Frank Mondelli
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frankmondelli.bsky.social
Frank Mondelli
@frankmondelli.bsky.social
Cultural historian of technology, media, and disability in modern Japan. Assistant Professor and Chair of Japanese Studies at the University of Delaware.

雯出理フランク。日本の技術・メディア・障害史。 デラウェア大学の言語・文学・文化学部の日本語学科長。助教授 。
And finally 5) For Japanese language classes, playing games in Japanese with the class can open up students' language skills to the next level. Start with games for "younger" audiences like Pokemon - it's still quite challenging for learners!
November 12, 2024 at 2:48 PM
3) In my experience, students love talking about the physicality of games - game stores and arcades, game discs and boxes, etc. This is where media studies, STS etc can come in

4) Playing games in the classroom is not only fun, but can also build critical observation and discussion skills
November 12, 2024 at 2:48 PM
1) For educators less familiar with game studies approaches, it's totally possible to teach games using techniques from traditional literary studies (like looking at symbolism, analyzing characters,etc)

2) Japanese games can provide an accessible window into less discussed aspects of modern history
November 12, 2024 at 2:48 PM
Thank you for this amazing list! I work on Japanese media, technology, and pop culture - may you please add me when you get a chance?
November 12, 2024 at 11:48 AM
As someone who taught a class titled “Parade of One Hundred Demons” earlier this year on yokai, this list made me so excited to teach it again :)
November 12, 2024 at 11:46 AM
@angecass.bsky.social Thank you for this amazing list! I work on Japanese media, technology, and pop culture in an STS context - may you please add me when you get a chance?
November 12, 2024 at 11:41 AM
Thank you for this amazing list! I work on Japanese media, technology, and pop culture - may you please add me when you get a chance?
November 12, 2024 at 11:36 AM
This whole Osiris volume is absolutely fascinating, and I'm so thrilled and honored to be included in it with such amazing company. Do check out the whole thing when you have a moment to see what's on the cutting edge of disability and history of science: www.journals.uchicago.edu/toc/osiris/2...
Osiris: Vol 39
www.journals.uchicago.edu
June 28, 2024 at 9:47 PM
What is the "foot hearing aid"? Or the "spoken-voice typewriter"? What is the connection between teachers in Japanese deaf schools and mid-century cyberneticists obsessed with blurring the human senses? What is a "minor assistive technology"? Check out the article to find out!
June 28, 2024 at 9:46 PM
4) How can we as professors use VR as a way to teach about disability and access? What are the pedagogical benefits and pitfalls of this? and 5) How can we zoom out and take a broader view of disability, VR, and intersectional activism?
June 28, 2024 at 9:41 PM
The article centers on major Qs: 1) How has the current "VR Boom" coincided with disability activism in Japan? 2) How has disability shown up and been represented in current Japanese VR software? 3) What are alternative ways disability can appear in VR that is actually empowering for activists?
June 28, 2024 at 9:39 PM
Wow wow! What a great title too. Hope you celebrate this weekend!
September 28, 2023 at 9:33 PM
Hi Bess! Thank you so much - thrilled to enter the faculty life! Looking forward to seeing you in person next time we meet!
September 19, 2023 at 4:42 PM
The joys of researching tech and disability sometimes 😅
September 15, 2023 at 11:43 AM
Thank you! I also went to Swarthmore as an undergrad, so good to see a Swat professor here :)
September 10, 2023 at 11:01 AM