The alpha demo for my upcoming RPG, Pedestrian Wolves.

frailsnake.itch.io/pedestrian-w...

#rpgmaker #indiegame #indiedev #rpgmaker
Pedestrian Wolves Proof-Of-Concept Demo by FrailSnake
frailsnake.itch.io
November 9, 2025 at 6:15 PM
>final demo playtest
>everything seems fine
>get to final line of dialogue
>the line of dialogue that closes out the demo
>a line i have seen multiple times at this point
>the final impression players should be left with
>very very important to get this right
>"HOPSITAL"
November 9, 2025 at 4:12 PM
A lot of work got done on this guy, with only 1 skill left to animate in order to get the first demo out. So stay tuned for that.

#rpgmaker #indiegame #indiedev #art #gamedev
November 6, 2025 at 6:15 PM
3 days late but happy 2nd Anniversary of Thurman's Ouroboros for all the Thurman fans out there who follow me for Thurman's Ouroboros exclusively.

The game has just surpassed 21 downloads! That's like, 10 downloads per year!!!
November 4, 2025 at 9:24 PM
- 4 Skill Animations
- 1 New Enemy
- 1 New Boss
- 1 Portrait (seen here)
- Other shit I forgot

Touching up Area 1. No idea if the demo will resemble the "old demo version," or the full release version more.

But I intend to get a demo out soon.

#rpgmaker #indiegame #indiedev #art #gamedev
October 30, 2025 at 4:18 PM
Going back to Area 1 briefly. I might have to go with Plan B and just drop a pre-KS demo with no music.

Modern algorithms are fucked, and I've gotta sell myself a bit short to get anywhere.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
October 27, 2025 at 8:09 PM
youtu.be/0ld7lcu8IU4
Video where I talk about the use of symbols in game design and storytelling.

#rpgmaker #devlog #indiegame #gamedesign #writing
Gameplay is Storytelling
YouTube video by frailSnake
youtu.be
October 23, 2025 at 1:42 PM
Another big re-design. I was never one of those edgy, Happy Tree Friends goreslop kids. But I guess it's just the natural end result of making any kind of cartoony adult thing.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
October 18, 2025 at 10:38 PM
Swinging by the office to bitch at my co-worker.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
October 17, 2025 at 8:01 PM
Devlog 4 is done outside of the PW clips.

Gonna spend the next week getting footage-worthy work done, and then I'll release the video on the 22nd-23rd.
October 14, 2025 at 5:08 PM
They're about to sing a Christmas carol, dude.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
October 11, 2025 at 9:31 PM
Trying to make tilesets look good is a pain, this is gonna be a pain.

But it already looks better now that I've removed the nutsack texture on the white buildings.
October 9, 2025 at 4:46 PM
I have a massive headache from headbutting a wall yesterday. I'm gonna take it easy for a bit. Sorry if updates slow down.

Silver lining: got an animation done today.
October 5, 2025 at 6:46 PM
- New Monster (its name is Psychic Vampire)
- 3 skill anims
- Devlog 4 editing
- Devlog 5 script on first draft

Outside of that, it's mostly just playtesting stuff that doesn't show off well on social media posts.

#rpgmaker #indiegame #indiedev #gamedev #pixelart
October 4, 2025 at 1:25 AM
Last playtester was really on me about spellchecking. Found a pretty blatant misspelling of "injuries" as "injures" and he went like

"Treat his injures? What? Does he remember my genocides?"
October 1, 2025 at 1:42 PM
A playtester made the first Pedestrian Wolves "meme!"

Make sure to share with your Friends.

#memes #happyoctober #tuesdaymemes
October 1, 2025 at 1:36 AM
- 5 Anims done this week, working on a 6th
- More playtesting and fixes
- Work on Devlog 4

Weird feeling being able to do a full rotation of a car. Early on in art this shit is like black magic. But nowadays it doesn't phase me

#rpgmaker #indiegame #indiedev #gamedev #pixelart
September 26, 2025 at 8:12 PM
Got off my ass and did the last demo anim. Meaning that, aside from the music: all the polish is done.

I still don't have a strong idea of a release date, because this is as much of a marketing thing as it is a "for fun" thing.

Maybe I'll release a no-music ver to garner hype.
September 22, 2025 at 4:18 PM