I've wrestled with this a lot. I think this might work.
I've wrestled with this a lot. I think this might work.
I think ultimately the problem is we don't have enough enemies that function like this, basically most everything else is hit it anywhere and it is damaged...
I think ultimately the problem is we don't have enough enemies that function like this, basically most everything else is hit it anywhere and it is damaged...
Was trying and failing to come up with other ideas than this to make it more obvious. This felt like a funny comment in the spirit of the game itself.
Was trying and failing to come up with other ideas than this to make it more obvious. This felt like a funny comment in the spirit of the game itself.