Ribbons
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fuzzycodestudio.com
Ribbons
@fuzzycodestudio.com
Solo dev making Tempus Deorum, an indie MMO (she/they)
Web: https://tempusdeorum.com
Discord: https://discord.gg/y7xJyjzUk9
Starting to connect targeting npcs and ability use systems. Each hit applies a bleed effect, i need to refine a bit yet so its not sending dmg ticks every frame from the server! #gamedev #mmorpg #indiedev
January 1, 2026 at 7:30 PM
Testing out floating damage numbers for combat feedback. I implemented 3 variations- simple float, arc, and static. #gamedev #mmorpg #indiedev
December 17, 2025 at 7:08 PM
Smart tab targeting implemented - prioritizes what you're actually looking at instead of random nearby enemies. Single UI panel handles all health bars efficiently. The tab targeting feels pretty good now #gamedev #mmorpg #indiedev
December 4, 2025 at 5:55 PM
NPCs now have basic health bars and the first server-driven status effect: a simple bleed DoT ticking their health down. No visuals yet, but the server authoritatively sends state updates handling every tick. A small step towards the full combat loop!
#gamedev #mmorpg #indiedev
November 19, 2025 at 6:24 PM
NPCs now remember where they belong and head back if you pull them too far. No more dragging enemies across the world! Another small step forward. #gamedev #mmorpg #indiedev
November 5, 2025 at 5:49 PM
NPCs now use distance-based aggro with spatial partitioning. They spot players, give chase, and only check distances for targets already in their AOI cells - keeps server CPU happy even with hundreds of NPCs. #gamedev #mmorpg #indiedev
October 22, 2025 at 5:15 PM
It's been a busy year full of developments!

Several Fuzzy Code Studio projects have seen significant updates and I wanted to take a moment to reflect on the progress made this year. #gamedev #mmorpg #indiedev
October 15, 2025 at 4:30 PM
Fixed NPCs rubber-banding when entering view. Now they spawn with their full movement state, still efficient and no more teleporting NPCs. Spatial partitioning working smoothly. #gamedev #mmorpg #indiedev
October 8, 2025 at 5:01 PM
Implemented spatial partitioning of NPCs. The server spawns or de-spawns NPCs around a player based on the player's area of interest radius. AOI cell look ups are fast, no expensive distance calcs per npc needed. #gamedev #mmorpg #indiedev
September 24, 2025 at 5:00 PM
200 NPCs now pathfinding smoothly thanks to async job queues spreading work over multiple frames on the server. No more cpu spikes when everyone decides to move at once. #gamedev #mmorpg #indiedev
September 10, 2025 at 5:00 PM
Got 100 NPCs pathfinding on dynamic terrain with batched network messages. Zone server handles all pathfinding authoritatively - no client prediction needed. Pretty happy with the performance so far. #gamedev #mmorpg #indiedev
August 30, 2025 at 5:01 PM
Ada RPG has evolved significantly in the past year and a half on Twitch!

Recently it hit a milestone of being in 50 channels

I'm so happy folks are enjoying it and that it's part of so many communities
March 28, 2025 at 5:00 PM
Happy Solstice! ☀️
December 21, 2023 at 11:57 PM
Reposted by Ribbons
Anime : Princess Mononoke (1997).
October 7, 2023 at 7:35 AM
I started a new project- it's going to be a text based chat RPG for Twitch and Discord. It's been a lot of fun learning how to make it.
September 5, 2023 at 7:29 PM