FrozenShore
frozenshore.bsky.social
FrozenShore
@frozenshore.bsky.social
Godot hobbyist dev trying to make an archaeology game! Simulating the world, then burying it to dig up later. Main act: @Profess0rJam.bsky.social
31 he/him
Retreading old work a bit, but I've got historical figures (in this instance, a godlike being) generating! While currently it's pretty much a re-tread of my old work with religion generation, I think I'd like to have generation of full blown gods be relatively rare. #godot #gamedev #indiedev
October 5, 2025 at 10:55 PM
Testing the limits of worldgen for my game; if I attempt to scroll through the world history, my computer immediately starts to beg for mercy. Can scroll through the culture list though!
September 30, 2025 at 2:21 AM
Domestication has been added as a possible event in the timeline! While currently it's a simple matter of luck and the culture's nature harmony score (whatever that is really lol), eventually I'd like to add events for gaining a domesticated crop or animal via cultural exchange. #gamedev #godot
September 29, 2025 at 2:31 AM
hehehehe I added a quick 'n dirty generic "population growth" event to Ruin Sifter and it appears to work just fine! Really hoping that this means it should be relatively simple to add events to this system now
September 28, 2025 at 3:39 AM
What's this? Onscreen representation of what's happening under the hood??? Needed to keep track of how the event system was working without staring at the console output. Might play around with this some more to display culture stats, but first I need more events. #gamedev #indiedev #godot
September 27, 2025 at 9:23 PM
Instead of easing into fleshing out the history generation system, I'm working on an event where a culture migrates to the region, and then determines if there's war or acceptance (and the fallout of that). Very fun to tinker with!

Oh and I added groundhogs/marmots.

#gamedev #indiedev #godot
September 22, 2025 at 3:24 AM
Okay the shift to a tangible event-based timeline for history generation doesn't seem as complicated as I thought (so far). I tested it out with a pool of 2 events; 1 founding culture event that removes itself from the pool once used, and a "culture migrates" one #godot #gamedev #indiedev
September 21, 2025 at 8:21 PM
She is single-handedly getting me back into working on Ruin Sifter
September 17, 2025 at 8:27 PM
The first non-placeholder food item has been added to the game. Pomegranates!
September 17, 2025 at 1:38 AM
A MONTH LATER

We now have multiple cultures being generated! Sorry this took so long, but I was REALLY dreading attempting this, until I finally worked up the courage to just do it lol Plus work stuff was in the way but WHATEVER! Check it out, these were gen'd in the same region!
September 15, 2025 at 2:47 AM
Alright, it looks like everyone is assuming the correct animal forms now! Rabbits are rabbits, giant squids are giant squids, and gods are free to take whatever form they'd like.
July 29, 2025 at 6:36 PM
You'll notice that most of the animals are just kinda obvious. HOWEVER, notice "Dilbaxqerjuy, King of Books". Through his name you wouldn't know it, but he manifests as a Pronghorn! These systems also work together; Dilbax is ALSO inorganic, manifesting as a pronghorn of shimmering light.
July 29, 2025 at 3:55 AM
FINALLY found some motivation to power through and complete a feature I've been dwelling on for quite some time; body composition for worship objects. I now have inorganic body information, as well as beings that manifest as animals. #godot #gamedev #indiedev
July 29, 2025 at 3:55 AM
Been a little quiet on here; pretty much finished with my little project for the Stop Killing Games Community Jam! It's nothing to write home about, but I just wanted to make something that functions, follows a theme, and is at least a bit fun lol Anyway, this little freak is in it
July 20, 2025 at 3:05 AM
ATTENTION PEOPLE WHO ARE CREATIVE OR ARE BORED: I am working on body composition for deities who may be in 1 or 2 of the categories shown in this image. I will put examples in a reply to this, but if any onlookers have some ideas to shout out, go for it! #gamedev #indiedev #godot
June 25, 2025 at 8:00 PM
This is fantastic news! Frontier actually listened to their fanbase, changed their policy of using AI slop, and are going to get more sales because of it.
June 24, 2025 at 1:09 PM
Nearing the end of what I'd consider the "basics" of religious object gen. They now have domains, have allies, enemies, siblings, parents, and offspring. The last bit will be determining subservience; I'd like there to be the possibility of some beings to command others #gamedev #indiedev #godot
June 24, 2025 at 2:18 AM
Tag yourself, I'm Ray, Family Spirit of Mud and Trees.

#gamedev #godot #indiedev
June 24, 2025 at 1:11 AM
Aaaaand my first attempt at generating family relationships between divine beings immediately results in a paradox. At least it seems to be affecting everything the same, so it should be easy enough to track down and fix
June 13, 2025 at 7:09 PM
Goods news! It turns out I *can* pretty easily port over my code for enemy worship objects. So now we have gods, spirits, living deities, and all manner of divine beings that roughly align with and against each other in ways that feel right. Here I have an example
#gamedev #godot #indiedev
June 13, 2025 at 1:40 PM
Previously I was getting weird stuff like gods allied with another god, but not reciprocating, or spirits allying with themselves, or living demigods allying to someone... twice. My hope is I can use the framework for this to generate enemies tomorrow. Family stuff if I'm a real go-getter
June 12, 2025 at 9:54 PM
First day of summer, and I'm back on the Godot horse! Last night and a good chunk of today was spent re-reading my own code and sketching out a gamedev plan. I managed to reach a milestone, despite the agony lol; I cleaned up alignment of objects of worship so we don't have one-sided friendships!
June 12, 2025 at 9:54 PM
It's midnight, so OF COURSE I'm making a revised to-do list for my current project now that I've reviewed the code for the first time in 3 months. This is partially to help me plan out what to do, but also to help motivate me and get me excited about it. Warning: teeny tiny text incoming! #gamedev
June 12, 2025 at 5:14 AM
Right now, even if my project ground to a halt, I can take pride in the fact that I have created a fun little mythology generator. But today I'd like to put some polish on this and have objects of worship align with/against one another sometimes.
#godotengine #gamedev #indiedev
March 29, 2025 at 4:40 PM
Alright last #gamedev post for today: Started working on alignment between objects of worship; checking if divine beings are allies, enemies, lovers, parents, subservient, all that stuff. Currently have some parameters to check to increase ally odds #indiedev #godotengine
March 27, 2025 at 11:49 PM