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fuzzymothgames.bsky.social
Fuzzymoth
@fuzzymothgames.bsky.social
Developer of Bean Conquest, a roguelike autobattler with some RTS aspects. The game is released and is avaliable at https://fuzzymoth.itch.io/bean-conquest !!!
Follow me for development and release updates!
New school year, new game, right?
This guy's the protagonist; a malleable shell whose name and personality are largely up to your decisions.
[ #gamedev #indiedev #screenshotsaturday ]
August 31, 2025 at 12:53 AM
Harness the power of the Dark Star and you can annihilate anything that stands in your way - as long as you sacrifice enough units - in fuzzymoth.itch.io/bean-conquest, available for free!
[ #gamedev #indiedev #screenshotsaturday ]
August 17, 2025 at 12:56 AM
Another clip of me getting bodied by one of the later encounters. This features the Summoner trait, which not only swarms your enemies but also makes those swarms self-destruct
[ #gamedev #indiedev #screenshotsaturday ]
August 10, 2025 at 2:09 AM
With optimization nearly done, I can now confidently announce that Bean Conquest will release in 7 days (give or take one or two) now that it can handle so many entities
[ #gamedev #indiedev #solodev ]
July 21, 2025 at 1:57 AM
Cool transitions for the boss fights
[ #gamedev #indiedev #screenshotsaturday ]
July 20, 2025 at 1:55 AM
I'm finally out of bugfixing limbo and I just finished working on one of the features I'm most excited for: HUGE MAPS! These add a ton of strategic depth to the game that wasn't present with the smaller areas
[ #indiedev #gamedev #solodev #screenshotsaturday ]
June 29, 2025 at 2:02 AM
Machine units are a very aggressive faction, headed by the fast and chaotic Bean Rider. Their bonus is a fleet of probes that greatly increase your DPS and provide additional shielding to allies when their owner dies.
[ #gamedev #indiedev #screenshotsaturday ]
June 15, 2025 at 2:19 AM
The Hivelord's ring of bees can deal incredible amounts of damage over time - but only if you can manage to keep your enemies within its area
[ #indiedev #gamedev #screenshotsaturday ]
June 7, 2025 at 11:07 PM
Void units are one of the smaller traits in the game. Their bonus is a high-damage death explosion that can easily swing a losing battle in your favor.
[ #gamedev #indiedev #screenshotsaturday ]
June 1, 2025 at 1:11 AM
Insects are one of the few trait combos in the game that don't give stat buffs; rather, they clone some of your units, allowing you to completely overwhelm your enemies
[ #gamedev #indiedev #solodev #screenshotsaturday ]
May 10, 2025 at 11:44 PM
Fancy menu animation for the game + button sfx! Still WIP
(the past month has just been bugfixing so I don't have anything cooler to show off)
[ #gamedev #indiedev #solodev #screenshotsaturday ]
April 27, 2025 at 1:19 AM
Finally got around to implementing an actual pathfinding system, along with a more impactful system for commanding your army. Simple flanking maneuvers used to be the most you could do, but now they're the bare minimum
[ #gamedev #indiedev #solodev #screenshotsaturday ]
March 30, 2025 at 1:40 AM
Late game battles can get fairly chaotic. Pirates are great for slowing down large armies like these with their water vortexes
[ #gamedev #indiedev #solodev ]
March 2, 2025 at 1:43 AM
Short little gameplay sneak peek from Bean Conquest, featuring the Bean Rider going hog wild
[ #indiedev #gamedev #solodev #beans ]
February 14, 2025 at 11:25 PM
Collect enough beans of the same trait and they can grant powerful payoffs - from big stat buffs to giant golems that can tear apart your enemies
[ #gamedev #indiedev #beans ]
February 8, 2025 at 12:08 AM
Star Wizards are powerful ranged generalists - excelling in damage, crowd control, and AoE (although they have a tendency to prioritize the nearest enemy over more important ones)
[ #gamedev #indiedev #beans ]
February 1, 2025 at 1:08 AM