Organist
Electronics tinkerer
www.youtube.com/watch?v=jb7y...
Shoutout to KYOT for their very attentive and in-depth coverage of my beloved problem child, a product of two years of work.
www.youtube.com/watch?v=jb7y...
Shoutout to KYOT for their very attentive and in-depth coverage of my beloved problem child, a product of two years of work.
There's enough cool niche engines and workflows out there.
There's enough cool niche engines and workflows out there.
Gonna find out the hard way if the PMOS chips survived the trip without static bags, but recapping has been a welcome diversion from the screens #HammondOrgan #Electronics #Vintage #Analog
Gonna find out the hard way if the PMOS chips survived the trip without static bags, but recapping has been a welcome diversion from the screens #HammondOrgan #Electronics #Vintage #Analog
The dream is the "ideas guy" stuff. It's a commitment to the glorious experience that you want people to have.
The vision is the list of daily steps you will take towards getting there, in lieu of doomscrolling.
Without either, you have nothing.
The dream is the "ideas guy" stuff. It's a commitment to the glorious experience that you want people to have.
The vision is the list of daily steps you will take towards getting there, in lieu of doomscrolling.
Without either, you have nothing.
The dream is the "ideas guy" stuff. It's a commitment to the glorious experience that you want people to have.
The vision is the list of daily steps you will take towards getting there, in lieu of doomscrolling.
Without either, you have nothing.
every time
every time
I made a halo 1 firefight map! I've been putting off plugging it here for some reason, but yeh. It's just neat to be able to look back on the entire experience, and develop scripting templates for future maps. We'll talk of them when they're good and ready.
I made a halo 1 firefight map! I've been putting off plugging it here for some reason, but yeh. It's just neat to be able to look back on the entire experience, and develop scripting templates for future maps. We'll talk of them when they're good and ready.