François - Frozax Games
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frozax.com
François - Frozax Games
@frozax.com
Indie game dev behind Tents and Trees.
PC, Consoles and Mobile
www.tentsandtreesgame.com
www.frozax.com
#gamedev #indiedev
That was very interesting, as usual! Thanks.
I was wondering if you ever made a trailer for a sports game? Or if you have good sports game trailers in mind?
It's a special genre because there's no story, not so many surprises, you have to show if it's arcade or simulation. Any thoughts?
September 8, 2025 at 5:02 PM
Cool, merci des infos. Je trouve ça pas mal. Je vois aussi d'autres avantages pour la lisibilité:
- Ça assure que le code reste regroupé
- Ça reste bien lisible, sans avoir à commenter vu que les noms de lambdas sont explicites.
August 28, 2025 at 4:04 PM
Hello! J'ai regardé 3-4 fichiers source, je trouve étonnant cette syntaxe avec des lambdas un peu partout. C'est ta manière de "ranger" le code? Pour simuler ce qu'on trouve sur d'autres langages avec les fonctions locales? Où il y a une raison? J'avais rarement vu un usage de cette façon en C++ ;)
August 28, 2025 at 3:18 PM
Yes, it's much better now. Being able to skip boring parts of trailers instantly with loading makes a big difference! Previously, I would close the page, now I can at least find and watch the gameplay part ;)
August 26, 2025 at 1:32 PM
Without pre-orders, the release day is also the first time players see the price of the game. I therefore feel that your ratio can also show whether your audience feels the price is fair.
August 25, 2025 at 9:36 PM
Congrats! I hope to reach it in a few years as well (33/50 with a game released 16 months ago).
Did you see any increase of steam page visits?
August 25, 2025 at 9:24 PM
What is this actually doing? (if that's not confidential).
I'm almost only coding in C++ in Unreal and this screenshot makes me wonder how much C++ it would require.
August 10, 2025 at 11:12 AM
Sam & Sam hit the road
July 28, 2025 at 9:13 AM
Even better: write your own solver. That way, you're are certain not to ship impossible levels ;)
July 27, 2025 at 10:46 AM
It looks like you don’t plan a SteamVR version. As a player with a Valve Index, that’s a shame for me.
But as a developer, I’m really curious. I’ve seen other games make the same choice. Is it technically complex? (What engine are you using?) Or is the SteamVR market really tiny and not worth it?
July 25, 2025 at 4:02 PM
Moi aussi, mais sûrement pas y'a si longtemps, j'étais pas né. Ah bah si, j'ai 45 ans en fait.
Je me rappelle du cylindre avec le mur au milieu que je galérais trop à passer 😀 Et l'éditeur de niveaux
July 24, 2025 at 10:04 AM
Nice, I really hope you'll like the game!
July 21, 2025 at 4:56 PM
Same... But it's just preventing updates for me, it's not that urgent.
July 1, 2025 at 9:20 PM
Oh I like that!
Here are different themes to find the most suitable
#screenshotsaturday
June 28, 2025 at 9:14 PM
Perfect! And congrats on the game, it's really clever and well done
June 28, 2025 at 3:54 PM
Hi, it looks like game is going outside the screen. When in game, everything is huge. For information, I launched in Chrome on a 2560x1440 screen. It "kind" of fixes it if I run the game in a tiny browser window and move back to full screen after.
June 28, 2025 at 7:45 AM
Are you checking all your stats (sales, wishlists, visits...) everyday? For all stores? For all games?
I now try to look at the important ones once a week at most, even though in specials cases (sales or mentions on social media) or when I'm bored, I check them sometimes more often.
June 27, 2025 at 6:28 PM
I've a puzzle game called Tents and Trees with similarities to picross. It gives 6 free new levels every day. Some players are so fast I had to see a video. They finish all 6 in under a minute (small and medium grid sizes).
I'm the dev, and it takes me at least twice as long. 😱
June 25, 2025 at 4:15 PM
KCD 2
June 22, 2025 at 4:39 PM