Froyo Tam
@froyotam.bsky.social
2K followers 62 following 190 posts
28F / insta: @FroyoTam/ i run http://cari.institute, http://digicam.love / my fonts @itemlabel / comms closed / FREE PALESTINE
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froyotam.bsky.social
My 2024 motion design showreel is up!

sound design by @jadapaige.bsky.social
music: towa tei – ANGEL / sneaker pimps – post modern sleaze (reprazent remix)
Reposted by Froyo Tam
froyotam.bsky.social
vignette. 2025.10.06
photo of me taken by
@jadapaige.bsky.social
froyotam.bsky.social
vignette. 2025.10.06
photo of me taken by
@jadapaige.bsky.social
froyotam.bsky.social
watch Inland Empire (2006)
froyotam.bsky.social
everyone has their own personal Synecdoche, New York
froyotam.bsky.social
challenged myself to assemble Lee Hart’s smallest COSMAC computer, the MemberCHIP Card, essentially a COSMAC ELF with no input switches, a ROM monitor, RCA BASIC3, serial output, and 32K static RAM.

it fits within an Altoids Smalls tin!
Lee Hart’s MemberCHIP computer running, using a Toshiba T5200 laptop over serial, terminal VT100 emulation Altoids Smalls tin, holding the memberCHIP card. unassembled memberCHIP card.
froyotam.bsky.social
appreciation for TRS-80 title screens:

Frogger (1981) by Cornsoft / SEGA
Lunar Lander (1980) by Mike Wall & Jack Moncrief
Clash (1983) by Bill Dunlevy
Rear Guard by Wayne Westmoreland & Terry Gilman
Frogger title screen, TRS-80 Lunar Lander title screen, TRS-80 Clash title screen, TRS-80 Rear Guard title screen, TRS-80
froyotam.bsky.social
to clarify i mean IMD has a TD0 (trs-80) to IMD converter, any disk image above 128kb seems to not boot correctly on it…
froyotam.bsky.social
i first cleaned both drive heads! i also had to find a seller that sold a 4p model iii ROM boot disk, as IMD on my IBM XT doesn’t seem to like disk images above 128kb. seller also included games in that lot
froyotam.bsky.social
happy #SepTandy !!! i picked up my first trs-80 (model 4p)
froyotam.bsky.social
reading between the lines is a survival instinct
froyotam.bsky.social
Gödel’s Loophole has been really put to the test this year
froyotam.bsky.social
and you can essentially make a turing-complete machine in minecraft too
froyotam.bsky.social
all games run in loops until you resolve them, creating a flag for the next condition inside the game. games use the illusion of choice in a simulated setting.
froyotam.bsky.social
it fucks me up knowing that user inferfaces and video games are actually finite state machines in the classes of automata
froyotam.bsky.social
how does this relate in society? right now western institutions are imploding. what we define as the current western social order will collapse. we can’t even envision a future outside of retrofuturism.
froyotam.bsky.social
we can even see this on how aesthetic semiotic cycles are getting shorter and shorter. we’re not at the “end of history”, but it points out at the vapid nature of it all
froyotam.bsky.social
cultural accelerationism has caused so much cognitive dissonance.

we can clearly see this in hyperconsumerism. when material dreams like owning a house or raising a family no longer exists we turn to gambling and pleasure to give us a taste of what the rich can experience. gacha and sports betting
froyotam.bsky.social
read up on class consciousness. we need to have class solidarity and not cultural war
froyotam.bsky.social
virtual boy is allowed
dorm leader from maria+holic listing the rules of the dormitory
froyotam.bsky.social
it’s also worth mentioning cassette storage had their own set of problems. cassette decks can vary in quality control from manufacturer to manufacturer. the tone dial was a source of many people’s struggles, as you have to play with the dial, trial-and-error
close up of the cassette deck’s control sliders, for volume, tone, and recording level
froyotam.bsky.social
two big reasons for the push for cassette storage was price and convenience. paper tape punch and readers were extremely costly, and took up a lot of space. for example, Teletype Model 33 ASR can take up a good chunk of a room. anyone could buy a cassette+cassette deck at their local Radio Shack
Panasonic shoebox-style cassette tape recorder and player Teletype Model 33 ASR, in front of the PDP-8 minicomputer. functions both as a computer terminal and has a built in paper punch and reader
froyotam.bsky.social
i’m planning to build the Netronics clone ASCII keyboard next
froyotam.bsky.social
why are cassettes important to the dawn of microcomputers? you can store data as audio on any recording medium. there are many encoders, an early one for S-100 computers was the Kansas City Standard.

in 1977, Interface Age debuted Floppy ROM and bound flexidiscs with program data to the magazine.
The Floppy ROM:
program sheet

THE WORD PROCESSOR
composed by Ken Knecht

from Interface Age Volume 3 Issue 1 (January 1978)
froyotam.bsky.social
my AVI ELF II -> RCA COSMAC VIP setup is now practically complete! had to order a few PCBs & ICs and solder.

it can now read and write to cassette with the VIP ROM. i also attached a speaker to the VIP keyboard.

it’s fun to tinker with microcomputers at the component level!
Superscope cassette deck to the left. AVI ELF II fully populated with VIP keyboard, speaker, cassette I/O card, and SD Card reader + ELF to VIP card. black and white monitor displaying my logo (FROYO) close up of the ELF II Cassette Interface card, soldered components. it is resting on the Supersonic cassette deck